View Full Version : Undeniable Evidence about Shotgun
Malakai
11-18-2008, 10:09 PM
Okay, it took me some time to capture video of this as good as I could, but I was able to do it. This video that I captured shows that the shotgun, even in system link shoots to the ground blindfired. There is no lag in system link whatsoever, so the shooting to the ground is clearly a glitch.
However, another odd thing that I found out (and you'll see in the video) is that the shotgun shoots blindfired normally (unglitched) only when you get within a certain proximity of the host. So, what does this mean? This means that if you start a matchmaking game and your blindfire shotty shots hit the ground, then the host is on the other team, and whats worse is that the whole other team's shotguns work. Why? Because they spawned with the host and were in the immediate proximity of him which automatically makes their shotguns work. Guess what team has a higher chance of winning? Guess.
I also found that if you aim with LT and shoot (aimed shot) it'll shoot normally (unglitched) but if you let go of LT right before you shoot, it'll be glitched again and shoot straight down. Sometimes in the heat of battle, we don't even realize that we are letting go of LT right before shooting. So when we swore that we aimed and shot, but nothing happened its because we let go of LT right before shooting and the shot went down. This happens alot now especially since the time in between shots with the shotty has been increased. Also, this whole shooting to the ground glitch also happens with the Boomshot blindfire. I know plenty of us have shot the boomshot blindfire only to have killed ourselves and then we're like, "WTF?".
These are the vid captures below (We used two different computers to get these captures simultaneously, so they're different qualities cause one uses a usb capture device, while the other uses a capture card):
Heres my vid capture: Part 1 (http://www.youtube.com/watch?v=E5ZXkzDZJY0)/Part 2 (http://www.youtube.com/watch?v=7kLaYhwpGso)
I'm Nation Uprise and I connect to Acid Phase's system link match, which makes me the client.
Heres Acid Phase's vid capture: Part 1 (http://www.youtube.com/watch?v=0kYxT4NRmfU)/Part 2 (http://www.youtube.com/watch?v=8EivOVILlT0)
You'll clearly see him create a system link match (which makes him host) and I join his match. This vid capture gets a little bumby at a certain point cause the processor got lazy, or maybe the encoding went bad.
So here you go. It is clearly a glitch, and for those of you who say, "Oh stop whining, the shotgun works fine. I kill people all the time with it." Its because you are host or spawned with the host. Mystery f*cking solved.
Warlock6.66
11-18-2008, 10:11 PM
that should shut the fanboys up
tealeaftuck
11-18-2008, 10:29 PM
Thanks for posting this. I now realize I am not going crazy.
I love this game, but dang, this has got to be fixed SOON!
gearskings24
11-19-2008, 12:02 AM
thanks i thought i was going crazy as well..i thought it was lag(or was it) but then i notice the lancers doesnt lag even when im in a uk room..so you would assume the shotgun shouldnt either..it just confirms the shotgun sucks in gears 2..epic really needs to adress this problem i cant tell weither im hitting my foe or the ground with this glitch/lag .it forces me to change up my gameplan in the middle of a shotty battle..not cool at all...i hope epic BRING BACK THE SHOTGUN GAMEPLAY FROM GEARS OF WAR 1 in the update patch.it was unique ..different from other online shooter games thats why it was the best!!.ahhh wallbouncing...19rds. ravendown ..i miss it lol.ill give them credit on the meat shields,new weapons and being able to move while your down.. nice! tho..its the gameplay and match making..because of that i find my self going back often to gears of war 1
BerserkerBurgers
11-19-2008, 01:14 AM
NICE!! So you shoot from your knees until the host is in your proximity! I have yet to actually play online but the fact that this is in system link too really sucks. Glitches like getting out of maps is one thing because at least with friends you can all play by the rules, but this is just total ass.
sliderjr2
11-19-2008, 02:02 AM
Well done on documenting this. I hope Epic fixes their problems.
S1R 13L4D3
11-19-2008, 05:14 AM
very nice work hope this gets fixed before competitive play starts
Snag4r
11-19-2008, 06:35 AM
the fanboys on this site are such utter n00bs. I still don't understand why they play Gears 2 if they hate it so much
DamnIt
11-19-2008, 09:18 AM
very nice man , we all knew someting was wrong and this proves it !
why is there no sound =[
noiradle
11-19-2008, 10:11 AM
very, very interesting. i knew epic couldn't have went that far with ruining the shotgun. i hope this proof reaches one of the developers.
