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Steve Polge
12-17-2008, 12:54 PM
Epic Announces Finalists for the ‘Best VCTF Level’ Category of Phase 2 in the $1 Million Intel Make Something Unreal Contest
CARY, N.C. – December 17, 2008 – Epic Games, Inc. today announced Phase 2 finalists for the “Best VCTF Level” category in its $1 Million Intel Make Something Unreal Contest. The competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final.

Best VCTF Level Phase 2 Finalists:
VCTF-Apex
http://www.fileplanet.com/193132/190000/fileinfo/Unreal-Tournament-3---VCTF-Apex
VCTF-BadVibrations
http://www.fileplanet.com/193031/190000/fileinfo/Unreal-Tournament-3---VCTF-BadVibrations
VCTF-BoilerPlate
http://www.fileplanet.com/193047/190000/fileinfo/Unreal-Tournament-3---VCTF-Boilerplate-Team-Art-Mod-
VCTF-Defection_SE
http://www.fileplanet.com/192633/190000/fileinfo/Unreal-Tournament-3---VCTF-Defection_SE
VCTF-FrozenTomb
http://www.fileplanet.com/193248/190000/fileinfo/Unreal-Tournament-3---VCTF-FrozenTomb
VCTF-Kehlaf
http://www.fileplanet.com/192792/190000/fileinfo/Unreal-Tournament-3---VCTF-Kelahf
VCTF-TheGreatWall
http://www.fileplanet.com/193218/190000/fileinfo/Unreal-Tournament-3---VCTF-The-Great-Wall
VCTF-TrainCrossing
http://www.fileplanet.com/193389/190000/fileinfo/Unreal-Tournament-3---VCTF-TrainCrossing
VCTF-Valhara
http://www.fileplanet.com/192318/190000/fileinfo/Unreal-Tournament-3----VCTF-Valhara
VCTF-Wastelands
http://www.fileplanet.com/193196/190000/fileinfo/Unreal-Tournment-3--vCTF-Wastelands

Best VCTF Level Phase 2 Honorable Mentions:
VCTF-Asunder
http://www.fileplanet.com/187687/180000/fileinfo/Unreal-Tournament-3---VCTF-Asunder
VCTF-Alexandria
http://www.fileplanet.com/193222/190000/fileinfo/Unreal-Tournament-3---VCTF-Alexandria
VCTF-Gar
http://www.fileplanet.com/193177/190000/fileinfo/Unreal-Tournament-3---vCTF-Gar
VCTF-Gasometer
http://www.fileplanet.com/193216/190000/fileinfo/Unreal-Tournament-3---VCTF-Gasometer
VCTF-Locks
http://www.fileplanet.com/193279/190000/fileinfo/Unreal-Tournament-3---VCTF-Locks
VCTF-MovingMaze
http://www.fileplanet.com/193169/190000/fileinfo/Unreal-Tournament-3---VCTF-Moving-Maze
VCTF-Skytown_SE
http://www.fileplanet.com/192998/190000/fileinfo/Unreal-Tournament-3---VCTF-SkytownSE
VCTF-TarydiumMiningCave
http://www.fileplanet.com/193359/190000/fileinfo/Unreal-Tournament-3---VCTF-TarydiumMiningCave
VCTF-TheConundrum
http://www.fileplanet.com/192643/190000/fileinfo/Unreal-Tournament-3---VCTF-TheConundrum
VCTF-UnrealPlayground
http://www.fileplanet.com/192908/190000/fileinfo/Unreal-Tournament-3---VCTF-Unreal-Playground

wael
12-17-2008, 02:42 PM
Booyah! Good luck to all the other finalists :D

[H3D]Pendragon
12-17-2008, 09:01 PM
Wow, I won't name any maps out of respect for hard work, but I would say half of those maps,....

Um Ok, well 1/4 of those maps we don't even run on our server because when we did, they'd crash the server. We run the #1 VCTF server in North America.

How did they chose these? Did they randomly pick names out of a hat, or did they actually look at these maps? I see two there that won't even open on a multi-player server.

P.S. 2 of those maps have HORRIBLE collision bugs.

wael
12-17-2008, 09:03 PM
Pendragon;25838974']Wow, I won't name any maps out of respect for hard work, but I would say half of those maps,....

