Tikithehut
03-04-2009, 06:41 PM
I'm having trouble getting the impact effects properties on physical materials to work. When I apply a physical material to a mesh in game it will affect the density and friction, but I never seem to get any impact sound effects or particle systems going off. Anyone have a similar problem or understand why this might be happening?
For reference I'm using the physicalmaterialoverride section of the mesh's actor properties in order to set the physical material, and I've tried it with static, interp, and kActors. Thanks much all!
For reference I'm using the physicalmaterialoverride section of the mesh's actor properties in order to set the physical material, and I've tried it with static, interp, and kActors. Thanks much all!