Chimerainc
05-01-2009, 04:23 AM
Heyy everyone I have been searching aound for a while trying to find out how to make a custom character to play in 3rd person that is actually a different size than the UT3 Bone set. My model is a 3 foot tall alien like this:
http://www.youtube.com/watch?v=i-KX9WdfHMQ
I know how to rig /animate it, BUT,
Are there any tutorials that cover how to make a custom 'player' character with a different skeleton than the 3 epic provided or even by editing those?
I only found one on how to add a custom animated actor/ npc not PLAYER.
Also, I know their are 100 or so animations, all of which I could make in a few days, but how would you go about changing the player animations in ue3 once you exported them all from maya?
Basically- id like to establish a walk cycle so I can play my char in 3rd person.
If someone could show me the way to accomplish this then everything else will come easy.
Once the walk cycle is exported with actor x, how do you actually change the player walk animation and play the char?
Meaning, what would you do different from the other tutorials instead of just adding an actor to the scene in UE3 since your going to control it?
http://www.youtube.com/watch?v=i-KX9WdfHMQ
I know how to rig /animate it, BUT,
Are there any tutorials that cover how to make a custom 'player' character with a different skeleton than the 3 epic provided or even by editing those?
I only found one on how to add a custom animated actor/ npc not PLAYER.
Also, I know their are 100 or so animations, all of which I could make in a few days, but how would you go about changing the player animations in ue3 once you exported them all from maya?
Basically- id like to establish a walk cycle so I can play my char in 3rd person.
If someone could show me the way to accomplish this then everything else will come easy.
Once the walk cycle is exported with actor x, how do you actually change the player walk animation and play the char?
Meaning, what would you do different from the other tutorials instead of just adding an actor to the scene in UE3 since your going to control it?