View Full Version : What's new with UnrealEd with the 2.0 patch?
Doctor Zuul
03-05-2009, 08:17 PM
So I'm curious as to whether or not there are any significant changes with UnrealEd now that the 2.0 patch has been released. Has anyone spotted any changes to the interface or any new features?
Cosmix
03-05-2009, 08:57 PM
The loading screen is sexy :D
Superking17
03-05-2009, 09:08 PM
Any real news?:rolleyes:
Kind of off-topic, but I'm REALLY happy that Epic kept the new assets inside their new maps. Mapping UT2004 with ECE was a pain because there were a number of new packages that weren't denoted as such, so even if you didn't intend on making an ECE map with new vehicles, you could still run into some problems accidentally using new packages that not everyone has.
SynaGl0w
03-05-2009, 11:44 PM
...does the Lens Flare Editor still crash?
Odedge
03-06-2009, 01:50 AM
Kind of off-topic, but I'm REALLY happy that Epic kept the new assets inside their new maps. Mapping UT2004 with ECE was a pain because there were a number of new packages that weren't denoted as such, so even if you didn't intend on making an ECE map with new vehicles, you could still run into some problems accidentally using new packages that not everyone has.
I am with you on this one. I just took a quick look and it seems like Epic heard your plea as there is a new folder called "UT3G" which looks to contain all of the content for the Titan pack.
I like how they did this so you can use some of the new assets. To me, it's very clear what they are and if you need to mention this in your level's readme file.
bclagge
03-06-2009, 01:58 AM
Or just make sure you duplicate everything from those packages into your map.
Odedge
03-06-2009, 05:18 AM
Or just make sure you duplicate everything from those packages into your map.
I was thinking about that, though the texture part might be a pain as I don't think you can really duplicate them.
Side note: You can't place an enforcer as a weapon base by default. :(
bazzwano
03-06-2009, 06:08 AM
Id forget about it if i were you.. Editor wont seem to let you cook the titan content.. you cannot add pickups like the xray, it will crash when you try to cook
add the deployable, set it to xray.. cook = crash.. give it a try.. Im pretty upset about that.. I realy wanted that In my map before I submit for MSU
Cosmix
03-06-2009, 07:15 AM
Id forget about it if i were you.. epic wont seem to let you cook the titan content.. you cannot add pickups like the xray, it will crash when you try to cook
add the deployable, set it to xray.. cook = crash.. give it a try.. Im pretty upset about that.. I realy wanted that In my map before I submit for MSU
I heard about it that some content crashes the editor while cooking. But let me say that Epic is definitely not interested in blocking content. UT works well because of the custom maps build out of that content.
bazzwano
03-06-2009, 07:32 AM
yeh my post did make it sound that way didn't it.. shouldn't have worded it like that, I know its a bug and not done on purpose..
musilowski
03-06-2009, 08:13 AM
Anyone else missing their crosshair in the PIE window? I can't see mine. :(
SEBASTIEN-NOVA
03-06-2009, 08:19 AM
Anyone else missing their crosshair in the PIE window? I can't see mine. :(
Same here :(
And Do you have see some weapons missing on weaponbase after several passage on it in game, what's that s***?
And the game don't save my key binding too... I'm relly disapointed, it's suck !
And what about the new powerup, "slowfield", IMO it's just boring and break the action on DM, no improvement of the gameplay here...
jayoplus
03-06-2009, 08:27 AM
It seems a lot of people missed this on the list of fixes.
The weapon disappears client side only for about 27 seconds after picking it up (meaning the weapon will show up only when it is available for YOU to pick it up again). It was a compromise for the inclusion of weapon tossing.
SEBASTIEN-NOVA
03-06-2009, 08:32 AM
In fact, the weapon disapear after picking it, and some few second after, it reapear and you can pick up it again, with ammo increase... it's change the rules of the gameplay IMO.
musilowski
03-06-2009, 08:46 AM
In fact, the weapon disapear after picking it, and some few second after, it reapear and you can pick up it again, with ammo increase... it's change the rules of the gameplay IMO.
