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View Full Version : What's your favorite stock VCTF map?



TheVoid34
01-13-2009, 11:17 PM
Artsy fartsy discussion begins below.

My vote is for Necropolis, hands down.

bclagge
01-13-2009, 11:43 PM
The selection's not very good if you ask me.

Sandstorm - Was fun until it became the shining example of how the Nemesis is over powered. This map is base rape to an extent never seen before.

Suspense - vCTF = Vehicle Camp The Flag fest. Fun map, but often a horrible stale mate with each team hiding in their base.

Necropolis - Gets my vote. It's the best stock vCTF map.

Corruption - Let's make a long narrow map with a big open space where hitscan can dominate. Now let's place a rock so the Nemesis can avoid AVRIL lock but still hit the entire center of the map. Now let's see how long of a stalemate is actually possible!

Containment - Not a bad map, somewhat underplayed compared to the others.

Kargo - Yuck.

TheVoid34
01-13-2009, 11:48 PM
Yeah, I always tell people, Kargo is a prime example of "just because you CAN do something, doesn't mean you SHOULD."

I mean, its an awesome piece of kismet to have it bring out that tank and drop it off (although they maybe could have figured out a way to have it work if the tank is left empty and disappears...), but that tank just destroys the fun factor of that map. All of a sudden one team can't get out of the base for 5 minutes until someone sneaks in to destroy the tank. Then it respawns and the stupid starts all over again.

See TarydiumMiningCaveV3 for an example of how that same concept can be used to *enhance* a map, instead of destroying it.

Mighty Rabbit
01-14-2009, 04:22 AM
necropolis is my favourite map here..

the rest like SO's

HWS_BASIC
01-14-2009, 05:19 AM
Necropolis is clearly the best map of the lot: speedy, balanced and both fun in vehicle, on foot and even snipers can get their kicks. Unfortunately on the public servers most people seem to agree on Suspense. I am waiting for the first vCTF server without Suspense because every time it's voted for my mood drops a few degrees.

Tailsnake
01-14-2009, 08:47 AM
In pubs it's Necropolis (Just a nice overall balance, it's better on consoles sans Nemesis too)

For clan matches I prefer Kargo and Containment (Both maps encourage teamwork and communication quite a bit)

Why exactly do people hate Kargo so much, is it soley because some people camp the tank in pubs and without communication or good teammates that can really mess the other team up?

UpGrad3_
01-14-2009, 09:03 AM
containment, besides the fact i like the music

phalanx
01-14-2009, 09:23 AM
necro, followed by suspence (always good when its even). corrution is just imbalanced by the fact necris vehicles can jump or climb, and can shoot across the map as a result, makes it a camp fest and long pointless games.
containment is acctually a good map, but no one play it.
when i play on VCTF servers its always kargo and flaming corruption, with a bit of necro in between >.<
kargo is a pointless map, yea great a tank gets shiped in, thats cool, just because you can do it..doesnt mean you should, or at least use it a way its balanced.

Pop!
01-14-2009, 11:14 AM
Suspense is played to DEATH! Its actually a great map, but my god, im sick of the sight of it.
This really isn't helped by certain server admins that decided in their wisdom to make a bunch of yawn inspiring Suspense only servers. Zzzz

I voted Sandstorm for my favourite, but I like Necropolis a lot also. Kargo & Corruption are just awful. They look nice, but play terribly.

6 stock VCTF maps is pretty weak, isn't it? Particularly as only 3 of them are especially playable.

Pop!

phalanx
01-14-2009, 11:21 AM
2 of those VCTF suspence servers have necro... but no one plays those anymore

sand is barely playable, so many exploits on there, than and so people seem to see through the sand, and fury needs balancing

rek
01-14-2009, 11:26 AM
happily get's in necro sometimes, but is mostly playing customs.
vote=necro.

EDIT: i'm also trying to sneak into other gametypes and learn more, but i like vctf!

cdiddy
01-14-2009, 03:08 PM
definalty necro
my runners up are kargo and containment. kargo is really fun and i dont get y people hate it so much. its really not that hard to kill the tank.

containment is great but for some reason never gets played? maybe thats because people cant easily camp and there is no sniper on that map. i think it almost ties with necro

phalanx
01-14-2009, 04:03 PM
because it is hard to kill someone not noob in that tank,
there is no where really to snipe on containment, i like the fact the tank can't cripple the game on there but work well in some positions

SlipStreams_65
01-14-2009, 04:16 PM
Corruption can produce some very good games as long as people dont start camping with the walker and tank. As soon as that starts I tend to leave.

