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ngs616
11-06-2009, 08:19 PM
My decolayers are showing up black. Anyone know why this could be?
I've done it the same way i did for UT3.
The same static mesh being used by the decolayer displays light fine as a static mesh.

micahpharoh
11-06-2009, 08:33 PM
Did you check all of the lighting options for your layer/the mesh, and check your world properties light options? There are hosts of new toys, but if you don't configure them then they can be a hindrance.

ngs616
11-07-2009, 12:26 PM
Err okay i was setting up some lighting in the level and realized that its only light(points) that won't light the decolayers; so its not too much of a problem. but I'd still like to figure this out.

myleslambert
11-09-2009, 02:40 PM
You are applying the texture as a emmisive right?
Check out this tutorial,
http://www.hourences.com/book/tutorialsue3decals.htm

Den
11-15-2009, 08:19 AM
it is going about Decolayers in Terrain?
(maybe i am wrong and dudes above right here).
I suggest that Decolayers do not touched by Lightmass.
If it possible can someone point how to bring it work?
http://www.mayatime.de/Decolayer.jpg