Shavis il
11-19-2008, 11:12 AM
Thank you for presenting your case in such a thourough and thoughtful manner. You may have just made me a believer. I think the reason there is so much bickering back and forth is because people generally whine and bi*ch about the game so much, but never really present any actual argument or evidence. You have taken the next step.
I do have one question though (forgive me if I seem like an idiot). Is it only possible to system link two xboxes together, or can you still connect via Xbox live? What I'm wondering is did you and your buddy actually connect your two boxes in the same house, or did you set this up over live? Just trying to eliminate all possible arguments here. If you were still over the Live service I imagine that lag could still play a role but if Live is not involved then I would say this is a pretty clear cut case. Im definitely going to do some investigating of my own. Thanks.
Malakai
11-19-2008, 12:47 PM
Me and AcidPhase connected our Xboxes in the same house. System Link can't be done over Xbox Live. So yea, just to clear that up. And I encourage anyone with the ability to do system link with a buddy to do so, just so that you have a hands on experience with this odd shotty glitch.
drunksuperhero
11-19-2008, 01:13 PM
nice job Malakai but I really hope this is just redundant and epic is/has already patching this up.
♥♠╚☻ß§╤Æ®♦♣
11-19-2008, 01:21 PM
Wow, shotty has become a water gun, no matter how good you aim, it's still only going to go 6 feet....vertically....
Enough of the watered-down guns (awesome pun, yeah!). We need the real deal, in real life, ok, a machine gun would take you down in a few hits, but that's what the mulcher is for....make the shotty for around corners, and make the chainsaw for duels and sneak attacks "(excluding hiding around a corner.)
Jackwhufc
11-19-2008, 01:23 PM
Yes in Gears 1 i would always Blindfire with the Boomer and shotgun, but i have had to change my tactics and now aim and shoot which is not to bad, but i would rather have the choice.
Acid Phase
11-19-2008, 01:29 PM
nice job Malakai but I really hope this is just redundant and epic is/has already patching this up.
I would hope so. Yet they seem to have addressed just the matchmaking issue. But if you ask me, that is the least of the problems. The real issue exists in the game.
Cush e Goblin
11-19-2008, 01:30 PM
Do we really know that is has to be the host or just someone from the other team before your blind fires fire correctly? I am wondering if this was put in to avoid accidental team kills when leaving spawn.
zFlix
11-19-2008, 01:48 PM
Thank you! This glitch has not received appropriate attention, seeing as how its a direct effect on game quality. Also good to know about the proximity to the host stuff.
DamnIt
11-19-2008, 02:15 PM
yes, this is an amazing discovery. it sould atleast be stickyed !
Nice find and thank you for the videos. It is nice to see how you cant argue now that the shotgun is not broke in some way.
DamnIt
11-19-2008, 02:47 PM
i hope the patch train full of crying chainsaw noobs is comming soon !
RobCav
11-19-2008, 02:58 PM
Yes in Gears 1 i would always Blindfire with the Boomer and shotgun, but i have had to change my tactics and now aim and shoot which is not to bad, but i would rather have the choice.
Fair point, but surely if you're gonna blindfire with a bloomin' Boomer, they're gonna be pretty close to you ?
If you don't want to make it redundant, surely you could use that when someone is running AT you.
Fire the Boomer at them, blind, and dive back virtually at the same time.
Nice post Malakai. You really cleared up a lot of bull.
The first week of GoW 2, I was really undecided about online, but there seems to be a lot less lag now, making games wayyy more fun.
Shavis il
11-19-2008, 03:04 PM
The first week of GoW 2, I was really undecided about online, but there seems to be a lot less lag now, making games wayyy more fun.
I was experiencing a lot of lag early on in Wingman, but my friend was always the party leader. We switched it up, and I am full time party leader and now we almost never exerience lag. I dont know what caused this, but in some games, he was the only one not lagging and everyone else could barely even walk, much less get a kill.
Grimnex
11-19-2008, 03:14 PM
I hope you don't mind i am using this thread in my Sig. Awesome work with providing proper information and not mindless blabber.
