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SuicideBadger
02-24-2009, 05:40 AM
Hi all,

I'm working on a Mod and want a custom splash screen to load from my mod directory, so it can be distributed and not mess with people's UT folders.

Was wondering if someone can tell me whether this feature is supported in the current Unreal 3 patch or if we'll have to wait til the next update.

If so, how do I go about it?

Cheers,
SB.

Taxi
02-24-2009, 07:55 AM
From what I've seen you will be able to create a custom Splash.bmp file to use in your TC mod directory when the 2.0 patch is released (2.0 comes out on the 5th of March).

zipstick
05-28-2009, 12:57 PM
..but alas we cannot find out how..even with the newest patches..
Have searched through HauntedGame structure, yet nothing is gold..

Anybody got a solve for this??

Angel_Mapper
05-28-2009, 01:27 PM
Just throw a bmp called Splash.bmp somewhere in the mod's directory.

zipstick
06-05-2009, 11:32 AM
..Nope tried it..doesn't work..

Angel_Mapper
06-05-2009, 02:39 PM
You're doing something wrong then. I have a 24 bit 700x500 bmp called Splash.bmp in my mod's root directory, and it loads fine.

geodav
06-05-2009, 04:37 PM
you need a folder setup like this
C:\Users\geodav\Documents\My Games\Unreal Tournament 3\UT40k\Splash\Splash.bmp

Angel_Mapper
06-05-2009, 05:04 PM
You don't need the splash folder. If you look at Prometheus, it's just Unreal Tournament 3\Prometheus\Splash.bmp, which works fine.

DeapaWaspo
06-10-2009, 02:03 PM
I will confirm that as well. I have my splash files in my mod's root. Not in a splash folder.

geodav
06-10-2009, 02:05 PM
i don't want to tread on any toe's with this but my way is what was given by Epic, so i'll stick with that, plus it works for me

marilol
06-10-2009, 04:57 PM
you need a folder setup like this
C:\Users\geodav\Documents\My Games\Unreal Tournament 3\UT40k\Splash\Splash.bmp
Same format I have, the Haunted has and tiki wiki has, works perfectly.

Angel_Mapper
06-10-2009, 09:14 PM
i don't want to tread on any toe's with this but my way is what was given by Epic, so i'll stick with that, plus it works for meIt doesn't really matter though. They have the code look in the mod directory, so you can organize it how you want.