View Full Version : Adrenaline VS Titan
Sincreator
05-31-2009, 11:13 AM
Lets hear some arguments for both sides guys. Try to respect each other.:cool:
I would of liked to see some adrenaline powerups, rather than Titans. Some speed/haste/multi-jump...etc instead, that would build up after each kill, or fill up automatically for each player at the same rate. Not grow big, get WAY stronger, and having homing rockets, with a next level that makes you way stronger, as it is for Titan. lol.
The adrenaline system of old really made matches interesting. imo. Got to do, and see alot of real cool kills/deaths, and it added many different escape routes for ctf/vctf. I could go on for days about adrenaline, but it's just my opinion. Alot would probally disagree with me, but then some would probally agree.
Now to be more specific, these adrenaline moves would have to be something that would build over time, so that even new players got to use some of it too, and the power-ups like Udamage, Megahealth and shields would still be pickups. Somewhat like the adrenaline system from UC/UT. http://en.wikipedia.org/wiki/Unreal_Championship#Adrenaline
The Demon Slick
05-31-2009, 12:15 PM
Never played Adrenaline.... Titan's fun for a bit, then I go find a real game of warfare. Titan greed is hella fun. Other gametypes it's more of a gimmmick, but with greed it just seems to fit better.
wow, here's a good one...
i vote adrenaline. unfortunately, it's not a tournament anymore, and i'm not getting all adrenalined up running around and dominating matches anymore. and to be fair, i never played any unreal/tournament online
until i got ut3,so i wonder how it balancesonline. but against bots it was always fun. did it really throw the gameplay all over the place in as extreme a sense as the titan? i doubt it. i mean come on, ground pound mega/monsterkills? it's fun, but i think i'd rather see a well implemented adrenaline mutator. and i miss relics.
bclagge
05-31-2009, 01:11 PM
I voted neither.
JohnDoe641
05-31-2009, 01:57 PM
Adrenaline was a terrible idea that just rewarded the best players with a positive feedback loop. It was terrible in 2k3 and 2k4 and it would probably be even worse in UT3. Titans on the other hand are just a mutator so it doesn't really bother me that much. :p
nicdude
05-31-2009, 02:02 PM
I voted neither as well because, the only way to make it truly fair to all players is to make all their stats(speed, jump, etc...) the same. Besides, there is already a mutator like that called massacre. It's probably not exactly what your talking about, but it makes you run faster and jump further as you get more kills.
A.Republican
05-31-2009, 02:23 PM
I think they should add a mutator for adrenaline, I miss UT2003, i would get adrenline as a Gen Mo'Kai and just destory everyone lol. I don't think adrenaline would be as unbalancing as the Titan,people wouldn't be able to spawn kill with adrenaline as easily. So i voted neither because there both crazy fun.:D
iki_xx
05-31-2009, 02:29 PM
when you play with titan mutator , does that count as pure stats or not?
Sincreator
05-31-2009, 02:37 PM
Adrenaline was a terrible idea that just rewarded the best players with a positive feedback loop. It was terrible in 2k3 and 2k4 and it would probably be even worse in UT3. Titans on the other hand are just a mutator so it doesn't really bother me that much. :p
But what if the adrenaline bar filled up equally for all players automatically, instead of it being a reward for kills/captures? Wouldn't that be fair?
Henrik
05-31-2009, 02:55 PM
Everyone would have abilities at the same time. Sounds a bit over the top. Adrenaline should just be a random pickup, like relics. Nobody knows where they're going to appear, so everyone has an equal chance of finding it. It also promotes moving around the map instead of camping only certain areas.
B0T0X
05-31-2009, 04:04 PM
I did enjoy how adrenaline opened up some unique opportunities. For example, it is so satisfying to be playing CTF, to barely scrape out of that base then use speed and just ZOOoooom off into the distance ^_^. They can translocate, they can run, they can shield jump, but they were pretty much screwed by the time I got to my base because they met a wall of teammates.
But... Sometimes things get old. I like the new dynamic of Titans and the break it provides from adren but it is probably a little one-dimensional.
I think the titan mut. and adrenalin should be considered separate things. I really don't see the Titan mut. as a replacement for adrenalin. I do with we had some sort of adrenalin thing going on as well.
Henrik
05-31-2009, 05:07 PM
Personally I think rather than having a super rocket and super shock all the time it should work with whatever weapons you pick up. That would add a little more difficulty probably, and interest. Imagine being able to fling a HUGE bio blob..
