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Kedhrin
03-09-2009, 10:22 PM
i have a skeletal mesh attached to a mover. this mover moves around with the skeletal mesh attached. i have the mover fire an event when taken a certain amount of damage. I need the skeletal mesh to ragdoll, and i would really like to be able to apply a radial physics force, but i'm not sure where to look for doing that.

i have the mesh detaching, playing around with setting its physics after the detach.

what i need to know is-
how do you make a mesh go ragdoll (its a player mesh so it has a physics asset, animset, animtree, etc.)

and

how do you apply a radial physics force to the ragdoll?

thanks!

Kedhrin
03-10-2009, 01:28 PM
Solution:

swap skeletal mesh with a spawn actor factory that has the physics asset and spawn a radial force actor with it.

Xyx
03-10-2009, 06:29 PM
Or check out UTVehicle_Darkwalker_Content.PlayHornAttack (http://www.codekisk.com/unreal/ut3/scriptref/Source_utgamecontent/utvehicle_darkwalker_content.html#178).