Um Ok, well 1/4 of those maps we don't even run on our server because when we did, they'd crash the server. We run the #1 VCTF server in North America.

How did they chose these? Did they randomly pick names out of a hat, or did they actually look at these maps? I see to there that won't even open on a multi-player server.
Well any author, I'd assume, wants to know if something that serious is wrong with his/her map. So please do mention the maps that crash the maps.

UnrealGrrl
12-17-2008, 10:04 PM
congrats to all the finalists! i know ive played at least 1/2 the finalists online so maybe it was just a fluke? usually if i have a prob i try to contact the designer if i really want to use the map...

Bret Hart
12-19-2008, 01:17 AM
Woot mine made it :)

[H3D]Pendragon
12-19-2008, 02:26 PM
Well any author, I'd assume, wants to know if something that serious is wrong with his/her map. So please do mention the maps that crash the maps.

True but being as I entered into this contest myself, I can't very well say, "this map's gameplay sucks", and "that map has horrible collision blocking bugs;" as it would look like I am trying to hurt the competition to boost my chances.


However, in the spirit of good sportsmanship congratulation to those who made it.

Unfortunately judging by which maps made it though, epic is still full of a bunch of morons who don't test maps.

_N_
12-19-2008, 05:17 PM
The picks seem pretty logical to me :). I am a bit surprised that Skytown didn't make it at a finalist, but perhaps that's because they felt it was more of a CTF map that was re-purposed as a VCTF map (I know that's generally frowned upon).

I finally got VCTF-Boilerplate to run, but holy crap! It's like they didn't even pretend to care about performance O.o. While I get about 40-45 fps on average in maps like Suspense, I get an unplayable 4 to 5 fps on average in Boilerplate! It's such a shame because it looks like a pretty good design and the custom weapons and vehicles look awesome. ;)

Squiggles
12-19-2008, 05:25 PM
The picks seem pretty logical to me :). I am a bit surprised that Skytown didn't make it at a finalist, but perhaps that's because they felt it was more of a CTF map that was re-purposed as a VCTF map (I know that's generally frowned upon).

It really means a lot to me that you said that _N_, you brightened my day :')

Best of luck to you and the other finalists :D

TheVoid34
12-19-2008, 11:22 PM
There's a few really odd choices in the finalists list and a few in the Honorable Mentions list that should have made it. UnrealPlayground and TarydiumMiningCave leap to mind.

I'm not sure what criteria they were looking at, but I know Boilerplate drops my computer down to about 15-20fps (I get a good 50-60 on Suspense) and Wastelands drops it to like 6fps. Whatcha gonna do?

I'm honored to be in the honorable mentions though. At least one of my maps.

Here's my suggestion for picking these finalists in the future: Get enough panelists to fill up a 24-ish person server. Load up these maps. Play them for two months (about how long this process took to get to this point). At the end of that two months, look at the charts for the server and see what maps are most played. There ya go.

Bret Hart
12-19-2008, 11:33 PM
It is not about which ones are most played, everybody has their own personal taste when it comes to what maps they like to play. While one map may be OMFG to one person it may be "meh" to another. I myself was a judge for a small contest at devmods.com and I had to be fair and non-biased when judging, I looked at how well the map was put together, wether it used repetitive static meshes, boring theme, lighting usage, bot AI, how well the gameplay flowed, etc.

Bret Hart
12-19-2008, 11:35 PM
Pendragon;25846053']
Unfortunately judging by which maps made it though, epic is still full of a bunch of morons who don't test maps.


I suppose you'd like to be a judge and pick by "personal taste" then? :rolleyes:

TheVoid34
12-19-2008, 11:41 PM
Yeah, that's why you narrow it down to a top 20 by most enjoyable to the entire panel over the course of a month or two, so everyone has a chance to see what patterns emerge, what strategies, etc. See how the map grows, you know? Maps aren't about the first time you do a fly-through. Then you look at those maps and the most coherent well-designed well-thought-out ones win.

If a map is beautifully put together but boring to play, it is a bad map.
If a map is more on the ugly side, but is great fun, it is a good map.
The maps that can do both should win.

Bret Hart
12-19-2008, 11:56 PM
If a map is beautifully put together but boring to play, it is a bad map.
If a map is more on the ugly side, but is great fun, it is a good map.
The maps that can do both should win.

