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View Full Version : [Bug] UDK doesn't honor Script-path



LennardF1989
11-07-2009, 04:07 PM
Hi there,

I would like to report a kind of annoyance.

When UDK starts, it does all kinds of checks to see whether it can actually run or not. One of those checks is IF there is a Content directory, another one checks if there is a Script directory with at least Core.u in it.

I dont mind these checks at all, way better than a simple crash dialog, though, it would be pretty awesome if the check actually honored the BaseEngine.ini or DefaultEngine.ini... Because I would like my scripts to be inside Content/Scripts, not Script.

Other than that, good job on the UDK and opening up more on UDN.

Yours sincerely,
Lennard Fonteijn

byteasc
11-12-2009, 07:15 PM
Annoyance or not, if you are wanting to redo the entire structure that the engine expects (in C++), then license the engine (fully) and modify the source yourself.

More than likely, the inis are not checked till after initial library load by the engine, so the parts that would even reference scripts in the inis aren't loaded till later and I doubt thats modifiable.. not to mention, I don't see Epic modifying the entire engine just for a few UDK users.

LennardF1989
11-13-2009, 02:09 AM
Annoyance or not, if you are wanting to redo the entire structure that the engine expects (in C++), then license the engine (fully) and modify the source yourself.
I see no relevance to that in this post. Besides, you seem to forget that even though there a lot of non-commercial users, many other would be willing to pay a full license, but can't due to the price (expected to be in tons). UDK is a good alternative to generate income and eventually get a full license.


More than likely, the inis are not checked till after initial library load by the engine, so the parts that would even reference scripts in the inis aren't loaded till later and I doubt thats modifiable..
I figured that, hence why I reported it.


not to mention, I don't see Epic modifying the entire engine just for a few UDK users.
That "few" UDK users can become serious customers, not listening to them would result in stealing from your own wallet.