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View Full Version : Textures in mod blurry/won't load?



TP3D
04-26-2009, 03:22 PM
Hey everybody! Got a little, well big, problem here:

My custom map's textures won't load/are blurry when I go to play it!

In the gears of war version of unrealEd3, I created a single player map. I've properly cooked it in the published folder in the proper directory and everything, but when I go to load it in the game, the textures are mostly not loading on many of the static meshes. They are also glitching on and off to blury and loaded. I'm only using the assets provided with the game, the map cooked without any errors, and when I play the level from the editor the textures all work perfectly. Does anybody have any idea what I'm doing wrong? This level is for an art test due monday (tomorrow!), and I guess they can always play it from the editor, but I'd really like to have a cooked version of the level to give them with the textures working properly.

Any suggestions? High five for anyone who can help :P

Gorets
04-26-2009, 03:39 PM
Blury? I screenshot would be nice, but my only guess here would be DOF. Double-check that just in case in the View --> World Properties. Anything else we'll wait for a response from our designers.

TP3D
04-26-2009, 04:04 PM
Gorets-

I'm pretty positive its not a DOF problem, and even when I turned off and on the DOF settings it didn't have any effect on this problem. Its not a systematic blurring, its more of a random thing. Some textures load, some don't, some pop in and out.

WOBBLER
04-26-2009, 04:24 PM
Are the textures your using custom (Imported) or Epic's.

TP3D
04-26-2009, 04:36 PM
Epic', everything in the level is from gears, nothing is custom.

Also, im loadint the map through the console command open 'mapname' because I don't see where I can load it from gears' in game menu. I don't know if that's an issue

TheFreeman
04-26-2009, 04:42 PM
This may be a stupid question, but, do you have your settings on full?

TP3D
04-26-2009, 07:10 PM
That's not a stupid question freeman, I appreciate any help on this. But yes, settings are on full.

Any idea why its not creating an .ini file?

WOBBLER
04-26-2009, 07:29 PM
Try a full build of your map and publish it by copying (not cooking).

TheFreeman
04-26-2009, 07:54 PM
That could be it, if not, maybe there's an issue with the textures not streaming properly.

TP3D
04-26-2009, 09:58 PM
Freeman, you got it. Something wasn't streaming right with textures, in all the static mesh properties I checked the bForceMipSteam and now it works. Thanks everybody, high fives all around!

shadowlurker
04-27-2009, 12:19 AM
Damn you guys beat me to it! But there is also a mip streaming in kismet that you can do. So you can load them through kismet at certain times.

TheFreeman
04-27-2009, 07:50 AM
High five, Jagshemash!

Kantham
04-27-2009, 12:43 PM
Oh yeah. The same issues people had with UT3 for mipstreaming on static meshes. Never imagined this was also possible with Gears.

TheFreeman
04-27-2009, 01:38 PM
Well, it is the same engine. And now we know it has the same issues.

Kantham
04-27-2009, 02:25 PM
They could have just included that for UT3.