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View Full Version : BSP errors.



Superking17
03-05-2009, 09:12 PM
Anyone know what you are supposed to do when chunks of BSP randomly disappear? Building geometry doesn't help.

Angel_Mapper
03-05-2009, 09:25 PM
Any geometry off the grid? Any complicated geometry? Posting a shot of your 2d viewports might help.

Superking17
03-05-2009, 10:11 PM
All of the geometry is on the 16uu grid. The offending BSP is an eight sided cylinder shaped into a bridge shape with the geometry tool. I can't get any pics up today, computer is down at the moment :P
Edit- My good computer, not this piece of crap :P

apophis3d
03-06-2009, 12:34 AM
The BSP might be to complex I have ran into that before when I extruded to many times.

Superking17
03-06-2009, 03:32 PM
Like I said before, its not that complex. Is there any solution?

Angel_Mapper
03-06-2009, 03:34 PM
Not until you're able to post a pic.

Superking17
03-06-2009, 03:55 PM
Fine, I'll get a pic up in maybe an hour or something like that. Also, should I just hit the 'Print Screen' button and copy the image to the post?

Superking17
03-06-2009, 06:18 PM
How do I post pictures here?

Superking17
03-06-2009, 06:46 PM
Anyone? How should I post images here?

Jetfire
03-06-2009, 06:59 PM
try: set the grid size to 2 or 4, select all brush-> right-click->snap to grid
brushes with non-coplanar polygons will complain under 'check map for errors'
try vertex-edit on those brushes to sanitise them (you can right-click on a vertex to realign it to the grid)

if that still doesn't work then you'll be wanting to get a static mesh made of the offending bsp tbh

Superking17
03-06-2009, 08:45 PM
Ok, but how do I get pictures posted here?

tidu
03-06-2009, 10:51 PM
www.imageshack.us

Kedhrin
03-07-2009, 02:33 AM
when in edit geometry mode, select polygon mode and they should be shaded, maybe you somehow have flipped normals or faces missing?

Superking17
03-07-2009, 10:23 AM
I fixed it by aligning all the points to the 128uu grid. I guess I don't need to post a pic, but at least I know how to now.