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Kasigawa
04-22-2009, 11:21 PM
Dose anyone have any tutorials for creating an FPS interface using 3ds MAx 9, and importing it into the unreal editor 3.

By FPS interface I mean puting a custom gun infront of the players screen, or just making a player screen like Mirrors Edge.

Any tutorials or intel would be very beneficial. Thanx!

musilowski
04-23-2009, 08:37 AM
I am not sure how Mirrors Edge does its HUD/FPV/UI, but for weapons in UT3 you create two meshes in 3DS Max (or whatever you use), and designate them as 3rd and 1st person meshes. Then with animations and code you control how it looks when on the screen.