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Gatts
11-06-2009, 02:04 AM
Hi there!

I'm fairly new to these forums and i've spent the past day digging right into the this lovely UDK :P

I've worked on a custom model which i want to be a spaceship. I understand about how to use volumes to create a zero gravity like effect so i can simulate the space environments my game is going to be based in. But i'm not sure exactly how i can create a zero gravity vehicle that simulates space shuttle like movement.

Is it as simple as just using the Cicada as a base or does the force of gravity affect vehicles even in a low or zero gravity area?

Any information is greatly appreciated!

Thanks in advance,
Gatts

ambershee
11-06-2009, 02:06 AM
The air vehicles in UT3 aren't affected by gravity, so they are a fair base - they do however like to keep themselves oriented so that they are always right-side-up.

As an aside, you can set the default gravity in your game mode class, no need to keep adding volumes.

Gatts
11-06-2009, 02:16 AM
The air vehicles in UT3 aren't affected by gravity, so they are a fair base - they do however like to keep themselves oriented so that they are always right-side-up.

As an aside, you can set the default gravity in your game mode class, no need to keep adding volumes.

Ah, thank you very much, i didn't know that. (I'm fairly new to UT-engine modding, i've picked up the editor quite quickly though, it's VERY good :))

I still need to learn the basics of UnrealScript but it looks easy to understand.

Thanks very much,
Gatts

Whitenorthstar
11-11-2010, 07:55 PM
hey Gatts, I know this is an old post but, anyway, as far as I know, you can look in the code of the Cicada (for example) and there are variables to keep vehicles upright. If U dig through the forums, U can find the exact names.

If U'd prefer to have Ur vehicle mimic space flight, perhaps U'd look at tweaking these variables on a custom Cicada, perhaps, (and also in combination with Ur zero gravity volume). Ur results would be very interesting, please feel free to post.