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BGPrime
11-06-2009, 08:04 PM
Hello, everyone. I am fairly new to using Unreal, and even though I searched these forums, I sincerely apologize if what I'm about to ask has been answered already.

I am trying to develop a completely standalone game inside the UDK with controls completely different than Unreal Tournament 3's. I've read several threads on several forums discussing changing the key bindings in UTInput.ini and several threads mentioning the extending of interaction scripts. However, each of the threads I have read are inconclusive and subsequently unhelpful.

What I really need to know is: how exactly would I go about developing these keypress controls? If there are any definitive guides out there that I have missed in my searching, please, please, please post links here. Likewise, if anyone has experience doing this and can point me in the right direction, I would greatly appreciate that as well.

Thanks very much for any feedback.

BGPrime
11-07-2009, 11:29 AM
Is there anyone at all who can help me?

meri
11-07-2009, 11:32 AM
Hey there, you could try looking thro this:
http://udk.com/elements/downloads/Whizzle_Creation_Document_1_2.pdf
It it document containing a lot of information about a game developed using u3 engine, that uses entirely different controlling (in 2d space). The doc contains a lot of code snippets and hopefully you will find it useful
Cheers and goodluck!

BGPrime
11-07-2009, 11:42 AM
Thanks very much for the response. The Whizzle program does hold a good chunk of information, but the Player Input section confuses me. It seems incomplete and vague, since they are deriving from their own class. Furthermore, the Whizzle program does not appear to use key interaction but joystick. I am looking for a complete example of how to set up a regular key press event through scripting.

blue_eies
11-07-2009, 01:14 PM
Try this link. You will need to install thier download manacer.

http://www.fileplanet.com/200335/download/Unreal-Tournament-3---Prometheus-Client

This for Unreal Tournament 3 - Prometheus Client

BGPrime
11-07-2009, 03:12 PM
Sorry, but this doesn't seem to help. This seems like a cool game, but upon installation I'm unable to find any real documentation or source files. Am I missing something?

BGPrime
11-07-2009, 10:51 PM
The more forums I search through, the more I realize that there is an absolute necessity, especially on these UDK forums, for a definitive guide on developing key interactions.

Can someone, possibly a professional with the Unreal engine, please post a tutorial on it? Thanks in advance.

Deranged
11-08-2009, 12:38 AM
Their going to be updating udk home with more tutorials and 3d buzz is re-recording 13 hours of tuts for the UDK as we speak. Hopefully someone will cover this

Sir_Brizz
11-08-2009, 12:39 AM
Something you might want to do is look at how adrenaline combo activation worked in UT2004. The script level input interaction stuff hasn't changed a ton since then.

BGPrime
11-08-2009, 01:13 AM
Very good news!! Thanks, fellas. :D