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snicholls
11-06-2009, 06:53 PM
How would I go about replacing the default camera? I have created a new camera actor, set the camera target but I still get the default camera with gun n all. I would like a setup similar to the Whizzle game but the docs are very lacking and the pdf is not really useful for a beginner with UDK.

edit: ofc I would like to remove the gun and hud and basically start from scratch so if anyone could point me towards any docs to do with this then that would be an even bigger help. Thanks

Lunazure
11-06-2009, 08:36 PM
I'll be posting a custom camera tutorial tonight on this forum so please keep an eye out! I'll be covering both third-person and side-scrolling camera styles.

Brexer
11-06-2009, 08:59 PM
I'll be posting a custom camera tutorial tonight on this forum so please keep an eye out! I'll be covering both third-person and side-scrolling camera styles.

I wonder if its possible to get a diablo cam too in the tutorial ? (see diablo 3 video's if you dont know what diablo is :P)

Im actually unsure if its isometric or orthographic or what it is :)

Even if not, its still awesome your making a tut for it :).

Lunazure
11-06-2009, 09:33 PM
If you want, I can include an example of that style camera as well! Anything is possible really. You'll see once I post the tutorial -- there's a lot of flexibility involved when you create a custom camera perspective.

Deranged
11-06-2009, 10:19 PM
One thing that would be great is the ability to zoom the camera in and out with the mouse wheel and free rotate around the player like Coda, WoW etc. Just sick of being stuck watching my chars anus in all these 3rd person whatevers.

Angel_Mapper
11-06-2009, 10:45 PM
You'd need your own GameInfo class, which will specify your custom PlayerControllerClass in its default properties, and in your custom PlayerController you would write your own GetPlayerViewPoint function:


simulated event GetPlayerViewPoint(out vector POVLocation, out Rotator POVRotation)
{
super.GetPlayerViewPoint(POVLocation, POVRotation);
// Do stuff here with POVLocation and POVRotation
}

Hope this helps.

SpartanDonut
11-06-2009, 10:54 PM
I'll be posting a custom camera tutorial tonight on this forum so please keep an eye out! I'll be covering both third-person and side-scrolling camera styles.

You have no idea how much I look forward to this! :D

Pseudo
11-06-2009, 10:57 PM
Yeah, would love a tutorial like this.. Thanks in advance, man. ^^

Masakari
11-06-2009, 11:24 PM
Hum.. i'm guessing it would be the same or very similar to UT2D. So look at the code and try to learn exactly what they did and how they did it.

NightRyder
11-06-2009, 11:30 PM
I too look forward to the Tutorial.

Masakari: That is a good idea, except I'm not sure what I would be looking for, and this tutorial should apply directly to the tools we have at hand. (assumes something changed since then..)

Lunazure
11-07-2009, 03:06 AM
Hey guys, just wanted to let you know I didn't forget about the tutorial. It's been a hectic day and I'm still working on it, so I hope to have it on the forums ready to view this weekend. Thanks for being patient!

Brexer
11-09-2009, 06:57 PM
Hey guys, just wanted to let you know I didn't forget about the tutorial. It's been a hectic day and I'm still working on it, so I hope to have it on the forums ready to view this weekend. Thanks for being patient!

How does it come along with those cam tutorials :) ?

Did i miss em, or ? :P

Teto
11-19-2009, 07:41 AM
Hey guys, just wanted to let you know I didn't forget about the tutorial. It's been a hectic day and I'm still working on it, so I hope to have it on the forums ready to view this weekend. Thanks for being patient!
Hi!:p

I just started with UDK (great soft), and yes, I'd like to make a 3rd person game. Si I'd really appreciated your tutorial. But I don't find it (we are the 19th now). Did you finish it?
I tried many things with other tutorials, added my own classes, changed .ini files, and so on, but it doesn't work. Please help me!:(

Teto.

Gateway
12-15-2009, 02:11 PM
any updates to this?