Kedhrin
03-09-2009, 10:22 PM
i have a skeletal mesh attached to a mover. this mover moves around with the skeletal mesh attached. i have the mover fire an event when taken a certain amount of damage. I need the skeletal mesh to ragdoll, and i would really like to be able to apply a radial physics force, but i'm not sure where to look for doing that.
i have the mesh detaching, playing around with setting its physics after the detach.
what i need to know is-
how do you make a mesh go ragdoll (its a player mesh so it has a physics asset, animset, animtree, etc.)
and
how do you apply a radial physics force to the ragdoll?
thanks!
i have the mesh detaching, playing around with setting its physics after the detach.
what i need to know is-
how do you make a mesh go ragdoll (its a player mesh so it has a physics asset, animset, animtree, etc.)
and
how do you apply a radial physics force to the ragdoll?
thanks!