Malakai
11-19-2008, 03:20 PM
I don't mind. Spread the word.
RobCav
11-19-2008, 03:50 PM
I was experiencing a lot of lag early on in Wingman, but my friend was always the party leader. We switched it up, and I am full time party leader and now we almost never exerience lag. I dont know what caused this, but in some games, he was the only one not lagging and everyone else could barely even walk, much less get a kill.
Hahaa, I know what you mean. I played a game earlier with my mate Connor as host, and it was lagged up to my eye balls.
As soon as we switched it was fine.
I think what caused a lot of my lag in the first week was because I always used to play solo.. Either cause there was no one I wanted to play with online, or I just wanted a quick match. (Which was a joke, as it takes at least 20 minutes to find a bloody game. I waited for a match for 50 minutes when I was playing Solo MP.)
eat Zeppelin
11-19-2008, 04:07 PM
Seriously this is an excellent find. My internet hat is off to you. Really, great job. We need to keep this thread alive so it gets noticed by Epic and crew.
Unless......THEY KNEW ABOUT THIS ALL ALONG!
No but seriously(2.0), keep it alive.
Grimnex
11-19-2008, 04:18 PM
It seems the Multiplayer section does not get as much attention as the Gears of War 2 section. Such a shame, I hope epic pays attention :( .
You should really try to get the you tube videos up. Much easier to get people to check out videos when they can stream them.
JediPilot
11-19-2008, 04:31 PM
Wow, that is ridiculous. What kind of code even allows for that to happen?
Oathxx
11-19-2008, 05:48 PM
I probably wont scream anymore when I try to blind fire when someone is right infront of me and I completely miss. Now i know its a glitch, thank God.
Legg0
11-19-2008, 05:53 PM
Thank you SO much! I got the video up on youtube. i put your names in there as credit. if you want to post your own i can just delete this one but anyways the link is right here:
http://www.youtube.com/watch?v=qe5yWnpM-YI
Xephyria
11-19-2008, 06:03 PM
What? You're an idiot.
When you're holding the shotgun normally, it's pointing DOWN. What did you expect, the blindfire to magically point the gun upwards? You just have to do that yourself.
Malakai
11-19-2008, 06:16 PM
We don't need your ridiculous statements in this thread. You obviously just started playing Gears, cause even in Gears 1 (where there was extreme bullet lag) blindfire shots did not go straight down. Also, pay more attention to the host's video, his shots are perfect. This happens to everyone but host, until you get close to the host.
Legg0
11-19-2008, 06:21 PM
What? You're an idiot.
When you're holding the shotgun normally, it's pointing DOWN. What did you expect, the blindfire to magically point the gun upwards? You just have to do that yourself.
yeah can you just delete this. haha. watch the shots at the beginning, and watch the shots when the host is near. its a drastic change. bullets do go down. even with proof we got people saying were wrong....
F8L Fool
11-19-2008, 06:36 PM
very, very interesting. i knew epic couldn't have went that far with ruining the shotgun. i hope this proof reaches one of the developers.
Seeing how they crafted the game I'm quite sure they know what they did to every weapon.
And do not care, of course.
Xephyria
11-19-2008, 06:47 PM
We don't need your ridiculous statements in this thread. You obviously just started playing Gears, cause even in Gears 1 (where there was extreme bullet lag) blindfire shots did not go straight down. Also, pay more attention to the host's video, his shots are perfect. This happens to everyone but host, until you get close to the host.
I played Gears 1 for two years, but hey whats up.
I like how you're talking about the extreme bullet lag as though that was present in every single match as well, gg.
TUNDRA
11-19-2008, 07:02 PM
The boomshot thing happened ALOT to me when I first started playing GOW2. And I think that problem of too quickly LTin' and shooting and it still hitting the ground happens to me a lot.
I wish they put more blood in the game. I can barely tell if I am hitting someone in this game. GOW1, blood went everywhere.
Schumach5
11-19-2008, 07:10 PM
I registered to bump this thread, and I will be showing this to all of my teammates as well. Enough is enough.
Goggles93
11-19-2008, 07:44 PM
R u freaking serious........wow this undeniable proof that the shotgun is fuked. i swear it makes me think epic tried to get as many new gamers to this game as possible and that meant removing us!!!!!!
