View Full Version : Hostile Territory[NEEED HELPPPP] 1st Map Attempt
iHOST
06-09-2009, 10:47 AM
HELP WHEN I TRY TO LOAD MY MAP IN THE EDITOR IT CRASHES ON THE TERRAIN UPK, CAN ANYONE HELP ME WITH THIS?
[B]
Download Link: UPDATING LINK WILL BRB
This is the first 3 waves on my SP map ive been working on for 7-8 days now, Its not too hard as i want people to explore the map and let me know bugs they may encounter, Also to give me ideas for beta 2 of the final.
Thanks
Known Problems:
Locust Helmet is still a bit wonky but i will continue to play with offset (Its a pick up so you dont have to wear it)
AI struggle to get upstairs so camping there makes it possible to complete
Sometimes Wave2 a sniper stays in the warehouse
QUESTION: Can i set up streamin on my map now its built or does this have t be applied from the start?
----------------------------------------------------------------------------------------------------------------
Hi Guys, So ive had the editor about a week so far but im a pretty fast learner. (No Previous editiing experience) After watching a few tutorials and reading aroung the forums i was ready to get involved.
Its basically horde or SP like for now until i get better with the editor and try to make my own mod,
This is just a learning curve but its turned out to be quite fun so ill up a beta version by next week in hope of some feedback/help.
Problems so far:
Struggling with Maintee and how to make a intro if anyone could give me some tips on this that would be great.
Anyways thanks in advance for any help ect ill update ASAP.
http://i40.tinypic.com/hwg65f.jpg
http://i40.tinypic.com/24pj7t0.jpg
http://i41.tinypic.com/2j2jgh0.jpg
Thanks for you time. :rolleyes:
LiquidLeary
06-09-2009, 11:56 AM
The framerate drop may be caused by the number of high-poly meshes you are using in these screens.
If you want to add fog look for the HeightFog actor in the Actor Class browser.
Good start man. :)
iHOST
06-09-2009, 12:23 PM
^ Thanks for pointing me in the right direction ill go ry that now :)
JUGGERNUT
06-09-2009, 01:20 PM
Hi Guys, SO ive had the editor about 6 days so far but im a pretty fast learner. (No Previous editiing experience)
Also i want to be able to play as Cole as i want to make a campaign based on this char so that would be a great help also.
Anyways thanks in advance for any help ect ill updated ASAP.
You are indeed a fast learner, 6 days and you've already got cover and weapons and enemies spawned.
To play as Cole, look at Kanthams work, he has alot of possess pawn going on.
Or you could follow Gorets tutorial on Youtube (http://forums.epicgames.com/showthread.php?t=672578&highlight=locust+playing).
iHOST
06-09-2009, 02:30 PM
Thanks for the feedback, Ive always been into PCs music really but all programmes are the same really click and try if it fails undo, Thanks for link to tutorial im will watch this now.
I had a look at Kanthams work and think his works great that was my main influence to get in to this, I hope to make a Seeker (A renegade Locust who fights with COG) campaign one day if i get permission to use that skin.
Appriciated :)
EDIT: Just got to play as Cole so thanks for that and thanks to Gorets for the tut, I dont like having to start with no gun tho anyone know a fix for this?
The framerate drop may be caused by the number of high-poly meshes you are using in these screens.
If you want to add fog look for the HeightFog actor in the Actor Class browser.
Good start man. :)
^ Thanks i removed alot of the uneeded stuff now and its running smooth again. as for fog i found it but couldnt get it to work but ill have a play with it later
Taffer
06-09-2009, 07:40 PM
In the first shot, I'm not sure if it's a door or a window but I would add a frame to make it more realistic (or if there is one, pronounce it more).
In the second shot, it looks kind of empty behind that set of buildings, I'd add something back there (whether it be mountains or distance-buildings).
Overall I'd play around much more with the lighting until you find something that works. The contrast between lights and colors is a bit too pronounced at the moment.
