View Full Version : how to save a package?
Sunshine1709Str
02-27-2009, 12:17 PM
hello to all
i want to save my package from my previous map by that i dont have to import all the textures again and creating the materials again. in generic browser "save" is unuseable. need help or another way .
thx
jayoplus
02-27-2009, 12:43 PM
If you've already cooked the map, you may not be able to save from it.
You may need to use the unpublished map file.
DazJW
02-27-2009, 01:03 PM
Duplicate everything.
Cr4zy
02-27-2009, 01:10 PM
If it's cooked - http://utforums.epicgames.com/showthread.php?t=645290
That should still apply.
Odedge
02-27-2009, 10:08 PM
If it's cooked - http://utforums.epicgames.com/showthread.php?t=645290
That should still apply.
This works well for static meshes, but not textures. You may have to reimport the textures into yoru new package (or map file), then open up each of your exisiting materials in the material editor, copy and paste the nodes, create a new material, paste the nodes back in, connect them to the main preview node, then reassociate what textures they are using (to the new package/map file).
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