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View Full Version : Idea for a tutorial / how to I'd like to see



Keyframe
11-07-2009, 09:47 AM
Basically I would like to see a how to for a game like this:

- a selft contained game (duh) with two levels
- each level is a small room or a similar trivial level
- there are two simple objects, like a hovering balls or bouncing balls
- they can shoot at each other
- one is palyer1, other is player2 or CPU controlled
- there is a score that gets propagated between levels (level 2 can be triggered when frag is == 10 on level 1 for example)
- there is a menu screen and a custom splash screen at the start of the game
- there is a screen with graphics between levels

This would show how to go about making a complete game with following knowledge that can be learned:

- from start to finish with folder structures etc.
- art assets, basics of importing models and using UEditor
- how to preserve data between levels (score)
- how to make menus
- how to make a simple AI (CPU controlled player2)

this is a basic premise, it can be added onto, of course - but this shouldn't take a lot of time for someone that knows how to do this, and to newcomers (like me! :D ) life would be a whole lot easier!

just my 2c.

ffejnosliw
11-07-2009, 05:20 PM
It's not a bad idea by any means, but to say it shouldn't take a lot of time is underselling a little. Any good tutorial takes time, and one showing the creation of a complete working game is certainly no exception. With that said, who knows...I'm sure someone will produce something like this. ;)

Keyframe
11-07-2009, 06:49 PM
I am truly sorry - I did not mean to be disrespectful by any means :) I was just trying to make a time effort in contrast to a full blown all bells and whistles tutorial.