All-in-all, though, for six days this is pretty ridiculous (the good kind of ridiculous) :)
Abyssal Nova
06-09-2009, 11:52 PM
I will gladly test this whenever you get the beta up! I always enjoy playing other people's creations and specifically more so in Gears because of the lack of modders, unlike UT3 which is practically being suffocated by mods...
I personally can't get the hang of the editor, I'm sure I'll eventually sit down and mess with it enough to actually get going and get interested in making things so that's why I haven't modded any myself.
iHOST
06-10-2009, 07:24 AM
I will gladly test this whenever you get the beta up! I always enjoy playing other people's creations and specifically more so in Gears because of the lack of modders, unlike UT3 which is practically being suffocated by mods...
I personally can't get the hang of the editor, I'm sure I'll eventually sit down and mess with it enough to actually get going and get interested in making things so that's why I haven't modded any myself.
the map focused in the place but they keep coming for a good 15 mins im jst mapping all the AI now then i will have a beta up, The level wont be the best but the gameplay should be pretty cool,
As for the editor i didnt have a clue then i whatched some of Cannedmushrooms tuts and suprised myself.
Changed quite alot ill upload new srceens later, i copied and pasted alot but im trying to add some original stuff now.
darksin
06-10-2009, 08:46 AM
The room in first pic seems too red and dark, hope add more light, or maybe you can add some detailed windows and doors,
we can check out ,also more furniture,etc.glowing lights too.
The outdoor area looks clean and all buildings in good order, it reminds me lego toys,lol...
good job for first map, when the beta is out we can give more feedback....
iHOST
06-10-2009, 09:46 AM
The room in first pic seems too red and dark, hope add more light, or maybe you can add some detailed windows and doors,
we can check out ,also more furniture,etc.glowing lights too.
The outdoor area looks clean and all buildings in good order, it reminds me lego toys,lol...
good job for first map, when the beta is out we can give more feedback....
Thanks i made the 1st room red because this will be the safe house, Lol at lego thats what ive been thinking along along im trying to make it a little more realistic now, I rushed these screens in excitment but its alot better now ill update soon.
Thanks @ Taffer 2 i played with the lighting more focused on the battles looks alot better now. Added a door 2 sbut cant get it to work.
Anyone know were to find tutorials on manitee?
Ghostofdelta2
06-11-2009, 04:16 AM
I am eagerly anticipating the release of this beta, keep up the great work
iHOST
06-11-2009, 08:44 AM
I am eagerly anticipating the release of this beta, keep up the great work
Thanks much appriciated, Keeping in mind that this is my 1st attempt i hope this lives up to expectation :) Screens updated.
darksin
06-11-2009, 12:19 PM
yes, more texture variety and render effect, map looks more beautiful now....
funny to see marcus with locust helmet...
iHOST
06-13-2009, 07:12 PM
Updated 1st post Beta 1 now available, Please levae feedback and advice :)
Download Link: http://files.filefront.com/13896965
darksin
06-13-2009, 08:22 PM
just played it, nice urban style map, love the waves, and teammate join in order design, nice music and dialogue, too....
gameplay is great, locust everywhere, map is not very big, so somewhat crowded, tough battle,
feedback here:
1. hope you can remove the starting subtitle time restrict, so we can move when the map start as soon as possible.
2.street seems too narrow, if you widen the road and make the map bigger,then it can suites the number better.
3.also hope you can add more cover spot and cover link, we can't do cover at some place ,for example, here:
http://i40.tinypic.com/2z5izo9.jpg
4.and optimize the framerate, it drop some in middle area, the second floor is a good place for hunting,
5.then hope you can widen the stairs, i get stuck there sometimes, also much more light in rooms, really dark there,
6.finally maybe reduce the room size for locust spawn, or they just stick in those rooms and don't come out.
overall, thx for this great map!!, fun gameplay, just keep updating and more coming!!....
iHOST
06-13-2009, 10:24 PM
just played it, nice urban style map, love the waves, and teammate join in order design, nice music and dialogue, too....
gameplay is great, locust everywhere, map is not very big, so somewhat crowded, tough battle,
feedback here:
1. hope you can remove the starting subtitle time restrict, so we can move when the map start as soon as possible.