GearsOfCake
11-19-2008, 08:16 PM
The boomshot thing happened ALOT to me when I first started playing GOW2. And I think that problem of too quickly LTin' and shooting and it still hitting the ground happens to me a lot.
I wish they put more blood in the game. I can barely tell if I am hitting someone in this game. GOW1, blood went everywhere.
+1 I don't know why there's less blood, maybe they went for the more kiddy effects lol.
You can clearly see now that the shotgun is broken, I hope they fix this.
Stoozer
11-19-2008, 08:51 PM
That's pretty undeniable. I swear what do testers do these days?
cjgone
11-19-2008, 08:54 PM
Wow, fan boys can't deny this. Complete proof that the shotty needs a patch.
!ntraxz
11-19-2008, 09:49 PM
Look a hee
http://nl.youtube.com/watch?v=E_UalZTTJZM
IRaDiiKiLL
11-19-2008, 10:04 PM
All you fanboys, get pwned gg no re abc 123 ez exp
Carpet Fuzz
11-19-2008, 11:02 PM
It all makes sense now! hahaha
briankilledyou
11-19-2008, 11:12 PM
Completely true.
If you where to post a thing about how the chainsaw animation sucks you into it you'd be my lord and savior.
Grimnex
11-19-2008, 11:43 PM
What? You're an idiot.
When you're holding the shotgun normally, it's pointing DOWN. What did you expect, the blindfire to magically point the gun upwards? You just have to do that yourself.
Don't make superficial statements. Watch the video before you make such a rude comment. The shotgun blind fires fine when around the host, but when you blind fire when far away from host it shoots directly into the ground. This is not just a shotgun problem as it does it with boomshot too.
All you fanboys, get pwned gg no re abc 123 ez exp
This comment made no sense what-so-ever. People in this thread are not complaining about shotgun power, they are showing proof of an in game glitch that needs to be fixed. If you are not mature enough to discuss it in a grown up manner, then leave.
Pur3_MaYheM
11-19-2008, 11:51 PM
man who needs proof multiplayer sucks thats enough evidence everything is luck based not skill
only ways to kill
lucky shottie
melee
chainsaw.. bah
Malakai
11-19-2008, 11:53 PM
Just letting everyone know that the youtube links are up. Thanks Legg0 for making your own youtube link, but since I have the original videos it looks a little sharper when I uploaded them.
Legg0
11-20-2008, 12:01 AM
yeah no prob man, good stuff
xX iLLKiLLeR Xx
11-20-2008, 12:03 AM
I have noticed this big time and it is the main source of many problems in this game at the moment. One I played a match where i did OUTSTANDING with the shotguns all my shots were going where i wanted them to and CHAINSAWS WERE LOWERING!!! The next game I played was just as good with the shots and chainsaws. Then when I joined my friends party I was having issues with my shotty shotting down again, so I must have been chosen host for those two games and therefore, didn't have to deal with the glitch. Epic please fix I love the game, love the new features, and I love the new shotgun, I just don't love the new shotgun glitch for clients =(
Bizkitdoh
11-20-2008, 12:25 AM
Awesome game but im sure they are goin to come out with a big update to tweak a bunch of stuff. BTW, why are so many ppl complaining about MM? i go in w/ five people and get a match 10 seconds or less every time.... whats the problem??? And the shotty is REALLY good if you use it right, a point blank AIMED shot is a one hit kill every time for me :P BOOM HEADSHOT. blindfires.. .when they work... are beastly at close range when you slide or roll back right as you shoot.
prayingmonkey
11-20-2008, 12:57 AM
This could be effecting other weapons too but not in such an apparent ways.
I have played many games of horde where one minute getting kills aint that bad then its suddenly like my weapons aren't doing much maybe cos its the host that's run away to the bottom of pavilion to get the mortar making us lagg at the top end of the map?
Two questions
What happens if the host dies does everyone get this lag or does it stop?
Does this effect still happen if the host is flying around in the ghost cam?
nastyboxers
11-20-2008, 04:48 AM
gears 2 is trash!!!!!!!!!!
cordillius
11-20-2008, 05:39 AM
They need to fix the shotty and boom ASAP, among other things.
