Gubna
06-07-2009, 09:33 AM
Two quotes from Joe that caught my attention today
We were planning to add it today but then the servers went down. We added it once the servers were back up. I also changed the max ping from 200 to 175
The code will not connect to any server with 600ms ping. It has to be < 200.
I'm located in Australia and no matter what game I play online on the pc, I have never seen an American server under 200ms ping. So why is it then, that almost every game that my team is not host we end up in an American game. Joe's statement translates directly into "Australians will not connect to an American host", and yet they do. WHY?
Also, in every game I have ever played where ping is displayed, if the ping is below 200, it is generally playable. Why is it then that these magical <200ms games play like the ping is well over 1000ms. That's right 1000ms. Ive frequently been forced to play games where my shotgun shot takes over 2 seconds to come out of the barrel. I know the game doubles its lag by having host hit detection and I'm not going to go into why that is stupid (that's a whole other thread), but how could a game that is supposed to be under 200ms have 10 times as much lag on the shotgun.
Is it because the game adds the lag when the ping is fine?
Is it because the Ping limit is false?
WHY?????
I'm seeking feedback mainly from Joe, since he wrote the code, but any explanation from anybody would be good.
NOTE:
Even if the game only tests the ping between the two party leaders, since I only play with a full party, that would not cause me to be connected to >200 ms games.
We were planning to add it today but then the servers went down. We added it once the servers were back up. I also changed the max ping from 200 to 175
The code will not connect to any server with 600ms ping. It has to be < 200.
I'm located in Australia and no matter what game I play online on the pc, I have never seen an American server under 200ms ping. So why is it then, that almost every game that my team is not host we end up in an American game. Joe's statement translates directly into "Australians will not connect to an American host", and yet they do. WHY?
Also, in every game I have ever played where ping is displayed, if the ping is below 200, it is generally playable. Why is it then that these magical <200ms games play like the ping is well over 1000ms. That's right 1000ms. Ive frequently been forced to play games where my shotgun shot takes over 2 seconds to come out of the barrel. I know the game doubles its lag by having host hit detection and I'm not going to go into why that is stupid (that's a whole other thread), but how could a game that is supposed to be under 200ms have 10 times as much lag on the shotgun.
Is it because the game adds the lag when the ping is fine?
Is it because the Ping limit is false?
WHY?????
I'm seeking feedback mainly from Joe, since he wrote the code, but any explanation from anybody would be good.
NOTE:
Even if the game only tests the ping between the two party leaders, since I only play with a full party, that would not cause me to be connected to >200 ms games.