View Full Version : Matrydom problem
Back Again
02-01-2009, 09:48 PM
Why does it take soo long for the grenade to go off when you're DBNO? Theres too long of pause after you pull 'RT', and the enemy player gets to wack you with the shotgun and get the kill... It should just blow up as soon as you pull the trigger.
hQweedeater
02-01-2009, 09:51 PM
it takes as long as it does when you throw it. I always thought it should go off as fast as a nade you plant
It's not a problem.
You want it to be as fast as wall tags? That's why people hate wall tags to much.
prayingmonkey
02-01-2009, 10:17 PM
I always thought it would have been cooler if you could switch to a nade (if you had them) when you got downed instead of having to have them equipped.......But as a counter if you saw a DBNO switching to a nade you could shoot it & blow them up.
It seems perfectly fine to me.
Ozmosis8
02-01-2009, 10:25 PM
I agree 100%.
EX0T1C
02-01-2009, 10:27 PM
It could be a tad little bit faster but not too much or else more complaints would arise
KanGaHru
02-01-2009, 10:37 PM
Why does it take soo long for the grenade to go off when you're DBNO? Theres too long of pause after you pull 'RT', and the enemy player gets to wack you with the shotgun and get the kill... It should just blow up as soon as you pull the trigger.
you sir are dumb
INDRANEEL
02-01-2009, 10:41 PM
its so its not easy as RT and you killed oyur oppenet they put it so you acuttaly need some skill to do it. wall tags are fast probably because of some motion sensor on the grenade. youd have to plant it on the ground then move over it to blow it up which take time too.
tearjack
02-01-2009, 10:50 PM
he drops the grenade, it takes as long when you throw it.
if it goes of when you trigger it, it would be too easy..
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