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View Full Version : Matinee Timing Issues...



Z3n
01-15-2009, 09:49 AM
I hope this hasn't been posted before, I have tried searching.. everywhere, with no such luck (But have read oh so many tutorials on matinee anyway)... Hoping someone who's played with machinima or matinee in general can help me... Anyway, here goes...

I'm creating a short fly-through matinee sequence of my level, which is timed to music, which is playing through a sound cue set up in the matinee director, starting at a specific point.

In the editor, watching the scene through the viewport, everything is timed perfectly, running second for second from the matinee time bar.. Camera transitions occur on time (which works with the music) etc.

However, whenever playing in game (or even play-from-editor) the timing is always off... The sound cue begins at the right point, but the camera cuts are off.. The sequence is only about 55 seconds long (in matinee's time bar, and when running in the editor), but when playing ingame, it runs for about 45 seconds.. about 10 seconds off. I've tried running at a reduced resolution just to double check that it's not frame rate affected.. it's not.. fraps tells me that the editor viewport is running at around 150-300 fps, and in game at a lower res than my usual, I run around that rate too..

I was planning on using fraps to capture it, but at this stage, even without recording going on, the timing is off.

Here's hoping someone can help me figure out why the timing is off in game, but not in editor viewport! Have I simply missed a "sync in-game" check box or something?

Any help would be appreciated at all. Thanks in advance,

Zen

jayoplus
01-15-2009, 11:09 AM
How is the fly through set up to start...

Console command, or level start up?

Z3n
01-15-2009, 07:56 PM
At the moment I just have a usable trigger, which in kismet just toggles cinematic mode on the player, plays the matinee scene, and then toggles out when it's done.. Should I be doing it differently?

Z3n
01-15-2009, 09:16 PM
I ended up just setting the playback rate in the matinee properties in kismet to 0.9, which seemed to re-align the timing... No idea why it was either playing too fast in game or playing too slow in editor.. But anyway! At 0.9 the playback time was the same as the total time on the matinee time bar.. Go figure! Anyway, changed to solved.

Bi()ha2arD
01-16-2009, 06:44 AM
you could fire off the flythrough with a console event named flyby or something.

then you would start the sequence by typing "causeevent flyby" (without "") in the console. that's how they did it in the stock maps.