tidu
03-06-2009, 05:40 PM
A little background: I kind of have a strange setup. I have a Macbook Pro with boot camp to run the editor on. I also have Maya 2008 on the Mac side that I use to create meshes. Because of this 'rift' of operating systems, I have to export my mesh in Maya as a .dae file (there is no Mac plugin for .ase). The geometry exports fine, but the UVs don't make it. If I don't edit the UVs in Maya, i.e. just create a box and export, the textures show up fine (as fine as they can look with default UVs). But if I make a more complicated mesh, UV it in Maya, and export, the UVs are scrambled up when I export. At first I thought it might be the editor's fault when it auto-triangulates the meshes, but I triangulated before exporting and the UVs are still distorted.
I was wondering if anyone else has had the same problem. I know I'm in the minority (very small minority) of people using .dae files... Although it is my only option at the moment. Thanks
I was wondering if anyone else has had the same problem. I know I'm in the minority (very small minority) of people using .dae files... Although it is my only option at the moment. Thanks