Shivan Hunter
03-01-2009, 04:03 PM
Title says it all. How do I change the material on a static mesh?
The mesh in question is the fluorescent light in LT_Light (the short one), and I want to change the material from the default to a custom one saved in my map (called BrokenLight).
[EDIT]Alternatively, I could have two instances of the mesh, and have one disappear and the other appear; but I don't see an Action for that either, and it seems more complex.
The mesh in question is the fluorescent light in LT_Light (the short one), and I want to change the material from the default to a custom one saved in my map (called BrokenLight).
[EDIT]Alternatively, I could have two instances of the mesh, and have one disappear and the other appear; but I don't see an Action for that either, and it seems more complex.