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View Full Version : New interp actor class



Tikithehut
03-06-2009, 01:23 PM
Hey all,

I'm trying to get a new interp actor class into the game. I.E. I want to assign my meshes to a new interp actor class that I've created. Thing is, after making the new class, I can't get it to show up in the generic browser as a selectable option. Anyone else messed with this?

I initially posted this on the programming forums as I thought it was more of a scripting issue but I could be wrong on that and figured I'd see if anyone here had any thoughts. Thanks much all!

*Apologies in advance if it's bad form cross-posting this, just a getting a little desperate to figure this out*

Tikithehut
03-16-2009, 01:22 PM
Made some headway on this. It turns out the new actor class will show up in the Actor Class tab (appropriately enough), in my case under the Dynamic SM actor. From there I could place it in the level, however it comes in without a mesh assigned to it (invisible in level other than widget) so I had to go in and assign one via its properties. But it is in and semi-functioning... no health bar yet like I want though :(

Spoondog
03-16-2009, 05:35 PM
Maybe add a normal interpactor, then copy the actor, paste into notepad, replace class name with your own, and paste back in? Could work...