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apophis3d
03-04-2009, 01:15 PM
The last few months I have been working on video tutorials for UT3, still have many more to go. But I have a good amount of them up so far and they are updated on a regular basis with new tutorials. Right now its at about 13 tutorials from boxing out levels to creating materials, lifts etc.

Apophis3d.net - Tutorials (http://www.apophis3d.net/index.php?option=com_content&view=article&id=87&Itemid=103)

stevelois
03-04-2009, 05:09 PM
I didn't have the time to watch them all yet but anyway, they're very helpful dude :D

THX to making & for sharing them ;)

Làámßø
03-04-2009, 05:59 PM
Always nice to have...Thanks! :cool:

Trying to search for something specific is not always user friendly. :p

apophis3d
03-04-2009, 07:12 PM
Yeah I am trying to cover as much as I can, I plan on making more detailed ones later that will be put into DVD's but that is a ways off.

If anyone has anything they would like to see in a video tutorial that would be great. I will be setting up a request a tutorial link on my site in the near future.

Odedge
03-04-2009, 09:36 PM
Thanks for creating them to help out the community. I will check them out and add them to my tutorial list (http://www.odedge.com/html/ut_3_tutorials.htm). As a suggestion, if you can cover topics that haven't been covered in any type of tutorial, that's always best.

apophis3d
03-17-2009, 07:25 PM
New Tutorials Added this month!

Post Process Volumes
Doors
Kismet - Reverse CTF
Terrain
Advanced Fire Particle Effects

More to come!

Rain & Snow
Water Volumes
Fountain Particle Effects
Height Fog
Trigger Volumes
Kismet - Sub Sequences & Remote Events
Prefabs

Odedge
03-18-2009, 02:18 AM
I added links to your tutorials on my tutorial list. I am in the process of updating the site. I will check out the tutorials on textures/materials and the Kismet ones as well. :)

Flak
03-18-2009, 02:31 AM
Very nice, going to stick this one. :)

apophis3d
03-29-2009, 02:08 AM
Thanks for the sticks :)

apophis3d
04-03-2009, 12:32 PM
New Vid Tuts added to day!

Height Fog - Goes over height fog and what it's used for and shows an example of it in action.

AttachEmitter - Shows how to attach an emitter to a mover.

Water Volumes - Creation process of a water volumes.

stevelois
04-03-2009, 03:15 PM
I've check the postprocess tuts today.

I must say that the part # 1 isn't really informative & could be easily integrated in part # 2.

Also, in part # 2, you show some stuff but it's not really in deep. I mean, the general idea of "mess around with the settings to obtain whatever affects & see by yourself" is not helpful. And you can 100% assume that what everybody is gonna do that.

It would be more helpful if you can describe what settings do what in game. My English is not to bad but not good enough to be comfortable to do what i want just by reading the settings parameters & I'm not the only one like that. So i need videos & more indeep tuts to understand what I'm doing.

For example, for under water, it's more likely to use this &/or that. For a techy room, these settings is very common, for wide open area, this is a good choice, etc.

I'm not complaining but since you take the time to do some tuts, I would find them more useful to understand what is the true purpose of that settings instead of just messing around.

THX

Odedge
04-03-2009, 07:51 PM
New Vid Tuts added to day!

Height Fog - Goes over height fog and what it's used for and shows an example of it in action.

AttachEmitter - Shows how to attach an emitter to a mover.

Water Volumes - Creation process of a water volumes.

I just checked and those sections don't have a link to go to them. Waiting to add to my tutorial list.

apophis3d
04-03-2009, 07:51 PM
Thanks for the feedback on those, I will go back through them and revise them. The reason I split them into 2 parts is to keep file size down on each file they get really large fast.

The thing with postprocess volumes is there is no real set standard for the effects for wide open areas opposed to a smaller room. Its really all about the effect you want to achieve. Would it be helpful if I went over something to simulate a haze, or a hot environment?

apophis3d
04-03-2009, 07:52 PM
I just checked and those sections don't have a link to go to them. Waiting to add to my tutorial list.