Necro is probably the best, very balanced and a decent selection of vehicles. Could do without the nightshade though (spidermines...).

Suspense is so horribly overplayed I actually have nightmares about it. Its funny, because it is actually a decent map.

Containment is a bit boring, too flat and linear for my liking, but it is quite enjoyable if you get a good match going on it.

Sandstorm is okay, but the gimmick (oh noes a sandstorm) stops being interesting and starts being hugely annoying after about 5 minutes. Its certainly the quickest to play if the teams are unbalanced - it only takes 1 person and the fury to do 3 caps in a row within minutes.

Kargo.....umm....:confused:

bclagge
01-14-2009, 04:23 PM
I think balance is the most important factor for a vCTF map. The sides don't switch between rounds. If you get the weaker side, you get the weaker side and that's that. That, I believe is what makes some vCTF maps terrible. Corruption for example. If you were to mirror the Necris side and give both sides Necris vehicles it would probably play pretty well. That is also where Kargo fails. True, the map is technically balanced, because both sides have an equal opporunity to get the tank. However, once one side gets the tank the gameplay becomes so imbalanced it seriously detracts from the fun. True, other maps also have up-for-grab vehicles. Those maps aren't quite so dominated by those vehicles though. Necro and Containment are good examples.

Tailsnake
01-14-2009, 04:31 PM
I think balance is the most important factor for a vCTF map. The sides don't switch between rounds. If you get the weaker side, you get the weaker side and that's that. That, I believe is what makes some vCTF maps terrible. Corruption for example. If you were to mirror the Necris side and give both sides Necris vehicles it would probably play pretty well. That is also where Kargo fails. True, the map is technically balanced, because both sides have an equal opporunity to get the tank. However, once one side gets the tank the gameplay becomes so imbalanced it seriously detracts from the fun. True, other maps also have up-for-grab vehicles. Those maps aren't quite so dominated by those vehicles though. Necro and Containment are good examples.

Which is why Kargo fails as a pub map and why it's so awesome as a clan match map, the map requires co-ordination to deal with the tank and co-ordination with team mates to keep the tank alive. In a random 26 player pub it falls apart, but then again the only vCTF map that I've found that still works really well in a full 26 player match (both stock and custom) is Anarchy Halls, and that's a map that I generally dislike with low player counts.

bclagge
01-14-2009, 04:46 PM
Sure, I like just about any map in competition. But when it comes to favorites, Kargo is just above Corruption for me, and that is to say lower than a snakes belly.

Tailsnake
01-14-2009, 04:48 PM
Sure, I like just about any map in competition. But when it comes to favorites, Kargo is just above Corruption for me, and that is to say lower than a snakes belly.

I guess I can live with that, I guess the lack of a good in-game voice chat on PC makes it even worse too.

PS
My belly isn't that low :p

phalanx
01-14-2009, 05:18 PM
the tank cant leave the base with the walker there, i have seen the walker fire right through the red sniper tunnel on corrution from the other side of the level which is a joke.

TheVoid34
01-14-2009, 05:24 PM
the only vCTF map that I've found that still works really well in a full 26 player match (both stock and custom) is Anarchy Halls, and that's a map that I generally dislike with low player counts.

Haha woo!

But that's weird. I actually find the opposite to be true. I have a lot more fun in Anarchy when its like 8v8 or less. :)

ZzyzX
01-14-2009, 06:09 PM
AnarchyHalls is a superb 3v3, because if you try to use spam weapons, you die.

I don't like any of the stock maps, but I voted Necropolis because everyone else voted for it... :)

P.S. Void is weird.

jiiihaad
01-15-2009, 06:44 AM
For some reason I played first year only vCTF and it was fun. Each map is best played with 18 people, 32 is way too much IMO. Sadly I havent found servers with good ping and custom maps.

I voted Necropolis. It's good action map and there isnt annoying camping places. Capturing the flag isnt too hard like Corruption and novice players may get the flag pretty easily.

Suspence is good, but getting flag out of base should have more routes.

