View Full Version : StaticMesh Editor
dream_co
11-06-2009, 01:09 PM
Hi. Is there a way to see the emissive bloom effect in the StaticMesh editor? I opened a UT3 level, added the bloom post effect and everything, including the material editor, shows the bloom effect except the staticmesh editor.
Any idea?
Thanks
micahpharoh
11-06-2009, 01:13 PM
I'm not sure why you'd want to in all honesty. Without any postprocessing you can see what it actually looks like. If you reuse it in another level then you don't want it to only look good under certain situations.
I don't know, though. Maybe someone else does.
By default, in the UTEngine.ini the Post Process effects are deactivated in the Editor.
Find this line in the .ini file : bUsePostProcessEffects=False and change it to True, that should do it.
dream_co
11-06-2009, 02:57 PM
Thanks Jerc. I'll give it a try
dream_co
11-06-2009, 05:11 PM
Unfortunately it doesn't do the trick :(
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