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afecelis
11-06-2009, 10:56 PM
Hi guys,

This has been one of the greatest moves in a long time for indie game devs.
I used the Unreal Engine Runtime before, which was a similar approach to develop realtime stuff in Unreal, but the UDK offers a whole new universe!

So new that I'm a bit lost when checking the UDK's folder/file structure. I was wondering, once you create your own stuff with your own assets, how do you "publish" your project in a nice and clean way? Which files must you include prior to running it on another machine?

That said, I got a couple more questions:
1. Which config file must you change to change video resolution to a higher one (like 1920x1080) and which line makes it full screen?
2. Will there be a "tutorials" section in the forum? Or is the UDN the only source available? A "getting started" tutorial would help a lot; Probably the community could join efforts and start a wiki ;)

cheers,
Alvaro

Crozz
11-06-2009, 11:02 PM
For the "publishing", check out this http://udn.epicgames.com/Three/DevelopmentKitUFE.html
It's included in the UDK.

I'd also like to hear the answers to your other questions though.

Angel_Mapper
11-07-2009, 12:08 AM
For the resolution, you can set a default one in DefaultEngine.ini in UTGame/Config, just look for ResX and ResY, and look for Fullscreen in BaseEngine.ini in Engine/Config. Be sure to set these back to Read Only when you're done. After this, delete your UTEngine.ini file so the game can generate a new one. :)

afecelis
11-07-2009, 12:34 AM
whoa! that was fast guys. Thanks a lot. ;)
Let's hope hope those tuts start rolling soon with all these hype :D

regards, and thanks again.

Alvaro

EDITED:
The ini mods work great! thx! :D :D :D