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View Full Version : Can I Create My Own Editor?



Blaenk
11-07-2009, 12:26 AM
So I am thinking about using the UDK for a simulator I want to create, specifically, a light/laser show simulator. The thing is that I want to create an editor specifically for this, for editing and placing lights in a scene, and specifically editing their properties over time to synchronize them to sound/music. Would there be any way that I can write my simulator code which would use the UDK for rendering among other things, and then somehow access the code or functionality used for the simulator, to facilitate writing the editor? Let me know if that doesn't make any sense.

Thanks, I appreciate any responses.

houghtob123
03-25-2011, 01:04 PM
No... But udk could possibly use your code.

Graylord
03-25-2011, 02:14 PM
It's possible to create an in-game menu where you can change properties, move things around and such, yes. Thought some of it will require some ingenuity and outside-the-box thinking.

Solid Snake
03-25-2011, 07:52 PM
Not really given that we have BasicSaveObject and BasicLoadObject now.