Z3n
01-15-2009, 09:49 AM
I hope this hasn't been posted before, I have tried searching.. everywhere, with no such luck (But have read oh so many tutorials on matinee anyway)... Hoping someone who's played with machinima or matinee in general can help me... Anyway, here goes...
I'm creating a short fly-through matinee sequence of my level, which is timed to music, which is playing through a sound cue set up in the matinee director, starting at a specific point.
In the editor, watching the scene through the viewport, everything is timed perfectly, running second for second from the matinee time bar.. Camera transitions occur on time (which works with the music) etc.
However, whenever playing in game (or even play-from-editor) the timing is always off... The sound cue begins at the right point, but the camera cuts are off.. The sequence is only about 55 seconds long (in matinee's time bar, and when running in the editor), but when playing ingame, it runs for about 45 seconds.. about 10 seconds off. I've tried running at a reduced resolution just to double check that it's not frame rate affected.. it's not.. fraps tells me that the editor viewport is running at around 150-300 fps, and in game at a lower res than my usual, I run around that rate too..
I was planning on using fraps to capture it, but at this stage, even without recording going on, the timing is off.
Here's hoping someone can help me figure out why the timing is off in game, but not in editor viewport! Have I simply missed a "sync in-game" check box or something?
Any help would be appreciated at all. Thanks in advance,
Zen
I'm creating a short fly-through matinee sequence of my level, which is timed to music, which is playing through a sound cue set up in the matinee director, starting at a specific point.
In the editor, watching the scene through the viewport, everything is timed perfectly, running second for second from the matinee time bar.. Camera transitions occur on time (which works with the music) etc.
However, whenever playing in game (or even play-from-editor) the timing is always off... The sound cue begins at the right point, but the camera cuts are off.. The sequence is only about 55 seconds long (in matinee's time bar, and when running in the editor), but when playing ingame, it runs for about 45 seconds.. about 10 seconds off. I've tried running at a reduced resolution just to double check that it's not frame rate affected.. it's not.. fraps tells me that the editor viewport is running at around 150-300 fps, and in game at a lower res than my usual, I run around that rate too..
I was planning on using fraps to capture it, but at this stage, even without recording going on, the timing is off.
Here's hoping someone can help me figure out why the timing is off in game, but not in editor viewport! Have I simply missed a "sync in-game" check box or something?
Any help would be appreciated at all. Thanks in advance,
Zen