PDA

View Full Version : per-poly collision



Shivan Hunter
03-21-2009, 06:49 PM
I have set bCollideComplex to TRUE, but I'm still colliding with the collision mesh.

The static mesh in question is http://utmapping.wikidot.com/local--files/smc-lt-walls/smc-ltwalls24.jpg

Does it have to do with the fact that it isn't "solid" as seen in the pic?

apophis3d
03-21-2009, 06:54 PM
What exactly do you want to do with it??

Shivan Hunter
03-21-2009, 07:26 PM
It's part of a giant space station (so it's scaled up about 16x), and the player is going to be in direct contact with it. The collision mesh is very noticeable and I need the game to use the mesh itself for detail reasons.

CaptainSnarf
03-21-2009, 08:38 PM
You'll need to duplicate the mesh into your map:

http://utforums.epicgames.com/showthread.php?t=585462

Then you can open up the mesh with the static mesh editor and turn off all the simple collision properties. Once that's done, the bCollideComplex flag will work as expected.

stevelois
03-21-2009, 10:36 PM
Check my sticky thread in this forum to enable per-poly collision.