Well didn't the MSU site say "A map that combines great graphics, good gameplay and performance"? Therefore I really don't think I'd want to come back to a map that makes me go "bleh" when I look at it, no matter HOW good the gameplay is, if the author of the map did a poor job with the rest of it, then I will not want to play it again. The key is to follow epic's example and make a map that plays well AND looks good, that is truly a map that makes me want to come back to it. Sure I won't wanna come back to a map that looks good and plays horrible. A map must have a combination of both.

TheVoid34
12-20-2008, 12:00 AM
So we agree, except that I happen to be a fan of ugly maps. ;)

I feel that ugly maps can be the only expression of a person who may not have much in the way of artistic abilities, but has a long history with UT and knows what gameplay needs to be there.

Some of my favorite maps from UT99, UT2k4, and even UT3, have been ugly maps. :)

Bret Hart
12-20-2008, 12:24 AM
I get what you're sayin, everyone has their own taste. However as a professional level designer, I cannot stand for shortcuts in maps. A map must be well detailed, have realistic lighting, a believable environment that immerses you in it, and makes you feel you are actually in that environment when playing.

[H3D]Pendragon
12-20-2008, 02:53 AM
I suppose you'd like to be a judge and pick by "personal taste" then? :rolleyes:

Yes I would. I would judge the maps on these:

Gameplay: Is the VCTF map played with to much of a DM feel?
Collision: can I hide in a rock or wall with the flag because of foobar collision (cause you can on 2 of the maps that made it to the finalists).

FPS: Do they stay in the Green or drop to yellow, or how about the red like 3 of the finalists.

Beauty: How artistic is the map

Work: How much custom content did the user put into the map and how much of it was stock package stuff.

Playability: Some of the maps are just a spam fest, some are well rounded, put them on a server and let majority vote rule.

Buggery: Do they crash the server (2 of these maps crashed our server 1 our of every 4 times played).

evilmrfrank
12-20-2008, 03:36 AM
However as a professional level designer, I cannot stand for shortcuts in maps.

*Cough Cough*

Bret Hart
12-20-2008, 04:22 AM
Pendragon;25848391']Yes I would. I would judge the maps on these:

Gameplay: Is the VCTF map played with to much of a DM feel?
Collision: can I hide in a rock or wall with the flag because of foobar collision (cause you can on 2 of the maps that made it to the finalists).

FPS: Do they stay in the Green or drop to yellow, or how about the red like 3 of the finalists.

Beauty: How artistic is the map

Work: How much custom content did the user put into the map and how much of it was stock package stuff.

Playability: Some of the maps are just a spam fest, some are well rounded, put them on a server and let majority vote rule.

Buggery: Do they crash the server (2 of these maps crashed our server 1 our of every 4 times played).

That's not being biased though, that's being objective.

Bret Hart
12-20-2008, 04:23 AM
*Cough Cough*
Do you need a coughdrop or something? Seems like a bad cough.

SmokeRingHalo
12-20-2008, 08:43 PM
I'm not sure what criteria they were looking at, but I know Boilerplate drops my computer down to about 15-20fps (I get a good 50-60 on Suspense) and Wastelands drops it to like 6fps. Whatcha gonna do?


I wouldn't get GTAIV for PC then cause it runs far slower than either of those maps. I'm due for a processor upgrade myself as games like I just mentioned are starting to require dual cores now.
As for how they pick em in the MSUC, they surprise me each time. I thought my WAR version of Wastelands would make it over the vCTF version but it ended up being the opposite. Moltencore didn't even make Honorable mention for best graphics which everyone raved about being its overall best quality.
(shrug) - I'm just glad to be a part of the whole thing. Epic has proven time and again that they are the best at supporting the mapping & modding community. You don't see any other developers shelling out this kind of money on community contests.

[H3D]Pendragon
12-21-2008, 05:36 PM
I submitted 9 VCTF maps, my ugliest one, Kick in the Face (moving maze) made it to honorable mentions, but none of my better ones did...

Bret Hart
12-22-2008, 12:05 AM
Pendragon;25853009']I submitted 9 VCTF maps, my ugliest one, Kick in the Face (moving maze) made it to honorable mentions, but none of my better ones did...
Well you can always email them and ask them why none of them made it.

wael
12-22-2008, 05:02 AM
Well you can always email them and ask them why none of them made it.
Or instead of making 9 maps you can focus on one map and submit it.