Yup. I thought they permanently disabled "weapons stay" in the game. :D
And glad to hear I'm not the only one missing the crosshair. I'll go and post about it on the general section too. ->
jayoplus
03-06-2009, 09:21 AM
If I'm not mistaken, the ammo increases only to the maximum that it would be when the weapon is picked up fresh. Read up the patch fix list again.
Bi()ha2arD
03-06-2009, 09:40 AM
Yup. I thought they permanently disabled "weapons stay" in the game. :D
And glad to hear I'm not the only one missing the crosshair. I'll go and post about it on the general section too. ->
lost mine too...
SEBASTIEN-NOVA
03-06-2009, 09:50 AM
I just make the test again :
I pickup the stinger the first time, I have 100 ammo
the second time I pick it up, I've got 200 ammo
the third, I've got 300
the 4th, the ammo count is max so, nothing happen.
So it's encourage the camping near the weapon, and you don't need to run arround the map anymore to grab extra weapon ammo, and I don't like that.
Is there a way to back to previous setting of the weapon base ?
jayoplus
03-06-2009, 10:07 AM
Okay again, this is the reason that I understand was the rationale behind using this method.
When the weapon (stinger in this case) is picked up, you have the 100 ammo. Normally you can stack up on ammo to the max of 400. If weapon tossing was "allowed", you could simply toss the weapon with say 10 ammo left and grab another.
Now, I believe there was a reason for not enabling weapon tossing normally, and I understand this as a way to balance that. It makes sense to me as an alternative to weapon tossing.
SEBASTIEN-NOVA
03-06-2009, 10:20 AM
Sorry Jayoplus, it's the therme "tossing" that you speak and I don't understand the translation...I'll take a look...
musilowski
03-06-2009, 10:39 AM
Also known as weapon throwing. Press a key and the weapon flys off you and is removed from your inventory. Good for team games where weapons stay is disabled and your buddy needs a gun.
Bl!tz~
03-06-2009, 10:39 AM
"jeter arme" ?
do u mean when u can leave a quite empty weapon to grab a "fresh" one ,this was really missing to ut3 ....and i missed this point of the update myself lol.....i hope i understood it well ; i m going to see that immediatly...
UT3 day 2.....and still have good surprises ...woohoo
edit:thx for "translation" musilowski
....throw weapon i use a lot on ut2k4 ....especially on morpheus3....there u need a shock riffle to win and the only way to have one in hands all long was to use throw weapon
Cr4zy
03-06-2009, 11:23 AM
I did report the missing crosshair in editor during BETA testing, unfortunately it obviously wasn't the most important thing.
stevelois
03-06-2009, 01:47 PM
...Side note: You can't place an enforcer as a weapon base by default. :(...
Damn :(
Was hoping it would be there, what a shame.
I didn't see any new fonctions in the editor ?
The new GUI is a bit better. The new colors are nice & the screnee's are better but it's rather the same way of navigating in the UI wich required the mouse to access some options. I would greatly prefer that all of the options would be available only by using the keyboard (like all previous ut's) instead of using the keyboard + the mouse. Unless there is a hotkey to go in all options back & forth in every menu that I'm not aware of ?
when I read the new changes, I notice is that Epic mention that the ingame session will be save, still, I wasn't sure if they talk about my mutators & such & it's the case. That is a huuuuuuge plus !
DazJW
03-06-2009, 04:31 PM
The mutators do save, but it seemed to be saving the mutator setup before my last one for some reason.
For example I played a game with mutator 1, then went to play another game with a different mutator and noticed it had remembered the last mutator I used before mutator 1, then I played a game with mutator 2, went to play another game and noticed it was now remembering mutator 1.
