System_Crush
01-07-2009, 06:33 AM
So I have this trap scripted and which correctly xPawn(Other).Died(None, None, Other.Location)'s the player.
Then the trap resets(takes 10 seconds), however if the player still hadn't respawned by then the rag doll counts as a pawn and sets off the trap.
I figured that; instead of making it ignore dead things, it would be better to just set my custom gametype to ForceRespawn.
Problem:
It's a little check box in the create game screen, I thought it would be a variable somewhere.
I've looked through GameInfo, DeathMatch and GameRules, none of them seem to have it as a property.
Is there even a boolean for it, or is it handled some other way?
If so what is the easiest way to activate it with a script.
Thank you in advance
System_Crush
Then the trap resets(takes 10 seconds), however if the player still hadn't respawned by then the rag doll counts as a pawn and sets off the trap.
I figured that; instead of making it ignore dead things, it would be better to just set my custom gametype to ForceRespawn.
Problem:
It's a little check box in the create game screen, I thought it would be a variable somewhere.
I've looked through GameInfo, DeathMatch and GameRules, none of them seem to have it as a property.
Is there even a boolean for it, or is it handled some other way?
If so what is the easiest way to activate it with a script.
Thank you in advance
System_Crush