View Full Version : Navigation Mesh?
11-05-2009, 03:58 PM
Anyone know how the Navigation Mesh system works? I'm trying to modify deck using a few of the new features like fracture and I can't figure out how to use this.
I've looked at http://udn.epicgames.com/Three/NavigationMeshReference.html.
It meantions an automated process that one can use, do I need to place a navigation mesh / actor to use this?
11-05-2009, 04:36 PM
Place one or more pylons in the level (and adjust their radius appropriately). The UT bot AI does not use the navigation mesh, so you'll need to create new NPC AI to take advantage of it.
11-05-2009, 04:44 PM
Ok, thanks very much for the info :D
On second thoughts, is there any pre-programmed basic ai that can work with this system or are we going to see a demo one in the future, this is quite a bit over my head :(
11-06-2009, 12:01 AM
should we read that as *UT bot ai does not use navigation mesh AT THE MOMENT* ? seems like a fairly big hole in an otherwise stupendous package.
so is there any point in the new navmesh stuff at all at the moment for non-coders?
11-06-2009, 12:05 AM
It's probably a bit of a mystery for coders too, at present, unless they've seen it before.
11-06-2009, 05:14 PM
Crowd agents use the navigation mesh. Coders can look at the GameCrowdAgent and GameCrowdDestination classes for a basic implementation of navigation mesh use.
11-08-2009, 08:27 AM
I'll look into this later, if it works I'll probably post a mini tutorial on getting it going.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.