Bret Hart
12-23-2008, 02:34 AM
Or instead of making 9 maps you can focus on one map and submit it.
True that, lol

Beastenator
12-23-2008, 09:07 AM
Most of the maps look nice, but gameplaywise they have a lot of bugs, like no avril and such. Or they are simply too big for vctf.
my personal favourite is Traincrossing, that one has a great gameplay but it's pretty bright. still, you get used to it after a few minutes.

Bret Hart
12-23-2008, 03:41 PM
Most of the maps look nice, but gameplaywise they have a lot of bugs, like no avril and such. Or they are simply too big for vctf.
my personal favourite is Traincrossing, that one has a great gameplay but it's pretty bright. still, you get used to it after a few minutes.
Hey now slow down a minute there, mine's got an avril :p

Beastenator
12-24-2008, 08:30 AM
Hey now slow down a minute there, mine's got an avril :p

Movingmazes? didn't play it, coulnd't find another download link than fileplanet.

Alexandria however, has no avril, which is horrible because the map is filled with mantas.
Badvibration, which was second, had a bad gameplay as well imo. no avril, and the hellbenders are far too deadly. even when playing against novice bots. (I usually play on masterfull)

Bret Hart
12-24-2008, 03:30 PM
No, mine is VCTF-Valhara which I consider to be well designed.

Pop!
12-26-2008, 10:46 AM
No, mine is VCTF-Valhara which I consider to be well designed.

haha, you would say that ;) Yet this is despite the fact a number of people made you aware of significant bugs and problems with the map.
Within 2 mins of first playing it, I found I could hide myself entirely inside a hill. Thats a pretty serious issue right there. But you chose to ignore it :confused: And thats just for starters..
Sorry, but that isn't my idea of "well designed" at all. Good luck none the less though..

Pop!

Bret Hart
12-26-2008, 11:35 PM
Well if the map still had major issues as you claim it to have, then why did my map score 70 or more to make the list? Is it because the judges didnt see the glitch, or they saw it and chose to ignore it, or did I actually fix it? I'll let you ponder on that one.

Oldskool0482
12-27-2008, 04:13 AM
Well if the map still had major issues as you claim it to have, then why did my map score 70 or more to make the list? Is it because the judges didnt see the glitch, or they saw it and chose to ignore it, or did I actually fix it? I'll let you ponder on that one.

Oldskool0482 Says:
lololololololololololol Reading everything you write down makes me laugh so much.

First off whether u got in to the top 10 don't mean you will win, second off, have you noticed that any of the 3 servers that actually get populated don't have your map on them??? Why do you say? Because your maps generally have bad game play. I broke Timberland within 2 minutes after I first got it, I broke Valharra within 2 minutes when I first got on it. You can make beautiful maps I'll give you that, but lets get any good vctf player and ask them about your map, we can judge off of them whether your maps are good or not. Regardless give me your fixed version i guarantee I'll break it. Stop acting like your crap don't stink cause it does, just like the rest of us.

http://utforums.epicgames.com/showthread.php?t=623211&page=4 if you want to read about the fixes you made.

Bret Hart
12-27-2008, 04:42 AM
Aaaaaand welcome to my ignore list.

Oldskool0482
12-27-2008, 05:29 AM
Aaaaaand welcome to my ignore list.

lol, u may think I'm just some troll, but I actually play this game alot and know good maps and bad ones when I see them.

plugh
12-27-2008, 06:24 AM
Aaaaaand welcome to my ignore list.

You should listen more to what people have to say instead of ignoring them Bret, generally people are trying to be positive and helpful, pretending the problems don't exist won't help you improve your work in any way. As a professional, you should know this.

I rarely pass criticism on maps in public in these forums, but I always try to be helpful if I see a map has had a lot of work put into it, and I can see obvious flaws. You once suggested that I should test your maps thoroughly before you release them, as I seemed to be able to find all the collision bugs that you miss... that's because I always check my maps thoroughly for collision issues before releasing them to the general public, including my betas. I do the same with any beta I download, good collisions in VCTF are ever so important, you simply can't have someone hiding inside a mesh with the flag, as this is classed as a game destroying bug in my book. How the judges of the MSUC perceive this is another matter, they probably have little or no experience of online VCTF anyway.

