BGPrime
11-06-2009, 08:04 PM
Hello, everyone. I am fairly new to using Unreal, and even though I searched these forums, I sincerely apologize if what I'm about to ask has been answered already.
I am trying to develop a completely standalone game inside the UDK with controls completely different than Unreal Tournament 3's. I've read several threads on several forums discussing changing the key bindings in UTInput.ini and several threads mentioning the extending of interaction scripts. However, each of the threads I have read are inconclusive and subsequently unhelpful.
What I really need to know is: how exactly would I go about developing these keypress controls? If there are any definitive guides out there that I have missed in my searching, please, please, please post links here. Likewise, if anyone has experience doing this and can point me in the right direction, I would greatly appreciate that as well.
Thanks very much for any feedback.
I am trying to develop a completely standalone game inside the UDK with controls completely different than Unreal Tournament 3's. I've read several threads on several forums discussing changing the key bindings in UTInput.ini and several threads mentioning the extending of interaction scripts. However, each of the threads I have read are inconclusive and subsequently unhelpful.
What I really need to know is: how exactly would I go about developing these keypress controls? If there are any definitive guides out there that I have missed in my searching, please, please, please post links here. Likewise, if anyone has experience doing this and can point me in the right direction, I would greatly appreciate that as well.
Thanks very much for any feedback.