Yeah I know I am currently uploading the videos they should be active within the next few hours. The encoding took longer than expected this morning.

stevelois
04-03-2009, 08:45 PM
Thanks for the feedback on those, I will go back through them and revise them. The reason I split them into 2 parts is to keep file size down on each file they get really large fast.

The thing with postprocess volumes is there is no real set standard for the effects for wide open areas opposed to a smaller room. Its really all about the effect you want to achieve. Would it be helpful if I went over something to simulate a haze, or a hot environment?

No prob. :)

Indeed, it would be a good idea. I know you just can't make something for "at large" but still we need something to start, & after the mapper gonna mess with the good settings without being loss in a pletora of useless settings.

like what is the most common settings for :

haze, hot distorsion, under water, etc.

Since I presume that for whatever effects you searching to achieve, only this or that will do the job, like blur or dof.

apophis3d
04-03-2009, 08:50 PM
I appreciate you taking the time to give constructive feedback after watching the tutorials, that helps me build on them and improve them.

apophis3d
04-03-2009, 10:28 PM
I just checked and those sections don't have a link to go to them. Waiting to add to my tutorial list.

It's all taken care of now

stevelois
04-04-2009, 12:03 AM
I did watch the Heighfog tut. THX for making it :)

I have a question about it. If I want the heightfog to last only like 2048, 4096 in height, I see the "ExtinctionDistance" field but whatever value I choose, it doesn't show in the map ???

Odedge
04-04-2009, 01:17 AM
It's all taken care of now

Cool, added to my list. :)


I did watch the Heighfog tut. THX for making it :)

I have a question about it. If I want the heightfog to last only like 2048, 4096 in height, I see the "ExtinctionDistance" field but whatever value I choose, it doesn't show in the map ???

The ExtinctionDistance is a bit funky. At a certain value, it's hard to see a difference. As far as determining the values of how far the fog will go, you can't really do that for the X and Y axis. Where ever you place your actor is where the Z axis will stop.

You can place multiple height fog actors. The top one will be visible until it reaches the one below it and that will take effect. On my list, Hourences has a tutorial that covers assorted fog techniques.

stevelois
04-04-2009, 02:21 PM
...The ExtinctionDistance is a bit funky. At a certain value, it's hard to see a difference. As far as determining the values of how far the fog will go, you can't really do that for the X and Y axis. Where ever you place your actor is where the Z axis will stop.

You can place multiple height fog actors. The top one will be visible until it reaches the one below it and that will take effect. On my list, Hourences has a tutorial that covers assorted fog techniques.

I understand & I already take a look at Hourence tut a while ago. I'll recheck in case I mist something. THX dude ;)


Would it be helpful if I went over something to simulate a haze, or a hot environment?

About others tuts, if you can do tuts about optimizations like culldistancevolume & lightmaps I would appreciate greatly :) I'll need something to guide me about that in my next map :)

anacraiga
04-05-2009, 08:59 AM
Just found the terrain video and watched, it was great, Thanks a ton!
Going to watch the others also.

apophis3d
04-05-2009, 10:33 PM
I understand & I already take a look at Hourence tut a while ago. I'll recheck in case I mist something. THX dude ;)



About others tuts, if you can do tuts about optimizations like culldistancevolume & lightmaps I would appreciate greatly :) I'll need something to guide me about that in my next map :)

Yeah I can do that.

apophis3d
04-10-2009, 06:32 PM
Added a new tutorial to day. It goes over setting up maya's grid units to match UT3. Also goes over making custom collision for these meshes.

Still working on some of the suggested tutorials also guys.

Odedge
04-10-2009, 11:28 PM
Added a new tutorial to day. It goes over setting up maya's grid units to match UT3. Also goes over making custom collision for these meshes.

Still working on some of the suggested tutorials also guys.

