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Dark_Ego
11-06-2009, 01:32 AM
It seems that my 1.3ghz single core Aspire 5810T will run UDK and my 2.9ghz dual core with an overclocked 8800gtx quits while loading file A_Weapon_ShockFile.upk

http://i987.photobucket.com/albums/ae355/DarkEgo_photos/StoppedHere.jpg

And this as the log file



Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: -firstinstall -LanguageForCooking=INT -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: G:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: XXXXXXX-PC
Init: User: xxxxx
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =14.319276 MHz
Init: Memory total: Physical=2.0GB Pagefile=4.2GB Virtual=4.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
Init: WinSock: I am xxxxxxx-pc (xxx.xxx.xxx.xxx:0)
Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX


I am hoping some one can help me.

Dark_Ego
11-06-2009, 07:03 PM
I tried to run the game and this is what I get



Log: Log file open, 11/06/09 16:53:26
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: G:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: RANGERD-PC
Init: User: draco
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =14.319256 MHz
Init: Memory total: Physical=2.0GB Pagefile=4.2GB Virtual=4.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am rangerd-pc (192.168.1.2:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows Vista Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 2046MB
Init: Virtual: 4095MB
Init: PageFile: 4334MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 170.649 (measured now)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 8194
Init: MaxSpeed: 2900
Init: CurrentSpeed: 2900
Init: CoresPerProcessor: 8194
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: Dual-Core AMD Opteron
Init: L1CacheSize: 64
Init: L2CacheSize: 1024
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000191
Init: DriverVersion: 8.16.11.9107
Init: DeviceName: NVIDIA GeForce 8800 GTX
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 768
Init: DedicatedVRAM: 743
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX
Init: Machine detected compatibility level: Composite: 4. CPU: 4. GPU: 5.
Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
Init: System Settings changed using SetFriendlyGraphicsSettings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: UnbatchedDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: MotionBlurPause=true
Init: DepthOfField=true
Init: AmbientOcclusion=true
Init: Bloom=true
Init: UseHighQualityBloom=true
Init: Distortion=true
Init: FilteredDistortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=false
Init: AllowRadialBlur=true
Init: bEnableBranchingPCFShadows=false
Init: bAllowBetterModulatedShadows=true
Init: bEnableForegroundShadowsOnWorld=false
Init: bEnableForegroundSelfShadowing=false
Init: bAllowFracturedDamage=true
Init: bForceCPUAccessToGPUSkinVerts=false
Init: bDisableSkeletalInstanceWeights=false
Init: bDisableDepthBoundTest=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ShadowFadeResolution=128
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=1.273
Init: PreShadowResolutionFactor=0.500
Init: ShadowFilterRadius=2.000
Init: ShadowDepthBias=0.012
Init: ShadowFadeExponent=2.200
Init: ShadowVolumeLightRadiusThreshold=1000.000
Init: ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.250
Init: NumFracturedPartsScale=1.000
Init: FractureDirectSpawnChanceScale=1.000
Init: FractureRadialSpawnChanceScale=1.000
Init: FractureCullDistanceSca


I have uninstalled UT3 and still no joy

JackyBoy
11-12-2009, 05:03 PM
Try starting it without your card being OCd, i know unreal engine can be picky about overclocks. Also, latest driver?

jlgx50
11-12-2009, 07:32 PM
see I have had this exact same problem, and no one can help me


HELP ME ADMINS

DigitalDemolition
07-31-2010, 06:06 AM
it could be a incompatible upk package. have you placed any customs ones in there?