Also a super link beam and allowing the titan to guard or heal a node much in the same way the orb can.. the other team would have to work to destroy the titan before they could take it.. and the titan would have to choose between holding it or being able to fight back.
Lucius2
05-31-2009, 06:22 PM
Personally I think rather than having a super rocket and super shock all the time it should work with whatever weapons you pick up. That would add a little more difficulty probably, and interest. Imagine being able to fling a HUGE bio blob..
Also a super link beam and allowing the titan to guard or heal a node much in the same way the orb can.. the other team would have to work to destroy the titan before they could take it.. and the titan would have to choose between holding it or being able to fight back.
to make it even more overpowered than it alerady is? lawl
adrenaline fits much better into the game, cause it offers more flexibility and is not op at the same time.
i can only say it again: titan is the pure imbalance and killed pub warfare
Neither.
(too short post)
Sincreator
05-31-2009, 07:05 PM
What if the adrenaline was used only for movement/speed purposes? Like to jump higher/further, move faster. It could help new people pull off tricks that better players do all the time. Basically get them used to dodgeing while shooting. No adrenaline for strength purposes, like extra health/damage. Just for dexterity purposes.
Henrik
05-31-2009, 11:36 PM
to make it even more overpowered than it alerady is? lawlWrong. That's all in the implementation of course. Homing rockets are already about as powerful as it gets. Variation in the weapons doesn't necessarily make the Titan more powerful, just gives him more to do, and more incentive to do something more useful than spawnraping. Which I can guarantee you is the primary complaint anyone has about them.
Giving the Titan a link and letting that work on nodes gives a Titan incentive to actually do team oriented tasks such as taking / healing nodes or vehicles, and do them even more efficiently. Titan bio could be very large but unable to be thrown far, making it mostly useful as a trap. Other weapons can find a similar balance between power and handicap. With more weapons, the overall ammo of each could also be lowered. There is plenty that can be done to balance the Titan and make it better, it is shortsighted individuals that go around saying "lawl titans sux" rather than thinking about how they could be improved.
Tears of war
06-01-2009, 12:51 AM
i dont care for either really adrenaline didnt help people much except for the healing one but a few rockets, flak, or a headshot ended that anyway
radu1234
06-01-2009, 08:48 AM
none,i'm against anything that could give an advantage over others(to on-foot players...so i'm not against vehicles of course)...i'm refering to belt, power-ups,titan(which is a total bull**** and purely unbalanced and noobish...but still i love it when it says : ASSAAASIIIIIN) ...adrenaline.
i'm not against armor (cause it doesnt have such an impact and if u manage and waste time to get the entire armor set,then u deserve it),boots ,health pick-ups,vials
B0T0X
06-01-2009, 09:43 PM
none,i'm against anything that could give an advantage over others(to on-foot players...so i'm not against vehicles of course)...i'm refering to belt, power-ups,titan(which is a total bull**** and purely unbalanced and noobish...but still i love it when it says : ASSAAASIIIIIN) ...adrenaline.
i'm not against armor (cause it doesnt have such an impact and if u manage and waste time to get the entire armor set,then u deserve it),boots ,health pick-ups,vials
Titan is unfair but armor isn't? Titans are pretty freakin' easy to take down, especially if the team works together (Saved for jacked-up levels like Morbid, but that's poor level design).
The only times I've disliked Titan mode is when teams are stacked, so again, I refer back to my point that the problem is team balance, not the Titan mut. Any game with stacked teams sucks. No one should ever score 91 skulls and lose because his 6 other teammates all scored 0 (Yes, that has happened to me...) If you hate Titan because they're "too hard to kill" or just "unfair" because you keep dying at the hands of Titans then I think it's a personal problem.
...It doesn't give an unfair advantage to anyone because everyone has an equal opportunity to earn Titan or Adrenaline. If someone else earns it before you then they're probably more skilled than you and thus earned it because of their skill level, not because the game is "unfair". At least with that method there is an increased likelihood that the Titan mode or Adren will be utilized well by the more experienced players that earn it first, because if noobs went around earning Adren "equally" with experienced players then they'd be running around using speed in 1on1 deathmatch battles in CTF games instead of actually helping, which happened a lot in UT2k4 and which was sad/pathetic to see.
Adrenaline increases the tactical and creative depth of the game by allowing players to actually use strategy and key timing to activate adren combos for a goal.
