PDA

View Full Version : UDK has bluescreened me twice



Demruth
11-06-2009, 11:01 PM
Hey guys,

So, this seems random, but here's the full report anyway. No idea how much of the following information is even useful.

1. A description of the issue

Editor one time, game another. Completely random occurrences. It is not consistent at all. One time I was running around in the game and went to look at a portal and it crashed, the other time I was just trying to play the game in the editor. In either case, I've done lots of opening the game, playing, etc. It's just randomly bluescreened me twice.


2. Your OS information

Windows XP, Service Pack 2.
Error signature of crash: BCCode: 10000050 BCP1: 8CF94250 BCP2: 00000001 BCP3: BFB2E252 BCP4: 00000000 OSVer: 5_1_2600 SP: 2_0 Product: 256_1


3. Your PC specs (you can get this information by going to Run... and type in dxdiag)

DXDiag Results:

------------------
System Information
------------------
Time of this report: 11/7/2009, 13:54:12
Machine name: ALEX
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P35-DS3
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Memory: 3582MB RAM
Page File: 818MB used, 4646MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode



I also have the crashdumps that windows made if they're any help... and 38 other crashdumps from UDK from many other times the thing crashed on me if you want those as well.

Thanks,
- Alex

Steve Polge
11-07-2009, 10:35 AM
This is most likely a video driver issue. What video card and drivers are you using? The UDK editor is far more stable than the UT3 editor - we rarely see any issues here at Epic.

Demruth
11-07-2009, 11:03 AM
Sec. Lemme find that out.

It's actually bluescreened me 5 times now, all at completely different random times.

Crashes I can deal with... Bluescreens... mreh.

Display Device results from DXDiag:

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GT
Manufacturer: NVIDIA
Chip type: GeForce 8800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2
Display Memory: 512.0 MB
Current Mode: 1600 x 1200 (32 bit) (72Hz)
Monitor: Samsung SyncMaster 1000s (CGP1607*)
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8048 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/12/2008 14:54:00, 6148864 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 11/12/2008 14:54:00, 6188320 bytes
Device Identifier: {D7B71E3E-4551-11CF-1E6C-372503C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0611
SubSys ID: 0x053C10DE
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

NightRyder
11-07-2009, 07:46 PM
I have no proof, but it seems like to me that if the engine wants to autosave and you haven't already saved a copy - then it doesn't know what to do and crashes. Try always making sure you have saved a copy at some prior point, or you could turn off auto save. (very very bottom right of the interface)

Demruth
11-07-2009, 08:13 PM
Can't be that, because this is working with a port, not something new. It also involves running around in the actual game, not the editor, when it crashes as well. It's never when it's purely messing around in the editor. It's either when I'm in game, or getting into the game, it just randomly bluescreens.