View Full Version : per-poly collision
03-21-2009, 06:49 PM
I have set bCollideComplex to TRUE, but I'm still colliding with the collision mesh.
The static mesh in question is http://utmapping.wikidot.com/local--files/smc-lt-walls/smc-ltwalls24.jpg
Does it have to do with the fact that it isn't "solid" as seen in the pic?
03-21-2009, 06:54 PM
What exactly do you want to do with it??
03-21-2009, 07:26 PM
It's part of a giant space station (so it's scaled up about 16x), and the player is going to be in direct contact with it. The collision mesh is very noticeable and I need the game to use the mesh itself for detail reasons.
03-21-2009, 08:38 PM
You'll need to duplicate the mesh into your map:
Then you can open up the mesh with the static mesh editor and turn off all the simple collision properties. Once that's done, the bCollideComplex flag will work as expected.
03-21-2009, 10:36 PM
Check my sticky thread in this forum to enable per-poly collision.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.