View Full Version : Unlit sky material
Stardog
11-05-2009, 03:26 PM
How do I create a material that isn't affected by lights etc? More self-lit that unlit, I guess.
I managed it in the UT3 editor but my packages are borked after installing the UDK.
And how do you apply materials to BSP without clicking + dragging?
ambershee
11-05-2009, 03:29 PM
It should be a property of the material; select the main 'node' in the material editor, and scroll down the properties at the bottom. Should be easy to find.
Edit: Unless something has changed in a recent build I don't know about yet, of course.
fritzmonkey
11-05-2009, 05:21 PM
In the material editor set the shading type to unlit (default is phong) and make sure it has something in the emisive slot.
Stardog
11-05-2009, 06:01 PM
That's it. Just hook a Texture Sample up to Emissive with MLM_Unlit.
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