View Full Version : AI and Pathnode question
FortyTo
03-01-2009, 04:40 PM
New to UT3 Editor, and have been working on a level and I was just wondering if there was away to make my spawned enemies walk through the pathnodes and shoot at me if they see me.
bclagge
03-01-2009, 05:03 PM
Can you be more descriptive with what your asking? It sound like you're asking if bots will use the pathnodes and shoot you, which of course they will. As you probably know, which is why I suspect you're trying to ask something else.
FortyTo
03-01-2009, 05:06 PM
So from what I gathered, I am not using Bots. I am using an Actor Factory to spawn an Actor...in this case I am spawning Scouts. I am able to shoot them and when they take enough damage, they die and it shows me "Killing Spree" and what not. I am using Kismet to spawn the Scout and attempted to use See Enemy/Start Firing At/Stop Firing At, it seems logical, but I guess it is not the correct way of doing it.
It is a single player map if that helps.
musilowski
03-01-2009, 05:15 PM
Make sure you tick "DeathmatchAI" or something similar in the Actor Factory node. Otherwise they can't seem to understand your orders...
FortyTo
03-01-2009, 05:19 PM
Make sure you tick "DeathmatchAI" or something similar in the Actor Factory node. Otherwise they can't seem to understand your orders...
If you are talking about pressing the little blue arrow next to "Factory" then I already have that set to "ActorFactoryAI." Incorrect?
musilowski
03-01-2009, 05:49 PM
I checked and it is 'bForceDeathmatchAI'. This is found under 'UTActorFactoryAI', when you press the blue arrow. :)
FortyTo
03-01-2009, 07:17 PM
I checked and it is 'bForceDeathmatchAI'. This is found under 'UTActorFactoryAI', when you press the blue arrow. :)
Wow, huge help.
Now, is there anyway to put all enemies on the same team so they do not shoot each other, only me?
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