Many other things. I was in some really laggy matches tonight and what is funny is I was actually talking about videoing it. Me and my teammate on wingman (one the same 360) had a guy cornered and my teammate was holding his chainsaw on him and I was meleeing him and shotguning him. Then all of a sudden the guy just chainsaws me from behind. I mean when did that do him for a good twenty seconds.
Chone
11-20-2008, 08:11 AM
i really don't get how this could get into the final version. i noticed something was off about shotgun blindfire a few rounds into the game. not to mention how they dropped the ball with matchmaking... and the fact the shotty can't stop chainsawers unless you hit them with the entire burst to the chest from close range..... not to mention, weapon sliding is still in the game..wtf?
this game should be soooooooo much better than cod:waw, but now im actually considering it given all the glitches and annoyances of matchmaking... so disappointing.
Shavis il
11-20-2008, 08:30 AM
I played 13 matches last night and tested the shotgun in every one of them and my shotgun worked fine every time. My shots fired directly in front of me and into the wall as you would expect. Most of my matches were wingman, but I played a submission match with random players and a king of the hill match. It seems very unlikely that I would have been host in every single match. I will continue to test just to be absolutely certain but as of yet I am not experiencing this glitch.
zFlix
11-20-2008, 10:26 AM
I've noticed that this issue does not effect everybody. Personally I have had severe issue with the shotgun blindfiring my feet from the first MP match i played where I did a shoot the wall lag test, and it took me about 3-4 times of the bullets not hitting the wall in front of me at all to realize where they were going, my feet. Conversely my roommate who also plays GoW2 on a separate tv right next to me has never run into this issue, so perhaps there is a work around that no one is consciously aware of. Note: As I've seen posted this game is still in it's infancy, if you are planning on selling it because of the current MP problems, please do, the less people on the servers the less problems there will be. There will be a patch at some point, which issues it addresses? That we can only guess at.
geargrinder
11-20-2008, 10:49 AM
Thank you Malakai for posting this and clearing the air around shotgun issues.
No complaining, just pure facts.
Thanks again.
MKTSirHenry
11-20-2008, 10:57 AM
WELL DONE MAN!!!
This evidence should shut those people up who go "play the game and get used to it then it will start working for you" lol yeah... if your host or on the host team!
Put's us Brits at a distinct disadvantage then seen as we are always chosen last for host [sigh]
SORT THIS SOON EPIC!!!!!!!!!!!
HaxxNg
11-20-2008, 11:16 AM
yeah I noticed the shotgun does shoot at an odd angle... but um.... you do know you have two other guns you can use right?
geargrinder
11-20-2008, 11:29 AM
yeah I noticed the shotgun does shoot at an odd angle... but um.... you do know you have two other guns you can use right?
Another person who does not understand the point.
Why do you post anyway?
There are more than 2 other guns in the game but lets not talk about them since they are not the POINT.
MKTSirHenry
11-20-2008, 11:37 AM
And we all thought host advantage was bad in the first Gears - especially in relation to the shotgun :rolleyes:
Now we have host TEAM shotgun advantage :o
Legg0
11-20-2008, 12:01 PM
yeah I noticed the shotgun does shoot at an odd angle... but um.... you do know you have two other guns you can use right?
man...when are people going to stop... its PURE facts. to solve a problem.
Just cause we have 2 other guns we should just ignore the shotgun cause it has a glitch and just take it out of the game? Clearly people just want to complain on these boards. Like we all have started some stupid alliance and we just constantly beak at eachother but then someone like Malakai comes by with proper knowledge and facts to help make this game better and people are still finding ways to be a douche about it. so if your gonna post on this..you shouldnt be saying much more than a simple thank you.
soooo again..great find, thanks. hope epic fixes it
HaxxNg
11-20-2008, 12:17 PM
I didn't say Epic shouldn't fix it, you just assumed I did.
I'm saying, if your favorite gun is broken why play the game at all?
HaxxNg
11-20-2008, 12:21 PM
I mean you can make your case in here, which you have every right to, or you can make an even stronger case by not playing at all. Then Epic would start paying attention.
I know it sounds harsh but boycott the game dudes.