In the past, I have offered you the chance to play with us and beta test your maps with real people (bots really are useless for gameplay testing), I guess the offer still stands, although I am now a member of the Hedsteem VCTF community, they have a full-time VCTF testing server too. If you like, I can ask Wup to give you a Ventrilo account, assuming you have a mic.

I guess what I'm trying to say is this... be positive, be humble, respect and listen to what others have to say, more often than not their points are valid, even if you can find a good reason to disagree with them. We're all here to help each other improve our mapping skills, and by looking for flaws in ours and others work, we are constantly striving to understand what makes the perfect VCTF map. Ultimately we want real players to enjoy our maps and have fun, the MSUC is just the icing on the cake.

: )

Oldskool0482
12-27-2008, 07:19 AM
You should listen more to what people have to say instead of ignoring them Bret, generally people are trying to be positive and helpful, pretending the problems don't exist won't help you improve your work in any way. As a professional, you should know this.

I rarely pass criticism on maps in public in these forums, but I always try to be helpful if I see a map has had a lot of work put into it, and I can see obvious flaws. You once suggested that I should test your maps thoroughly before you release them, as I seemed to be able to find all the collision bugs that you miss... that's because I always check my maps thoroughly for collision issues before releasing them to the general public, including my betas. I do the same with any beta I download, good collisions in VCTF are ever so important, you simply can't have someone hiding inside a mesh with the flag, as this is classed as a game destroying bug in my book. How the judges of the MSUC perceive this is another matter, they probably have little or no experience of online VCTF anyway.

In the past, I have offered you the chance to play with us and beta test your maps with real people (bots really are useless for gameplay testing), I guess the offer still stands, although I am now a member of the Hedsteem VCTF community, they have a full-time VCTF testing server too. If you like, I can ask Wup to give you a Ventrilo account, assuming you have a mic.

I guess what I'm trying to say is this... be positive, be humble, respect and listen to what others have to say, more often than not their points are valid, even if you can find a good reason to disagree with them. We're all here to help each other improve our mapping skills, and by looking for flaws in ours and others work, we are constantly striving to understand what makes the perfect VCTF map. Ultimately we want real players to enjoy our maps and have fun, the MSUC is just the icing on the cake.

: )


Not that you was sticking up for me or anything, but I agree with everything you said Plugh. I personally think ur the best VCTF mapmaker the community has. You understand the game type and how to map accordingly. Congrats on making the top ten.

plugh
12-27-2008, 07:57 AM
Thanks man, you're too kind!

: D

Oldskool0482
12-27-2008, 09:28 AM
No Problrm, you have been kind enough to make 3 really great original maps for us vctf'ers, its the least i could do.

Bret Hart
12-27-2008, 03:09 PM
No, I don't consider "lololollololololololollolololololollol" being helpful. I can tell this topic is nothing but bret hart bashing, so I'm outta here. I have managed to join the renegade-x team because I'm a really great mapper. If you disagree with that then I'm sorry. Good day to everybody.

Daze
12-27-2008, 04:07 PM
You're the one trying to make this thread all about Bret Hart gloryfying - and coming from yourself that's ten time worse to be honest :p

Oldskool0482
12-27-2008, 04:43 PM
Well I wouldn't have lolololololo'ed u if you didn't act like all your maps are awesome, because most of the vctf players, yes players who actually play the maps and not sit in the editor don't like them. Remember good players will do things in your maps that u will never dream of them doing in your map, thats what makes them good players, you have to take that into account. Valharra was originally a war map, that didn't do so hot so u went and converted it to a vctf map. Thats fine and all but its way to big to be a vctf map to begin with, and the layout of it don't help with flag running/protection. Now I can hear your argument TEAMWORK TEAMWORK! but if you played at all in these last 12 months instead of sitting int he editor all the time u would know that in a pub vctf server u don't get that, maybe u get one guy helping towards your general overall goal, the rest of the people go off and camp, and or do there own thing. yes competition style matches sure there is teamwork, but as I said this won't get chosen for a comp match, because its badly designed for a VCTF map.

And u joined a mapping team because ur a super great mapper, keep tooting your own horn, it just makes u look like a bigger ass than ur already perceived.

