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turkington
11-05-2009, 02:44 PM
Game - Unreal Development Kit

This crashes on the "Powered by Unreal" bink? If there a way to run the game outside of the editor?

Gammaray489
11-05-2009, 02:58 PM
Try running the Program as Administrator, does that help?

ambershee
11-05-2009, 03:02 PM
Might be an idea to check the log files (launch.log, located in /logs) and see what it has to say for itself.

turkington
11-05-2009, 03:02 PM
Im trying it on XP.

Crashes trying to run:
C:\UDK\UDK-2009-11\Binaries\UDK.exe

Seems like it can't find the frontendUI. :(

Here's the log:


Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
Log: ... Loaded 11610 shaders (0 legacy, 0 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
Log: 73117 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 464
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 464
Log: Looking for DLC...
Init: Using 'SigmaTel Audio' : 2 channels at 44.1 kHz using 16 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Log: UIScene size.............: 1308
Log: UIObject size............: 1056
Log: LoadMap: UTFrontEnd?Name=Player?team=255
Log: Virtual memory allocation size: 80.70 MByte (84615168 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2009.11.05-13.56.01
Log: Bringing up level for play took: 0.006566
Log: Accessed None 'AccessControl'
UTEntryGame UTFrontEnd.TheWorld:PersistentLevel.UTEntryGame_0
Function Engine.GameInfo:Login:0358
Log: ########### Finished loading level: 0.288780 seconds
Critical: appError called: Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetIn itReference()) failed
at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Shaders.cpp:18
with error E_OUTOFMEMORY
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Critical: appError called: Rendering thread exception:
Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetIn itReference()) failed
at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Shaders.cpp:18
with error E_OUTOFMEMORY

Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)

Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Rendering thread exception:
Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetIn itReference()) failed
at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Shaders.cpp:18
with error E_OUTOFMEMORY

Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)


Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UXAudio2Device::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Log: Log file closed, 11/05/09 13:56:04

skasteve
11-05-2009, 03:13 PM
What are your system specs? Are you able to launch the editor?

ambershee
11-05-2009, 03:18 PM
This sounds like a possible driver issue, rather than a spec issue. Try updating your video drivers.

turkington
11-05-2009, 03:27 PM
Seems a simple pc restart got it going (windows updates might have helped too)

polemos
02-05-2010, 08:26 PM
I am getting this error as well, a PC reboot fixes the error for a while then it happens again, if anyone knows what causes this issue? or how to fix it? please post!