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View Full Version : skylight toggleable, really?!



SEBASTIEN-NOVA
03-06-2009, 02:04 PM
I have this skylight toggleable actor on my map and I hope to be able to enable/disable it with kismet like it's name presume...
but it's just don't work.
I have test too to uncheck manually the option "enable" of it. the light from it disappear, until there ok, and now I make a full rebuild, and what's happen, the light from it is here, even if the option "enable" is still uncheck !!

Have you experience something simillar, is it a bug ?

Tikithehut
03-06-2009, 02:11 PM
I've tried the same thing, I also can't get it to function with matinee either. it seems like a bug to me :(

It's a hack but you could always try destroying the light and spawning a new one at specified vector coordinates for a turn on/off effect. Don't know if it would work but might be worth a try.

SEBASTIEN-NOVA
03-06-2009, 02:25 PM
Yeah, I remember have tried to help you with modify the brightness of this actor via matinee without any result but I have never tried with the toggle fonction before...
It's a shame, really...I'm feel very frustrated every time I want put someting original in a my map since in the first sight those stuffs look easy to make...but if those actors don't work properly by default, it's sure we cannot go far... :(

Tikithehut
03-06-2009, 03:04 PM
Yeah, I'm running into similar problems now with Kismet in general. my sequences will break down and cease to function for no apparent reason. Log doesn't seem to record it either. The more intricate the effects, the more likely things are to break.. especially when it involves matinee! But maybe that's just all coding, visual based or not.

SynaGl0w
03-06-2009, 03:54 PM
You could try to use a light function with the skylight and then manipulate the brightness, toggle it, etc. with material parameters. I have not done it myself, but it might work.

1XTreme
09-05-2010, 07:03 PM
Discovered this issue myself, appears to be bugged and does not work.. (found your thread from a google search)

Here's my solution
So why not carefully place one/some toggleable standard lights and increase the radius, set a dedicated lighting channel to serve the same purpose?

That's really all a skylight is, - is a light that affects the entire radius of the map (evenly) that would be the only tricky part with using a regular light i guess is that you'd have to over set the radius to prevent a fade effect.

Any thoughts? (if you look back and see this Nova?)

Shinobibob
09-10-2010, 10:00 PM
Even though it's an official release, there are certain parts in the editor that are present, but not fully funcional. The editor was never 100%, so to speak. Functionally, it's a done deal, but every once in a while, you will run across a node, or actor, or something that was never implemented into the system.

NickG
09-10-2010, 10:26 PM
@OP - yes, really the skylight toggleable can be toggled via kismet. Try checking force dynamic and disable static shadows

Cr4zy
09-11-2010, 09:13 AM
Certainly possible sure I've done it before, as post before make sure light is dynamic.

1XTreme
09-11-2010, 08:41 PM
Works like a charm, - thx guys. :)