PDA

View Full Version : Help, I can't publish my map



rykard
03-09-2009, 04:16 PM
I created a multiplayer map, but I made the mistake of putting my custom assets i created in a file not named the same as the level itself. What can I do to publish the map?

apophis3d
03-09-2009, 06:10 PM
If you open up your custom package you made, then right click on one of your custom meshes then hit duplicate. That will allow you to export that mesh into any package you want. But you will have to replace the mesh in your level with the one in your level.

Odedge
03-10-2009, 01:27 AM
If you open up your custom package you made, then right click on one of your custom meshes then hit duplicate. That will allow you to export that mesh into any package you want. But you will have to replace the mesh in your level with the one in your level.

Just make sure that if there is any custom content is be referenced to your map file name. For example: If you had a static mesh that also used textures/materials in your .upk file. If you duplicated all of the items, your new static mesh has to reference the material in your map file and your material has to reference your texture in your map file (not your .upk file).

You can confirm this when you start the editor fresh, open your map and you shouldn't see your .upk package listed in the generic browser. ;)

Nawrot
03-10-2009, 12:12 PM
Open your custom package in browser. Select all custom meshes and textures. Then rename them all into your map local package (use dropdown menu for package name, and find your map one).

All meshes should be also renamed on your map. Save map under new name (ie. increment its version number), then rebuild and save again. Exit editor, kill your misnamed package. You should have all in one map now.