Jetfire
03-06-2009, 04:50 PM
On topic, I was kinda hoping we'd get some of the new toys, like the fracture mesh tool :(
Archasis
03-06-2009, 04:58 PM
I noticed that at least for -mod launches of the editor, it won't save my generic browser display preferences (ie, which asset types to show/hide). Is anyone else having this problem?
plugh
03-06-2009, 05:06 PM
Vertices disappear as you zoom out (in geometry mode), as do some actors. Kinda weird, I'm not sure if it was intentional to speed things up, but it's quite annoying.
Odedge
03-06-2009, 11:52 PM
Damn :(
Was hoping it would be there, what a shame.
I don't see why they didn't, but what are you going to do.
when I read the new changes, I notice is that Epic mention that the ingame session will be save, still, I wasn't sure if they talk about my mutators & such & it's the case. That is a huuuuuuge plus !
I use MapMixer which just destroys the default offline game system. It will allow you to have different map lists and you can assign mutators to work with certain maps. The current beta works rather well and sinx stated he will updated it to to look similar to the 2.0 patch and hopefully fix any compatibility issues.
Setheran
03-12-2009, 11:00 PM
Anyone know of a solution for the invisible crosshair problem? It's making testing maps in-editor pretty annoying.
Bl!tz~
03-12-2009, 11:40 PM
yeah totally annoying and bit frustrating to see usefull tool fraqd by an......update...
Bi()ha2arD
03-13-2009, 08:59 AM
what do you need shair for in pie? its not like you play competitive there, usually you dont even play with bots. and if you are a bit used to fps you will still hit without xhair. maybe not headshots, but whats the point of that in editor?
Cr4zy
03-13-2009, 10:42 AM
Anyone know of a solution for the invisible crosshair problem? It's making testing maps in-editor pretty annoying.
Black pen, centre of screen, perfect for every app, ever.
otoh, there is NO fix that i know of.
SynaGl0w
03-13-2009, 10:58 AM
Black pen, centre of screen, perfect for every app, ever.
otoh, there is NO fix that i know of.
Heh heh...:p
DazJW
03-13-2009, 11:39 AM
Or go with a bit of blutack so you can at least remove it and replace it whenever you want :P
Setheran
03-13-2009, 12:37 PM
what do you need shair for in pie? its not like you play competitive there, usually you dont even play with bots. and if you are a bit used to fps you will still hit without xhair. maybe not headshots, but whats the point of that in editor?
Playing against bots in the editor is how you initially test how fun a map is, and it's not all that fun when you can't aim properly.
I was hoping there might be an easy solution related to the fix for the 2.0 cooking crashes people have been having, but if not it's not that big a deal.
Bl!tz~
03-13-2009, 02:25 PM
what do you need shair for in pie? its not like you play competitive there, usually you dont even play with bots. and if you are a bit used to fps you will still hit without xhair. maybe not headshots, but whats the point of that in editor?
lol yeah and i can walk without shoes ;i can eat without plate ;i can see with one eye only...but ...why should i be happy of that? noone said he need it ...i think it just was more comfortable !sure in ed it s not a fight...
was just cool and more than all i cant find an answer to that question:"why did they remove it?"
....in my humble noobish opinion of course ;)
Archasis
03-13-2009, 02:27 PM
Or go with a bit of blutack so you can at least remove it and replace it whenever you want :P
Dry-erase markers work pretty well ;).
On topic, I was kinda hoping we'd get some of the new toys, like the fracture mesh tool :(
how many new packages are there? any new classes?
Odedge
03-13-2009, 09:08 PM
how many new packages are there? any new classes?
I don't know if there are any new elements to the actual editor. You can find all of the Titan content in your program folder for UT 3 here...
UTGame\CookedPC\UT3G
If you use this content, you will have to indicate that the Titan pack is needed. You could possible duplicate some of it. But I don't think there is any way to really duplicate textures so duplicating materials and static meshes is sort of pointless. :confused:
bhiggs
03-15-2009, 02:17 AM
I thought I heard something about new stuff for liquid or water or something. Anyone else hear about that?
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