Just to let you know (since I am subscribed to this thread). I will be adding your tutorials to my list when ever you update this thread. ;)

It would be nice if people could make some Blender/GIMP tutorials that relate to the editor. :D

apophis3d
04-11-2009, 12:00 AM
Ok cool, thanks for putting them on your page, really helps increase the traffic to my site.

apophis3d
04-16-2009, 02:51 AM
Video tutorials have been set to registered only. I had to make this change to help site performance it's been put under heavy stress lately. The support from the community for making the video tutorials has been great! I hope everyone understands that I need to keep site performance up to keep the videos streaming fast for everyone. Registering is free so don't worry about anything like that.

apophis3d
04-16-2009, 03:04 AM
Well ignore my last post my sites refusing to let me set the permissions for those articles for some reason unknown to me right now.... It may be something I do in the future though if I get to many complaints about videos streaming slow, so let me know if it happens please.

cdiddy
04-19-2009, 09:50 PM
can someone plz help me. i love the tutorials but i dont seem to have a builder brush. i am doing the first level subtractive tut and i built my first room then it says go and build 2 more. i move the green/yellow/red arrow thingy and the red box doesn't move with it. plz help. thanks in advance

Odedge
04-20-2009, 12:54 AM
can someone plz help me. i love the tutorials but i dont seem to have a builder brush. i am doing the first level subtractive tut and i built my first room then it says go and build 2 more. i move the green/yellow/red arrow thingy and the red box doesn't move with it. plz help. thanks in advance

Well, if you can't see the red builder brush, try pressing the "B" key as it toggles it off and on. Be careful not to randomly press keys while editing as they can toggle other things on and off.

There is a little drop down arrow that when selected, will show you everything that is toggled on/off. There is also an option to restore the default "flags".

If you can see it, but can't move it. There is a button that looks like a mouse pointer. If this is selected, you won't be able to move things. This button is useful if you want to select a lot of stuff, but don't want them to accidentally move while selecting them.

stevelois
04-22-2009, 08:06 PM
I wanted to ask a very minor question...

In your tuts, your mouse pointer is huge and easy to follow, is this something we can use by the editor UI or it's simply your WinVista pointer ?

Odedge
04-22-2009, 09:22 PM
I wanted to ask a very minor question...

In your tuts, your mouse pointer is huge and easy to follow, is this something we can use by the editor UI or it's simply your WinVista pointer ?

I like to play the guessing game. I think it's a feature of what ever program is using to record his videos. I have a program called CamStudio which does this same thing. I have only messed around with it though. I don't know if I would want to do a video tutorial (at least with me speaking). Wouldn't mind adding text to the screen.

*Odedge stops rambling*

stevelois
04-22-2009, 09:40 PM
LOL

Stop rambling damn it :p

Well, you maybe right because if I remember, your also using Vista so...

Odedge
04-23-2009, 01:38 AM
Well, you maybe right because if I remember, your also using Vista so...

How dare you sir... Vista sucks and went back to XP after 3 months. :mad:

apophis3d
04-23-2009, 03:08 AM
I wanted to ask a very minor question...

In your tuts, your mouse pointer is huge and easy to follow, is this something we can use by the editor UI or it's simply your WinVista pointer ?

It's neither the video capture program I use does it. Its called BB Flashback.

apophis3d
04-23-2009, 03:10 AM
How dare you sir... Vista sucks and went back to XP after 3 months. :mad:

Yeah I can't ever go back to XP, I like my 8gigs of ram :D plus you just can't beat photoshop cs4 with it's x64 support. Makes things run great. Although I am looking forward to windows7 been running the beta on my laptop the things just amazing.

Odedge
04-23-2009, 04:32 AM
It's neither the video capture program I use does it. Its called BB Flashback.

Odedge gets a cookie for guessing correctly!


Yeah I can't ever go back to XP, I like my 8gigs of ram :D plus you just can't beat photoshop cs4 with it's x64 support. Makes things run great. Although I am looking forward to windows7 been running the beta on my laptop the things just amazing.

Well upgrading (even with a full version of Vista 32bit, sucks. Windows 7 looks interesting and may jump to it if it's worth it. But it will take a lot of positive "press" for that to happen.

stevelois
04-24-2009, 01:46 PM
...Well upgrading (even with a full version of Vista 32bit, sucks. Windows 7 looks interesting and may jump to it if it's worth it. But it will take a lot of positive "press" for that to happen.

Just FYI, Windows 7 is mainly Windows Vista+ with a less restrictive rights managements.

Microsoft will do every thing they possibly can to make good advertizement of that product & pay reviewers as they always did in the past to make there product look better than the competition (Linux/Mac OSX) & there previous product.

