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View Full Version : How can i create a custom Main menu ?



dps
11-06-2009, 08:11 PM
Hi !

I've been modding UE3 for quite some time, but i alway limited myself to maps. Now , with UDK, i want to create a full game with a main menu loading my separated test levels.

I did the UTEngine.ini pointing to mymod folder, but to be honest, i don't know where to start from here. Any example code / map of a working main menu to help me get going ?

Also, i would like to make that main menu, a standard Start game , new game menu but i'd like the background to be a level running in the background. Is that possible ?

thank you in advance !:)

Solid Snake
11-06-2009, 08:17 PM
It is possible of course, just rummage through UT3 and you'll see that it is just UTFrontEnd with a maintenee set up behind it. However, the various complaints of load times that occurred with UT3 may be something you want to consider.

dps
11-07-2009, 09:46 AM
I've been looking at UTfrontEnd level, messed around with it (and destroyed it in the process :o) Which led me to mess around with the UIScene editor.

So now i can create a menu, make it apprears in game through kismet, but i don't understand how the button works. Looking at the title screen UI, i can't see what make a button do what it's doing. There is no kismet for pressed state and i looked at every proprieties of the button and i could not find anything useful

anyone can help me ?