PDA

View Full Version : When standing on a blocking volume, can't hoverboard jump



TheVoid34
03-02-2009, 03:06 AM
The title basically says it all. I have one area where you're standing on top of a blocking volume instead of a mesh's collision or whatever.

So I've found that you basically have all freedom of movement except, if you get on your hoverboard, you can't jump. Weird. Help?

Godsbane
03-02-2009, 04:52 AM
Perhaps use a BSP block there with just a 100% transparent texture? Would that work?

TheVoid34
03-02-2009, 12:58 PM
That worked. Weird glitch. Thanks!

bclagge
03-02-2009, 01:14 PM
I know what Void is using it for, so I know it won't matter in this situation, but it's important to note that BSP always has shadows. So, you can't use BSP for anything that is transparent. If you need to, you can convert the BSP into a static mesh and then turn off shadows if you ever need to.

bclagge
03-02-2009, 01:56 PM
I think I figured it out. Open Blocking Volume Properties--->Collision--->CollisionComponent--->PhysMaterialOverride

Set it to the appropriate Physical Material, found in the package with the same name. This should allow the hoverboard to jump, and also assigns the right physics and sounds to the blocking volume.