The bad news is that the average user will have to switch to Windows 7 since the XP support end around 2010 & around 2014 for the enterprises. The days of vista where already counted before the product reach the OEM's. At least, this is what as been oficially announced last year.

apophis3d
04-28-2009, 08:48 PM
Video tutorials to be made available for download.

Starting to day I am making the tutorials available for download. They are in Flash Video format so you will need the flash media player to be able to play them. That is a free download from the adobe site. The videos are not open to the public however. The videos can only be downloaded once you are a registered member of the site and have made a small donation of at least $5.00 dollars US or greater. This will give you lifetime access to any and all future video tutorials created. The PayPal donation button can be found at the bottom of the menu bars.

Streaming videos will still be free! However with the subscription to the site you will be able to watch the videos in fullscreen and at a much higher resolution!

omegalith
06-10-2009, 02:32 PM
I've checked out a few of your tutorials, have been helpful, thanks a lot. I would suggest you use a better flash player, like one that allows you to enlarge the video larger. Also if you did bullet points about technical information that is presented in the videos to make taking notes easier. For example, grid sizes and naming conventions are better conveyed through text.

thanks! and good job

Sorry I did not read your latest post when I wrote this

rickeybojey
06-15-2009, 11:04 AM
I think it is a good idea doing this. Not only is accessible to all but it also provides the right amount of tutoring to help beginners really understand the whole concept of the game.

apophis3d
06-16-2009, 01:36 AM
I think it is a good idea doing this. Not only is accessible to all but it also provides the right amount of tutoring to help beginners really understand the whole concept of the game.

Awesome good to know its helping out. Been a little slow getting new ones up lately. Hopefully ill have some new ones here before to long.

m3fs
06-17-2009, 02:10 PM
hey dude, can you post some physics tutorials as well? Namely things like cloth, liquid, force effects, etc...

A tutorial on breaking walls and glass would be fantastic as well. Thanks heaps for taking the time to do this!

apophis3d
06-18-2009, 02:38 AM
I can look into it, not how the liquid works in UT3 but could be a fun learning project.

shuriken88
06-26-2009, 05:39 PM
Thanks, these tutorials are really useful, theres not too much proper material out there for learning the engine so finding a video collection (that isnt just rushed youtube stuff) is wicked. How come you sound so bored on the terrain one lol? is it: "ive done this a hundred times"?

Thanks especially for the kismet stuff, ive been trying to tackle this over the past 2 days

Do you know how to add vehicles into a map? If so, can you please let me know when you get the chance.

Nice one mate :)

Atomicfire
07-23-2009, 01:00 PM
hope epic dosnt mind me adding their videos to my site from colloctors edition to share with every 1


http://micksworld.co.uk/plugins/tutorials/tutorials.php?cat.14


and Apophis3d nice vid tutorials m8 ketp them cumming

apophis3d
07-25-2009, 08:55 PM
Ok been doing some looking into on the dynamic fluid. It looks like UT3 can support it but as far as doing it, its very resource heavy. I bet we will see more of this in Unreal Engine 4 though.

apophis3d
07-25-2009, 08:57 PM
hope epic dosnt mind me adding their videos to my site from colloctors edition to share with every 1




and Apophis3d nice vid tutorials m8 ketp them cumming



I would be wary of posting them. I am pretty sure they do have copyrights to them.

Atomicfire
07-26-2009, 01:39 PM
ya i know, my site is an non profitable webstie but who can i ask to see if its fine ?

apophis3d
07-26-2009, 02:13 PM
3DBuzz.com they are the ones that made them

Odedge
07-26-2009, 09:23 PM
3DBuzz.com they are the ones that made them

I already emailed 3DBuzz.com and got a respond from "the man" himself. He said, while they made, them Epic owns the copyrights.

I asked Epic through the forums, but never received a response. Going on the side of respect, I never uploaded them.

apophis3d
07-26-2009, 09:27 PM
I already emailed 3DBuzz.com and got a respond from "the man" himself. He said, while they made, them Epic owns the copyrights.

I asked Epic through the forums, but never received a response. Going on the side of respect, I never uploaded them.

I agree I would error on the side of caution.

