cog
01-12-2009, 05:05 AM
Hi all...
Melee weapon always been a lil pain to implement....here'z first attempt to start a tutorial(this part just took an hour)...really appreciate if someone like to contribute on this...which will help all the community members....
I will like to share my hacks with you all...and some questions...for now I carefully replaced the my animations with ImpactHammer animation names....followed ImpactHammer naming convention...I got my weapon ingame working with damage..here's the code u can download...how i did this :-
http://www.megaupload.com/?d=TCA27LDC
http://img234.imageshack.us/img234/3180/meleeingame3gt9.jpg
http://img352.imageshack.us/img352/5332/meleeingame2fp3.jpg
UTWeap_Melee
UTAttachment_Sword
UTDmgType_SEMP
UTDmgType_Sword
herez da link for upk http://www.megaupload.com/?d=4JZNO4ZU
some questions if someone like to contribute on this
1. Fire and alt fire animations are looping... (i guess figured out the problem...i think its because of charge animations looping parameter set somewhere in code).
Cheers
cog
Melee weapon always been a lil pain to implement....here'z first attempt to start a tutorial(this part just took an hour)...really appreciate if someone like to contribute on this...which will help all the community members....
I will like to share my hacks with you all...and some questions...for now I carefully replaced the my animations with ImpactHammer animation names....followed ImpactHammer naming convention...I got my weapon ingame working with damage..here's the code u can download...how i did this :-
http://www.megaupload.com/?d=TCA27LDC
http://img234.imageshack.us/img234/3180/meleeingame3gt9.jpg
http://img352.imageshack.us/img352/5332/meleeingame2fp3.jpg
UTWeap_Melee
UTAttachment_Sword
UTDmgType_SEMP
UTDmgType_Sword
herez da link for upk http://www.megaupload.com/?d=4JZNO4ZU
some questions if someone like to contribute on this
1. Fire and alt fire animations are looping... (i guess figured out the problem...i think its because of charge animations looping parameter set somewhere in code).
Cheers
cog