View Full Version : There is a way to make a Multi-Gamemode Map?
HardPCM
03-03-2009, 11:45 AM
Hello,
I want to know if there is a way to make a Multi-GameMode Map?
:cool:
musilowski
03-03-2009, 12:19 PM
So you mean you would create a level which allows both (Team) Deathmatch and Capture The Flag for instance?
Superking17
03-03-2009, 03:47 PM
I think you would still have to make separate maps with the appropriate objectives (warfare nodes, flag bases, etc)
apophis3d
03-03-2009, 04:49 PM
Yeah I think you need to make separate map files for each mode. Unless you wanted to do some crazy kismet scripting i am sure it could be done though that with hidding actors and such but thats way to much work. Plus the game mode depends on the prefix DM, CTF, VCTF, etc... So it might not even be possible.
DazJW
03-03-2009, 04:53 PM
UT2D maps work for DM and CTF games, the flag base shows in DM but the flag itself doesn't so it's not too distracting.
I don't know if UT2D was specifically coded that way or if you can get any map to perform that way by adding the game mode to list in the editor.
HardPCM
03-03-2009, 05:47 PM
So you mean you would create a level which allows both (Team) Deathmatch and Capture The Flag for instance?
This is exactly what I want.
I tryed to add many gamemode to the GameMode List into UnrealEd but IT don"T seem to work.
Archasis
03-03-2009, 05:51 PM
So you want a map/gametype where teams gain points for killing enemies and capturing flags?
musilowski
03-03-2009, 06:58 PM
I meant seeing the level in the main menu, under both DM and CTF, but Archasis' question is valid too. :)
Archasis
03-03-2009, 08:58 PM
Oh, lol... guess I misunderstood what you were asking, was thinking this was the scripting forum :rolleyes:.
HideInLight
03-03-2009, 09:27 PM
If I renember correctly you can do this to play a deathmatch game on a CTF level like face. You can also play mods like slaughterhouse on the dm-LEGO level by just removing the prefix from the gametype. If you do this it'll then show under all gametypes in the main menu.
UTGame.ini
[UTCTFGame_Content UTUIDataProvider_GameModeInfo]
GameMode=UTGameContent.UTCTFGame_Content
GameSettingsClass=UTGameSettingsCTF
GameSearchClass=UTGameSearchCTF
PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTypes.CaptureTheFlag>
DefaultMap=CTF-Strident
;Prefixes=CTF
OptionSet=CTF
IconImage=UI_HUD.HUD.UI_HUD_BaseD
IconU=230
IconV=76
IconUL=104
IconVL=113
Malachor
03-04-2009, 03:35 AM
But would you be able to play ctf on a dm map that way?
Staward
03-04-2009, 12:34 PM
But would you be able to play ctf on a dm map that way?
The map needs to have flag bases. So a CTF map could be played as a DM map, but a DM map couldn't be played as a CTF map, unless you add flag bases in them...
You could make a mutator that replaces the keg with the Red flag and the UDamage with the Blue flag. It'd work on most DM maps, but it wouldn't be ideal.
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