I know you put me on ignore, maybe you haven't but Plugh is right you should listen to other people when they suggest things. You don't have to take there changes into account but you should at least listen and let people play test your map before u release it, with actual players and not bots. Just remember nothing u ever do will be perfect and someone will always be able to break it. Try as you might no map is unbreakable, as I'm sure ur gonna say you know because after all your Brett Hart you know everything there is about mapping. I will leave you with a saying that you tell a lot of people... Your Lighting needs some work.

Oldskool0482
12-27-2008, 04:44 PM
*Double Post*

wael
12-28-2008, 04:18 AM
I have managed to join the renegade-x team because I'm a really great mapper.
Modest much? Seriously you need to calm down a bit and stop being so arrogant, that is if you wish to further yourself as a mapper. And trust me you are far from being a really great mapper.
And BTW Oldskool you were being a prick too. You can't consider yourself as being helpful if you ridicule the people you're trying to help.

Oldskool0482
12-28-2008, 04:58 AM
Modest much? Seriously you need to calm down a bit and stop being so arrogant, that is if you wish to further yourself as a mapper. And trust me you are far from being a really great mapper.
And BTW Oldskool you were being a prick too. You can't consider yourself as being helpful if you ridicule the people you're trying to help.

Well I'm just sick of hearing him talk about how great he is to everyone, so i went off oh well its over and done with.

Angel_Mapper
12-28-2008, 05:00 AM
have you noticed that any of the 3 servers that actually get populated don't have your map on them???In everyone's defense though, CTF-andACTION consistently had more than 20 servers playing it. I would never trust server popularity to judge a map's worth. :p

Bret Hart
12-29-2008, 02:08 AM
Modest much? Seriously you need to calm down a bit and stop being so arrogant, that is if you wish to further yourself as a mapper. And trust me you are far from being a really great mapper.
And BTW Oldskool you were being a prick too. You can't consider yourself as being helpful if you ridicule the people you're trying to help.
No, not arrogant. Just confident. We could go back and forth like a ping-pong game on this internet board, but I choose not to reply anymore.

Pop!
12-29-2008, 11:49 AM
No more replies? Im sure you can't resist a sneaky peek at the thread still though huh ;)
Your problem is you take criticism entirely the wrong way. No one said your map was awful (at least not on here anyway?). Just that it needs work to make it great. Folks have politely made you aware of serious game stopping bugs/issues in your map. Yet rather than take the comments constructively and show an effort to fix the issues, you boast what a great and professional mapper you are instead :confused: Which is wishful thinking on your part, to put it mildly. Im not surprised you've been called arrogant.

Pop!

SmokeRingHalo
12-30-2008, 02:25 AM
I know where Bret is coming from because you can't satisfy everyone. I had people "helpfully" suggest changes to 'wastelands' only to turn around and complain about those same changes after they were made.
As for every map being 'breakable', i guess if someones looking hard enough to break it they will eventually succeed. I put blocking volumes around all my maps to keep players in only to have someone post later that they've found a way out. To those type of players I say, Congratulations, but I'm not redoing all the blocking volumes to keep in one player who tried so hard to get out anyway.
Most people are helpful, but many others are just annoying for the sake of being annoying.

Oldskool0482
12-30-2008, 04:07 AM
To be fair, we got out of your map within 10 minutes of first playing the map, a rock didn't have collision, we actively look for these things to help mappers, and we told u accordingly. Empty Soul was having video issues for some reason on your map, so he told ya. We wasn't *****ing and alot of people found out how to get out as well. Change it if you want or not, don't blame us for telling you.

SmokeRingHalo
01-01-2009, 03:26 PM
To be fair, we got out of your map within 10 minutes of first playing the map, a rock didn't have collision, we actively look for these things to help mappers, and we told u accordingly. Empty Soul was having video issues for some reason on your map, so he told ya. We wasn't *****ing and alot of people found out how to get out as well. Change it if you want or not, don't blame us for telling you.

