PDA

View Full Version : [Resolved] UDK Crashes When Playing Level



Iggyhopper
11-06-2009, 03:05 PM
Whenever I pick "Play From Here" or "Play From PC", it crashes. Usually it will give me a windows error report and close the program. One time it has given me the blue screen and the main cause is nv4_disp.dll. Now I'm here.

I can play a completely blank level with no crash, but when I load something, even the smallest map (ExampleMap i think), it will crash when I play it.

I have a NVIDIA GeForce 6800 and Windows XP.

EDIT: I fixed it, all I had to do was "Build All" and it was playable with no crashing. It's still glitchy because my computer only has one processor and can't render all the objects on the screen at the same time. I'm running a server so if I shut that off, it should be good.

NightClucker
11-06-2009, 03:26 PM
Can you post your log here?

The log can be found here: UDK\UDK-2009-11\UTGame\Logs\Launch.log

Does the game crash when not going through the editor?

Iggyhopper
11-06-2009, 03:51 PM
Yes, if it opens up a new window to play the game, it will still crash. I was actually able to load the UTStart (or something like that), and play it. It was a menu with quick match and multiplayer, so I picked quick match, then ExampleMap, set the options, etc.. It crashed when I clicked "Start".

This is where it ends.

Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildLighting.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildPaths.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildCoverNodes.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildAll.tga)
Log: FactoryCreateBinary

This is my whole log.

Log: Log file open, 11/06/09 11:22:24
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: editor -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: GREGORY
Init: User: Greg
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2793.160000 MHz
Init: Memory total: Physical=1.0GB Pagefile=2.4GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am Gregory (172.16.1.37:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: FHttpDownload resolve complete
Log: Successfully upload UDK hardware survey to http://udkprofiler.epicgames.com/PostUDKSurveyHandler.ashx in 53.87 seconds.
Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
Log: ... Loaded 11610 shaders (0 legacy, 0 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
Log: 83150 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Supported Consoles:
Log: PC
Log: Initializing Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Init: Transaction tracking system initialized
Init: Using 'SB X-Fi Audio [CCE0]' : 2 channels at 44.1 kHz using 16 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Init: Editor engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 102.78s <<<<<<<<<<<<<<<
Cmd: MODE MAPEXT=udk
Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 10/30/2009 1:39:20 PM.
Log: GameAssetDatabase: Loaded 4046 assets, 5216 tags/collections (445 in use) from the checkpoint file.
Log: GameAssetDatabase: Loading journal entries from the journal file.
Log: GameAssetDatabase: Loaded 0 journal entries from the journal file.
Log: GameAssetDatabase: Merged 0 journal entries (including server entries newer than 10/30/2009 1:39:20 PM.)
Log: GameAssetDatabase: Game asset database loaded a total of 4046 assets, 445 tags and 5216 persistent tags.
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Camera.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Camera.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Geometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Geometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TerrainMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TerrainMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TextureMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TextureMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_MeshPaintMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_MeshPaintMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_StaticMeshMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_StaticMeshMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Box.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Cone.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_CurvedStairs.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Cylinder.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Staircase.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Sheet.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_SpiralStairs.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Sphere.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Volumetric.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Add.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Subtract.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Intersect.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Deintersect.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_AddSpecial.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_AddVolume.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_ShowSelected.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_HideSelected.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_InvertSelection.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_ShowAll.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildGeometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildLighting.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildPaths.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildCoverNodes.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\BuildAll.tga)
Log: FactoryCreateBinary

ThaddeousSchnulle
05-13-2010, 12:11 PM
I noticed it says [Resolved] at the top of this thread and I am having the same issue. I was wondering what the solution was.