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DragonSpawn
11-07-2009, 10:13 AM
Has the exec directive been deprecated or something? After exporting a script template from ActorX for one of my meshes I get:

Error, Unrecognized compiler directive exec
When doing UDK make.

And the line in question would be this one:

#exec MESH MODELIMPORT MESH=ZRSphereMesh MODELFILE=models\ZRSphere.PSK LODSTYLE=10

Wormbo
11-07-2009, 03:11 PM
UE3 strictly separates code and content. If you want to import meshes etc., you must use UnrealEd.

DragonSpawn
11-07-2009, 03:15 PM
So why doesnt ActorX conform to this?

Wormbo
11-07-2009, 03:18 PM
Because you got a version for an earlier engine generation?