What you just posted here isn't even close to being the truth. Neither you, nor Empty Soul, nor anyone else "told" me anything. The issues you had with the map weren't reported to me in the maps own thread, but instead were posted in other misc threads on other sites forums that I had just happened to come across by sheer luck. I then asked why it wasn't being posted in the maps own thread so that it could be addressed and only then did someone bother to come in and post about it.
So if you didn't actually report the issues to the map's author, were you being helpful or were you just getting your "whine" on?
I fix every issue that's reported in the maps beta thread. If you post about issues on other sites, in other forums, in other threads, who are you helping?
Certainly not this author or my work. I don't blame you for telling me. I blame you for NOT telling me.

Oldskool0482
01-03-2009, 07:18 PM
What you just posted here isn't even close to being the truth. Neither you, nor Empty Soul, nor anyone else "told" me anything. The issues you had with the map weren't reported to me in the maps own thread, but instead were posted in other misc threads on other sites forums that I had just happened to come across by sheer luck. I then asked why it wasn't being posted in the maps own thread so that it could be addressed and only then did someone bother to come in and post about it.
So if you didn't actually report the issues to the map's author, were you being helpful or were you just getting your "whine" on?
I fix every issue that's reported in the maps beta thread. If you post about issues on other sites, in other forums, in other threads, who are you helping?
Certainly not this author or my work. I don't blame you for telling me. I blame you for NOT telling me.

We posted in that thread because we don't want to play a broken map on that server that we used to play on. Bob wouldn't take it off without good reason, so we listed the reasons, I guess I said we told you in reality we didn't, we just posted it there so we didn't have to play it no more. Oh well sorry we didn't come to your map thread our bad i guess. Blame me all you want if that makes you feel better. Next time you release something and when I do find something I'll let you know in your map thread.

Beastenator
01-07-2009, 04:26 PM
No, mine is VCTF-Valhara which I consider to be well designed.

Yes it's a good map, it has a very good design for warfare, but i'm afraid there are some minor flaws when playing it on VCTF, the teleporter has adjust rotation set to true, which can be annoying when you try to get from base to base quickly.
Also the strong vehicles were a bit annoying, but it's the same way in suspense so no big deal there.

As for the rest, there's only one thing I still want say, I ran through all the maps that were avaible elsewhere than on fileplanet, and I noticed how a lot of these maps who made it high in the list are based on lookin' nice and special, but gameplaywise the map isn't exactly fun. Especially on wastelands that was the case.

SmokeRingHalo
01-08-2009, 01:27 AM
Yes it's a good map, it has a very good design for warfare, but i'm afraid there are some minor flaws when playing it on VCTF, the teleporter has adjust rotation set to true, which can be annoying when you try to get from base to base quickly.
Also the strong vehicles were a bit annoying, but it's the same way in suspense so no big deal there.

As for the rest, there's only one thing I still want say, I ran through all the maps that were avaible elsewhere than on fileplanet, and I noticed how a lot of these maps who made it high in the list are based on lookin' nice and special, but gameplaywise the map isn't exactly fun. Especially on wastelands that was the case.

I'm sorry that you didn't enjoy the gameplay in Wastelands but as I have said before it's difficult to please everyone. Many people have expressed their enjoyment of it though through comments & feedback.
I've noticed that the number of people dissatisfied with my maps increase or at least become more vocal about it in forum posts when the contest judging is going on. This can either be coincidence or an attempt to influence the judging. The same happened in phase 1 with Moltencore.

Bret Hart
01-08-2009, 01:51 AM
Yes it's a good map, it has a very good design for warfare, but i'm afraid there are some minor flaws when playing it on VCTF, the teleporter has adjust rotation set to true, which can be annoying when you try to get from base to base quickly.
Also the strong vehicles were a bit annoying, but it's the same way in suspense so no big deal there.


I did set the teleportation rotation to true but it didn't seem to take effect, I don't know why.

Oldskool0482
01-08-2009, 07:21 AM
I'm sorry that you didn't enjoy the gameplay in Wastelands but as I have said before it's difficult to please everyone. Many people have expressed their enjoyment of it though through comments & feedback.
I've noticed that the number of people dissatisfied with my maps increase or at least become more vocal about it in forum posts when the contest judging is going on. This can either be coincidence or an attempt to influence the judging. The same happened in phase 1 with Moltencore.

how exactly is anything we say going to influence the judging? do you really think they are going through he message boards and going you know I'm going to listen to this guy or that guy. But ehh like I said if i find anything on anyone's map I'll post it in there thread so they can fix it. Lets leave the discussion of bad maps out of this cause it isn't getting anywhere.

