afecelis
11-06-2009, 10:56 PM
Hi guys,
This has been one of the greatest moves in a long time for indie game devs.
I used the Unreal Engine Runtime before, which was a similar approach to develop realtime stuff in Unreal, but the UDK offers a whole new universe!
So new that I'm a bit lost when checking the UDK's folder/file structure. I was wondering, once you create your own stuff with your own assets, how do you "publish" your project in a nice and clean way? Which files must you include prior to running it on another machine?
That said, I got a couple more questions:
1. Which config file must you change to change video resolution to a higher one (like 1920x1080) and which line makes it full screen?
2. Will there be a "tutorials" section in the forum? Or is the UDN the only source available? A "getting started" tutorial would help a lot; Probably the community could join efforts and start a wiki ;)
cheers,
Alvaro
This has been one of the greatest moves in a long time for indie game devs.
I used the Unreal Engine Runtime before, which was a similar approach to develop realtime stuff in Unreal, but the UDK offers a whole new universe!
So new that I'm a bit lost when checking the UDK's folder/file structure. I was wondering, once you create your own stuff with your own assets, how do you "publish" your project in a nice and clean way? Which files must you include prior to running it on another machine?
That said, I got a couple more questions:
1. Which config file must you change to change video resolution to a higher one (like 1920x1080) and which line makes it full screen?
2. Will there be a "tutorials" section in the forum? Or is the UDN the only source available? A "getting started" tutorial would help a lot; Probably the community could join efforts and start a wiki ;)
cheers,
Alvaro