2.street seems too narrow, if you widen the road and make the map bigger,then it can suites the number better.
3.also hope you can add more cover spot and cover link, we can't do cover at some place ,for example, here:
http://i40.tinypic.com/2z5izo9.jpg
4.and optimize the framerate, it drop some in middle area, the second floor is a good place for hunting,
5.then hope you can widen the stairs, i get stuck there sometimes, also much more light in rooms, really dark there,
6.finally maybe reduce the room size for locust spawn, or they just stick in those rooms and don't come out.
overall, thx for this great map!!, fun gameplay, just keep updating and more coming!!....
Thanks dark i know u play all SP so your opinion and feeback means alot to me. all the problems u have adressed i will try to fix for beta 2. thanks
darksin
06-13-2009, 10:51 PM
yes, bot map always harder than mp, so much more things need to care about,
thx for your hard work, the first map is really nice, you are a talent mapper indeed.
Looking forward to your future update, unlimited waves...
SportingSCP
06-14-2009, 01:19 AM
I'm not here to tell you what to do but here's some things i found.
I also tweaked you map to show you
hope i'm not toooooo harsh, but and i Quote
Im open to suggestions on how to improve as this is my first time mapping and this was made beta in only 8 days please leave feedback @
http://gearsforums.epicgames.com/showthread.php?t=685082
Thanks, iHOST
Found in your "Play Instructions.txt"
Bugs? TIPS?
1.
I found alot, i mean alot of cover links that are need of repair :o
This screen shot shows the right cover is not against the wall see the lil green arrow it should point the direction you want cover.
http://img190.imageshack.us/img190/7553/capture2f.th.jpg (http://img190.imageshack.us/i/capture2f.jpg/)
2.
Use Block Volume, where you dont want players to go, I like to test stuff out and i've mounted places im sure im not supose to be.
3.
here's why A.I can't get to your roof
http://img188.imageshack.us/img188/5977/capture1qkj.th.jpg (http://img188.imageshack.us/i/capture1qkj.jpg/)
I tweaked your map to show you how it should be made for Ai to get there.
Here i remove that cover link in the stairs which was there for nothing, tip don't confuse you A.I :P
http://img193.imageshack.us/img193/8316/capture3s.th.jpg (http://img193.imageshack.us/i/capture3s.jpg/)
4.
Found another waste of of cover link, once again don't confuse your AI
http://img37.imageshack.us/img37/2451/capture4q.th.jpg (http://img37.imageshack.us/i/capture4q.jpg/)
5.
Don't add pathnode too close from a Coverlink, Coverlink is similar to a pathnode. Ai will reach one to another, if one is too far it will brake make sure you can see the pathnode/Coverlink reach
http://img23.imageshack.us/img23/282/pathk.th.jpg (http://img23.imageshack.us/i/pathk.jpg/)
6.I might found a problem to your low fps i removed all the lights.
I added 1 skylight, 4 Light(point), Fog & 1 direction Light just to test to see if this was a problem?? I get my 60fps back. go here to see the lighting http://www.xfire.com/screenshots/rabbitx7/?ss_file=9d9e74edbc1b0047b70ddbf2ce41e9479383b0c6. jpg read what i wrote at the bottom of each pic.
I think your light were too bright, bright over bright over bright might cause low fps.
Start from scratch delete all the lights / coverlinks / pathnodes
It will be worth it. :eek:
iHOST
06-14-2009, 08:20 AM
I'm not here to tell you what to do but here's some things i found.