Meh... I'm not one to go around calling people noobs but normally the only people I see whining about powerups are inexperienced players who lack the skill to get said powerups for themselves and end up using them poorly when they finally get them... ...the types of guys that get killed by another titan 10 seconds after turning Titan themselves because they don't even think to dodge around a corner when 50 homing rockets are coming at their face. It's all in how you use it... I've taken down 3 Titans in one titan transformation before! Using strategy and THINKING about what you're doing and why you're doing it ceases to make the game seem unfair.
In short: If you're consistently sucking in a certain circumstance it's probably because your opponents is thinking strategically and you aren't. This includes Titan mode.
I'm not down with this whole "If I can't get it... No one should have it!" mentality though. If anyone has the opportunity to do it within the game it's fair.
nfleming
06-01-2009, 10:15 PM
How about BOTH.
I enjoyed Adrenaline, and would save it until needed. It was especially great for Invasion. BOOSTER! when you were getting trounced was the best feeling of almost dead, but just made it.
Killing_Joke.jW
06-02-2009, 06:07 AM
i also voted neither....
radu1234
06-02-2009, 10:42 AM
@botox...quote from a different thread(the "Titans" one ),it was intended for ur statement that they're easy to kill so i double post it here:
and B0T0X,they are easy to kill just in some very special conditions(in wide open spaces where ground hit cant kill u and u can dodge the rockets) which most titans evade.apart from that...i would like 2 see u kill one (or even better ,2) titans that sit at ur prime in floodgate and kill everyone that enters the building with the node or a titan that sits up at the turret tower in confrontation and kills everyone that jumps up while another guy shoots the vulnerable core(and all the noobs in ur team blow the mantas before u can get one and finish the damn titan)...
and i continue:or in tank crossing when they camp in base and kill anybody from the team just as they spawn.
and its not about skill here.u get titan even if u cant kill anybody ,but u sit at core and wait for others in ur team to go titan.the fact that titan is a super weapon which u can get even if u have 0 skill and use it in the most simple, unfair and noobish way to get a huge amount of kills makes it 100% unfair.
also about adrenaline...do u think getting it is all about skill.let me tell u what would happen it we had adrenaline in war or vCTF:all the noobs would just take a manta or a fast vehicle at the start of a match and instead of providing taxi for orb or going to the next node to help secure it,they would just run to the nearest adrenaline vials and then use up the fast vehicles(which i consider the most important) and run around the map the entire match to get the adrenaline faster than the others cause they think that'd make them the best
i have to go so i wrote it fast,sry about the grammar mistakes
uno_chaos
06-02-2009, 11:29 AM
How about this concept? Have the Adrenaline back in the game, and make the Titan be an Adrenaline combo. That way when the Adren runs out so does the Titan power.
Really not that hard to do actually, also a friend of mine already made an Adren mutator for ut3 with combos, just needs some finishing touches.
Sincreator
06-02-2009, 08:04 PM
How about this concept? Have the Adrenaline back in the game, and make the Titan be an Adrenaline combo. That way when the Adren runs out so does the Titan power.
Really not that hard to do actually, also a friend of mine already made an Adren mutator for ut3 with combos, just needs some finishing touches.
That sounds like a pretty decent idea to me. This plus a speed, and a multi-jump/anti-grav adrenaline could work well both with offense, and defense. Depending on how one uses these powers, and when.;) One at a time, of course. NOT all at the same time. lol.
uno_chaos
06-03-2009, 02:20 AM
That sounds like a pretty decent idea to me. This plus a speed, and a multi-jump/anti-grav adrenaline could work well both with offense, and defense. Depending on how one uses these powers, and when.;) One at a time, of course. NOT all at the same time. lol.
That's the beauty of using it as an Adren combo. You can't stack them.
beukaapje
06-03-2009, 08:38 AM
i voted titan.
the game needs a extra that makes UT3 special.... and as sad before, its a mutator so you can put it off, unlike adrenaline.
besides i do like playing a few titan rounds once in a while, but im not a real fan of having ppl walking around with a regen, or extra speed. That's something that was funny in the old UT's.. but i really don't miss it.
questionman
06-03-2009, 05:23 PM
I like to see the titans out and the adrenalin in
titans are apain in the ass when u have 2 - 3 of them you can't do nothing it's like a leagal cheat lol
Henrik
06-03-2009, 06:07 PM
I beg to differ.. You just need practice. Yesterday in fact I got something like 4 assassins within the space of about 1 minute. :)
Powered by vBulletin® Version 4.1.6 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.