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View Full Version : Editor Problem- Can't move objects, lights, static meshes, triggers etc.



threewayswitch
02-27-2009, 10:58 AM
Hi guys!

I think i'm going mad- been googling like a nutter for the cause of this problem and i can't for the life of me work out what's going on!

Whenever i place a light or static mesh (basically, anything which isn't a BSP brush) in the scene, i then can't move it from its place.

The widget moves, but the object doesn't. I thought that this might be something to do with perhaps editing the pivot of a given object, but i made sure that all the various bits and bobs were checked. If i do "right-click-> Pivott-> Move Here", the widget moves but the object remains where it is.

The bsp brushes move around when i'm in geometry mode, so they're kind of behaving normally!

Anyone else seen this problem? Apologies if there's another thread related to this one i tried a search but to no avail.

I had a look at the logs, and i have found the following:

Warning: Unknown hit proxy type 'HWidgetAxis' in FEditorLevelViewportClient::ProcessClick(

Around the time of trying to mve the object.

PS: This is a new purchase through Steam.

jayoplus
02-27-2009, 11:37 AM
Look here (http://utforums.epicgames.com/showthread.php?t=588984&highlight=widget+locked)

It's the little mouse pointer Icon on the tool bar. Deselect it.

threewayswitch
02-27-2009, 11:44 AM
My goodness. You are SUCH A HERO!!!! Thank you so much :]. I can't believe i missed that. Seems a tad counter-intuitive to have the button selected whan you *don't* want to manipulate stuff, but never mind.

Cheers, dude!!!