SmokeRingHalo
01-09-2009, 06:15 AM
how exactly is anything we say going to influence the judging? do you really think they are going through he message boards and going you know I'm going to listen to this guy or that guy. But ehh like I said if i find anything on anyone's map I'll post it in there thread so they can fix it. Lets leave the discussion of bad maps out of this cause it isn't getting anywhere.

I'll agree that "this isn't getting anywhere" but it's a personal peeve of mine when people twist my words around that I can't help myself correcting.

1) I didn't say they were influencing the judging, I said it seems like an attempt to influence the judging. Moltencore is not only an example of people of increased complaining while judging, but also an example of not influencing the judging.
2) I never discuss "bad maps" nor do I bash peoples work. Ever.
The only maps I discussed were my own & if you think that they're "bad" it's not very coy to say so.

Usually these threads are filled with congratulatory posts and I find it sad that myself and others feel the need to defend our work from the complaints of others who disagree with the judging or are otherwise upset that they didn't make the cut. I suppose that some people are going to feel that way each phase but the way it's been expressed thus far has been appalling imo. I wouldn't be surprised if these announcement threads were closed to public discussion in the future. I would almost welcome it at this point.

Oldskool0482
01-09-2009, 05:21 PM
I'll agree that "this isn't getting anywhere" but it's a personal peeve of mine when people twist my words around that I can't help myself correcting.

1) I didn't say they were influencing the judging, I said it seems like an attempt to influence the judging. Moltencore is not only an example of people of increased complaining while judging, but also an example of not influencing the judging.
2) I never discuss "bad maps" nor do I bash peoples work. Ever.
The only maps I discussed were my own & if you think that they're "bad" it's not very coy to say so.

Usually these threads are filled with congratulatory posts and I find it sad that myself and others feel the need to defend our work from the complaints of others who disagree with the judging or are otherwise upset that they didn't make the cut. I suppose that some people are going to feel that way each phase but the way it's been expressed thus far has been appalling imo. I wouldn't be surprised if these announcement threads were closed to public discussion in the future. I would almost welcome it at this point.


did I say anything about you discussing bad maps or bashing people? And i have a right to my opinion, and regardless whether i placed or not i would have my opinion. It has nothing to do with the contest cause in reality I don't care. The only reason I even started talking in this thread is because someone mentioned to Bret Hart he still had collision issues, and he just went Lol no I got a 70 or above score I fixed them, I map for Renegade-X now look at me, so i bashed his map cause its pretty but lacks gameplay and its still broken collision wise.

Beastenator
01-16-2009, 02:24 PM
I'm sorry that you didn't enjoy the gameplay in Wastelands but as I have said before it's difficult to please everyone. Many people have expressed their enjoyment of it though through comments & feedback.
I've noticed that the number of people dissatisfied with my maps increase or at least become more vocal about it in forum posts when the contest judging is going on. This can either be coincidence or an attempt to influence the judging. The same happened in phase 1 with Moltencore.

It is difficult, I don't know if you've been (or still are) an active VCTF player, if so you should now a map with lots of camping possibilities gets annoying, same goes for vast maps. I'd suggest a fix for the camping (can shoot the flag from about any place in the flag base), place it underground or whatever, as long as it isn't isn't possible to place a vehicle on the flag and instakill any incoming enemy. making it a bit smaller would make it more fun to play as well.
Graphic wise it's a nice map tho.

Bl!tz~
01-19-2009, 08:33 AM
2) I never discuss "bad maps" nor do I bash peoples work. Ever.
The only maps I discussed were my own & if you think that they're "bad" it's not very coy to say so.


that s probably because u have respect for othas ,thx to be a gentlemanmapper ;)

Go with Love&Pride
01-22-2009, 04:30 AM
Pendragon;25838974'] those maps have HORRIBLE collision bugs.

U can say the same about 'your maps'... badly stolen material!


Pendragon;25846053']...epic is still full of a bunch of morons....

U seem to be a nice guy! (not)



Pendragon;25838974']I won't name any maps out of respect for hard work

Then you should also not steal others peoples work!! (half of his material is stolen, i have prove)

Please out of respect of hard working nice guy mappers here step out and go back on stage to scream and shout a bit at your fanclub. Thanks!