Sandstorm is good when you know how to use jump boots.

I hate Kargo and I quit if its voted. With good team coordination it could be more entertaining, but now scorpion is useless and getting tank out is too hard. Kargo-CE is better where scorpion is replaced by viper.

Corruption and over time with score 0-0 is no rare. My own over time record is about 70 minutes.

grogovich
01-15-2009, 08:50 AM
Sandstorm is the best map for myself. It is pretty much a flag runners paradise. There are multiple routes, ranging in difficulty. Type of map where skill and knowledge pays off, instead of a few routes that are possible on other maps.

And also once the map is learnt, you find the vehicles no longer dominate the map. There are ways to counter the fury, learn them!

phalanx
01-15-2009, 10:05 AM
yea but sandstorm is dominated by other issues... mainly glitches and exploits, people sniping through sand? wtf is that?

Oldskool0482
01-15-2009, 10:19 AM
because it is hard to kill someone not noob in that tank,
there is no where really to snipe on containment, i like the fact the tank can't cripple the game on there but work well in some positions

Snipe with what on containment? there is no sniper rifle.

Suspense is the most balanced of all the maps, everyone just hates it because they have played it so much. A tank camping in Suspense is easy to take down, all you need is a manta or a rapotr voilla tank is down. Flag running is good as well on Suspense.

Necro - Gets my vote because its faster than Suspense is, its streamlined so caps are fast and furious and there is more choas going on.

Containment - is so easy to end up as a stalemate map, usually tank will sit ontop the flag, or in the middle where the opening is, so even if u get past it there and grab the flag, its either respawning or killing you coming back out.

Corruption - Do we all have 12 hours to play a match? Nuff Said.

Kargo - LOL i love how all these people are saying that this is a good Competition Map. Man you could not be more wrong than that. Now i know most will say OH but it takes teamwork to heal tank and keep it up. Yeah well remember if you don't have tank and they do, in a competition match they will always have someone there with the tank healing it. And since you can't get out of your base since the tank will kill you, no slow field which goes over the scorp alley, and they emp the other side, giving the tank an easy shot at someone coming through that way to emp the tank. Have you ever played against some of the best Kargo tankers with a good team around them competition wise? Its a horrible map. I like it in pubs because since there is no team work its easy to take the tank out on either side, unless there is someone in the tank thats on the list of players near impossible to get out of tank. But that list is very short maybe 5 people so its not all the time.

phalanx
01-15-2009, 10:22 AM
that was the point i was making, there is no where to snipe even if there was one

Oldskool0482
01-15-2009, 10:33 AM
that was the point i was making, there is no where to snipe even if there was one

Oh there are places, i so wish it had sniper rifles. You can snipe from where the raptor spawns, shield belt area (Even though its more vulnarable). On the Sides of that Hole that the raptor can fly through

coolcat22
01-15-2009, 11:32 AM
when i play kargo i ask in the begin no tank i got i work 2 times the match was great

Tailsnake
01-15-2009, 01:21 PM
Kargo - LOL i love how all these people are saying that this is a good Competition Map. Man you could not be more wrong than that. Now i know most will say OH but it takes teamwork to heal tank and keep it up. Yeah well remember if you don't have tank and they do, in a competition match they will always have someone there with the tank healing it. And since you can't get out of your base since the tank will kill you, no slow field which goes over the scorp alley, and they emp the other side, giving the tank an easy shot at someone coming through that way to emp the tank. Have you ever played against some of the best Kargo tankers with a good team around them competition wise? Its a horrible map. I like it in pubs because since there is no team work its easy to take the tank out on either side, unless there is someone in the tank thats on the list of players near impossible to get out of tank. But that list is very short maybe 5 people so its not all the time.

The slow field can be taken down by shooting repeatedly with hit scan weapons, if you guys take 2 scorpions 1 after the other it is exceedingly diffcult to take them both down, especially if you have the other players on the team come out the flak entrance at the same time (one of them holding a EMP). In that situation, the tank can't take everyone out, and the EMP carrier should have a defender with him.

Like I said earlier these strategies require communication, teamwork and strategy (on both sides) which is why I love the map, but the map does not work in pubs mainly because pubs tend to lack communication, teamwork and strategy. It's a good competitive map even with a good tank player because it really becomes about controlling and disabling that singular map piece.