Atomicfire
07-27-2009, 06:06 PM
well ill leave them up untill some 1 has a correct asnwer because ive found 2 our sites with them on allready which are unreal tournament fan sites \ clans,
so shall i email 3dbuzz and epic myself to see if i can get an aswner ?

Odedge
07-27-2009, 09:53 PM
...and epic myself to see if i can get an aswner ?

Try Epic as they own the copyrights. Like I said, I already got a response from 3DBuzz, who told me to contact Epic.

slyser
09-27-2009, 12:17 PM
Great vids, thanks for the post...Helped me out!

Atomicfire
09-27-2009, 04:34 PM
Try Epic as they own the copyrights. Like I said, I already got a response from 3DBuzz, who told me to contact Epic.

ok m8 let me know if u hear any thing and ill email epic whne i get some free time

apophis3d
05-25-2010, 03:47 PM
Apophis3d.net is undergoing a massive redesign, I do not have an exact ETA on when it will be back up for business. However I can assure you it will and it will be awesome!

apophis3d
06-08-2010, 07:53 PM
Apophis3d.net is back online after a massive redesign!!!!! If you run into any bugs please let us know, I am sure some exist :D

Future things to make note of.


Blog System Coming
Revamp of all tutorials, video & pdf versions of each
Level Upload & Download area

stevelois
06-09-2010, 06:59 PM
The new design is great, clean & stylish :D

Great work :)

The tuts are there but where are the custom materials package located ??? The package of detailed shaders for UT3 that include tiles, wood & such ?

Ho and your links in your sign don't work anymore :p

apophis3d
06-10-2010, 01:27 AM
hmmm ill have to look though my ftp and find that download it should still be there.

Ok they are updated you're referring to this tutorial I hope... http://www.apophis3d.net/index.php?option=com_zoo&task=item&item_id=23

stevelois
06-10-2010, 06:51 PM
Good thing you update your links :)

But no, I'm talking about the custom package you made, not the tutorials.

Odedge
06-10-2010, 10:34 PM
The new design is great, clean & stylish :D

Great work :)

Agreed. Now it's time to update the links on my site. ;)

Odedge
06-18-2010, 04:10 AM
Agreed. Now it's time to update the links on my site. ;)

Done.

I believe you are in the process of updating your site? I have some minor suggestions if you want to hear them. Let me know and I will PM you. ;)

stevelois
07-22-2010, 07:40 PM
Good thing you update your links :)

But no, I'm talking about the custom package you made, not the tutorials.

I never got any answer from my post... :(

Can you please upload your awesome pack on your site.

THX :)

apophis3d
08-03-2010, 10:31 PM
I never got any answer from my post... :(

Can you please upload your awesome pack on your site.

THX :)

Which one is it exactly? for what tutorial?

stevelois
08-04-2010, 02:18 AM
It as nothing to do with the tutorials :confused:

You have made only I pack AFAIK. It's the one with the great wood material, floor tiles & such :)

apophis3d
08-04-2010, 03:42 PM
It as nothing to do with the tutorials :confused:

You have made only I pack AFAIK. It's the one with the great wood material, floor tiles & such :)

Oh that! Let me look through my archives when I get off work.

stevelois
08-04-2010, 04:18 PM
Great, Stevie's waiting for further news :D

stevelois
08-05-2010, 08:59 PM
I finally had the time to check the packages on your site & the one I was refering to was "A3D_OldTown.upk". I had forgot about the A3D_AsylumDeco.upk package which I dwn.

THX a lot for those assets. BTW, I use your wood texture in Aly & they are part of the credits ;)

THX again dude :)

apophis3d
08-06-2010, 01:20 PM
I finally had the time to check the packages on your site & the one I was refering to was "A3D_OldTown.upk". I had forgot about the A3D_AsylumDeco.upk package which I dwn.

THX a lot for those assets. BTW, I use your wood texture in Aly & they are part of the credits ;)

THX again dude :)

Oh awesome going to have to check that out

Adversary
10-19-2010, 02:38 PM
404 - Article #87 not found

=/

Odedge
10-19-2010, 10:46 PM
404 - Article #87 not found

=/

Try this (http://www.apophis3d.net/index.php?option=com_zoo&view=frontpage&Itemid=151)?

10 chars