MrCookie
01-26-2009, 01:42 AM
Yo!
rememer DM-Gateway? - Well in that level there is a section of nature - really cool looking scenery with cliffs and trees and stuff
Anyways Epic used some big big cliff-walkways meshes for this section
Now - these cliffswalkways are "NO COLLISION MODEL" - I know how Epic made it walkable though...They used blocking volumes.
But something thats been driving me bazoo and patzo is that when i look through Epics maps then i can see about 1000000000 blocking volumes.
What really dosent make sence is the fact that these blocking volumes block perfectly. - Im thinking that Epic must have like done this:
Take a mesh.
Then make a blocking volume.
And then used some kinda property for the volume so that it "fits" to the mesh...
So if anybody knows just how to do this then please let me know.
Thanks in advance.
MrCookie - I like cookies ^^
rememer DM-Gateway? - Well in that level there is a section of nature - really cool looking scenery with cliffs and trees and stuff
Anyways Epic used some big big cliff-walkways meshes for this section
Now - these cliffswalkways are "NO COLLISION MODEL" - I know how Epic made it walkable though...They used blocking volumes.
But something thats been driving me bazoo and patzo is that when i look through Epics maps then i can see about 1000000000 blocking volumes.
What really dosent make sence is the fact that these blocking volumes block perfectly. - Im thinking that Epic must have like done this:
Take a mesh.
Then make a blocking volume.
And then used some kinda property for the volume so that it "fits" to the mesh...
So if anybody knows just how to do this then please let me know.
Thanks in advance.
MrCookie - I like cookies ^^