View Full Version : Moveble objects?
DannyWinter
12-21-2008, 04:03 PM
ghhhhhhhhggggggggg
ambershee
12-21-2008, 05:24 PM
Convert a static mesh into a kActor.
Odedge
12-22-2008, 04:09 AM
Nevermind, the tutorial I had a link to is gone.
DannyWinter
12-22-2008, 07:17 AM
Nevermind, the tutorial I had a link to is gone.
ok well i would like to see a tutorial and if you can still fine it than that would be great :) if some one else can help me whit this i would be happy aswell aslong as i can make them;)
Edit:and ow yeah if i make like a crate whit a brush can you make that brush able to move like that...?
ambershee
12-22-2008, 09:54 AM
No - you must use a static mesh. Brushes can't be given physics properties.
DannyWinter
12-22-2008, 11:46 AM
No - you must use a static mesh. Brushes can't be given physics properties.
so can you help me a little bit whit it or do you know a tutorial somewhere?:confused:
DazJW
12-22-2008, 12:50 PM
Put a static mesh in your map, select it, right click on it, go to "Convert" and then select the kActor option.
Run your map and shoot the object.
DannyWinter
12-22-2008, 01:04 PM
Put a static mesh in your map, select it, right click on it, go to "Convert" and then select the kActor option.
Run your map and shoot the object.
testing now!!
Edit: Thanks it worked now i go and find the part where you can put light on the Kactors!
Superking17
12-22-2008, 01:07 PM
Also, if you want it to move around immediately, open the kActor's properties and click bWakeonlevelstart or something like that. You can do the same thing with skeletal meshes by finding their corresponding physical material and adding that to the level.
Odedge
12-28-2008, 03:36 AM
so can you help me a little bit whit it or do you know a tutorial somewhere?:confused:
I know you got it working, but check out Hourences tutorial (http://book.hourences.com/tutorialsue3phys.htm) to see if there is something there that can help you out.
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