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SuperStrid
03-05-2009, 04:27 PM
Hi there!

just 2 quick questions here. If i remember correctly i belive i read somewhere that epic games have up to 1,5 million polys in they'r biggest levels in UT3.
Is there any way to check how many polys my level have, or do I just have to do the math as i go?

Second is there any function in Unreal Ed that allows you to mirror a mesh, so I dont have to go back into 3ds max and create a mirrored mesh there?

musilowski
03-05-2009, 04:40 PM
To see the amount of polies (triangles) in a level, open the generic browser, then open the "Primitive Stats" tab. On "Combined Total" you can see the amount of triangles in your level. :)

To mirror a static mesh, you can just scale the X, Y or Z dimension of the mesh with a negative value (-1.0 for instance). You can also right-click on the mesh -> 'Transform' -> 'Mirror X/Y/Z Axis'.

SuperStrid
03-05-2009, 05:09 PM
Ah sweet, than you so much for the grat answers^^

Odedge
03-05-2009, 11:44 PM
Just a piece of additional info. It's very important to regulate how much of your level is being rendered at a given time. Enter "stat engine" (with out the quotes) in the console and check out the static mesh polys (and terrain polys if you are using it).