I also tweaked you map to show you
hope i'm not toooooo harsh, but and i Quote
Found in your "Play Instructions.txt"
Bugs? TIPS?
1.
I found alot, i mean alot of cover links that are need of repair :o
This screen shot shows the right cover is not against the wall see the lil green arrow it should point the direction you want cover.
http://img190.imageshack.us/img190/7553/capture2f.th.jpg (http://img190.imageshack.us/i/capture2f.jpg/)
2.
Use Block Volume, where you dont want players to go, I like to test stuff out and i've mounted places im sure im not supose to be.
3.
here's why A.I can't get to your roof
http://img188.imageshack.us/img188/5977/capture1qkj.th.jpg (http://img188.imageshack.us/i/capture1qkj.jpg/)
I tweaked your map to show you how it should be made for Ai to get there.
Here i remove that cover link in the stairs which was there for nothing, tip don't confuse you A.I :P
http://img193.imageshack.us/img193/8316/capture3s.th.jpg (http://img193.imageshack.us/i/capture3s.jpg/)
4.
Found another waste of of cover link, once again don't confuse your AI
http://img37.imageshack.us/img37/2451/capture4q.th.jpg (http://img37.imageshack.us/i/capture4q.jpg/)
5.
Don't add pathnode too close from a Coverlink, Coverlink is similar to a pathnode. Ai will reach one to another, if one is too far it will brake make sure you can see the pathnode/Coverlink reach
http://img23.imageshack.us/img23/282/pathk.th.jpg (http://img23.imageshack.us/i/pathk.jpg/)
6.I might found a problem to your low fps i removed all the lights.
I added 1 skylight, 4 Light(point), Fog & 1 direction Light just to test to see if this was a problem?? I get my 60fps back. go here to see the lighting http://www.xfire.com/screenshots/rabbitx7/?ss_file=9d9e74edbc1b0047b70ddbf2ce41e9479383b0c6. jpg read what i wrote at the bottom of each pic.
I think your light were too bright, bright over bright over bright might cause low fps.
Start from scratch delete all the lights / coverlinks / pathnodes
It will be worth it. :eek:
Wow great stuff man indeed, much appriciated for all this help. I will read this in detail when i get a little more time and get back to you thanks.
Could you send me you touched up version if you saved it please so i can have a better look. ill send u a xfire req :)
Okay ive had a good read of your feedback and i will delete all the paths lights and start again, Thanks for giving this map a good test for me and pointing out these errors,
Gave me a better understanding on how the cover and paths work. I will take a good week or 2 playing with this before beta 2 but for now im going to complete till death do us part :)
Your lighting complemeted the map it loos alot better on you screens.
32 downloads in less than 24hrs cant be bad i guess alot of people look at these forums but dont comment. Thanks to anyone who trys this anyway. Im goin to twaek it but not really change the map much as now i know my way round the editor i need start a fresh. Ill fix up lights cover paths make it 15-20 waves and widen the stairs before next release.
iHOST
06-14-2009, 02:15 PM
Just removed all the lights and added skylight i see what you mean. thnaks for that. going to fix cover and add a better version asap.
LiquidLeary
06-15-2009, 02:01 AM
So I got to boot this guy up finally. It seems to be a pretty early release so I'll jump right in.
1) I agree that the intro screen is a bit of a pest. Good info but probably better to post in the thread or readme.
2) The lighting is colorful but artificial looking, better suited for UT than Gears.
3) I got decent framerate drop when the second wave spawned, as low as 40 frames.
4) Really bizarre issue when navigating an area after dying once. The screen would freeze but gameplay would continue in the background. :eek: I could reopen the map ok but revisiting that area caused the same problem. Try walking around on the propane tanks here to see if it happens:
http://img211.imageshack.us/img211/6871/ihost.th.jpg (http://img211.imageshack.us/i/ihost.jpg/)
Again, good start man and good luck on your next release. :)
LL
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