Legg0
11-20-2008, 12:25 PM
i didnt say you said epic shouldnt fix it. anyways i understand what your saying. but i dont wanna quit gow2 hahaha i love playing. just another way to get epic to notice is a thread like this :)
HaxxNg
11-20-2008, 12:32 PM
Other than the odd angle of it's bullet trajectory, I'm pretty pleased with the shotgun otherwise. I especially like the slower rate of fire, because the last thing I want to see is people running around blasting their shotties like it's an automatic rifle. Oh.. wait
Legg0
11-20-2008, 12:33 PM
the point is...its a glitch..and it needs to be fixed.... end of story
HaxxNg
11-20-2008, 12:35 PM
Maybe they'll ignore the glitch and patch it with one hit kill powers. That would be a dick move but hilarious.
HaxxNg
11-20-2008, 12:36 PM
And add scoping capabilities, give it the range of the sniper rifle. Or, and you can tag walls with your shots and use them as anti proximity, proximity mines. So if someone tries to tag a wall you tagged it caused their heads to explode.
Sprout
11-20-2008, 12:40 PM
I'd like to know why an Epic Rep hasn't posted here or someplace else to address the original post. At the very least the developer should either provide an admission of error and the acknowledgement that they are working to correct it or an explanation of why they will not.
HaxxNg
11-20-2008, 12:47 PM
Oh and I would love me some heat seeking rounds for the shotgun.
Grimnex
11-20-2008, 01:14 PM
I'd like to know why an Epic Rep hasn't posted here or someplace else to address the original post. At the very least the developer should either provide an admission of error and the acknowledgement that they are working to correct it or an explanation of why they will not.
For sure, they are fast acting to close/lock threads but slow acting to respond to legit problems.
LegoPinata
11-20-2008, 01:15 PM
you can have my babies
ToPsHoTTa47
11-20-2008, 01:45 PM
For sure, they are fast acting to close/lock threads but slow acting to respond to legit problems.
Just for clarification, forum moderators are not generally employed by the developer. I am not 100% sure this is the case for Gears, but I'm 99% sure.
So the people that would do the fixing are not the people that do the thread locking :)
That being said, I do think the moderators here, like many other official game forums, take their locking powers too far and lock threads that shouldn't be locked, so don't take my response as being argumentative.
I also would like to see this and many of the other issues that have been brought up in the forums addressed, and soon.
I am thoroughly amused by the innumerous chin-drooling half wits here that feel the need to make themselves look stupid in front of an audience.
-Telling people they are stupid or wasting their time for using the forums to point out valid issues or complaints they have about the product they purchased is moronic on a grand scale. This is what we as consumers are supposed to do.
Also, the notion that discontinuing playing the game will have any greater effect is laughable at best. The masses that are willing to swallow the load any given game developer blows all over their collective face will always outnumber the people who are intelligent enough to call bull**** when they see it, and react appropriately.
-Saying things like "It's a sequel, things change, adapt" etc, etc, etc, is just as retarded as previous case for a number of reasons.
First off, sequels (successful or otherwise) do not always reinvent the wheel. Reason being it is unnecessary, sequels should only make small adjustments where needed and build upon the original where possible.
Second, Gears of War 1's multiplayer was not a BETA. True, like I previously stated it was the slate that EPIC started with and there would presumably be changes over future iterations of the game, but this is not synonymous with a beta, and anyone that thinks otherwise is either vastly misinformed, or overwhelmingly retarded.
I will not define what a beta is, because I do not find it necessary to insult the intelligence of the majority of the people here who are not amongst the retarded, feces flinging monkeys that I am speaking to. If you disagree with me you should seek out the definition on your own, it will be the first of (hopefully) many steps towards evolution into a intelligent, informed being, at which point I expect you to come back to the forums and apologize to us all for making us suffer through your idiocy.
Last of all, let this thread be a lesson in when, and when not to flap your incessant gums. There is always someone out there that is more intelligent and/or determined than you, as the original poster of this thread has without a doubt proven. So next time, before you start accusing people of complaining about a problem you don't think exists, you should do your homework.
I can only hope that the retards in question were given a sedative while reading this post, I'd hate to know that I worked one of them up into a fit of retarded rage and caused them to damage themselves or others.
geargrinder
11-20-2008, 01:53 PM
And add scoping capabilities, give it the range of the sniper rifle. Or, and you can tag walls with your shots and use them as anti proximity, proximity mines. So if someone tries to tag a wall you tagged it caused their heads to explode.
Guess what:
POINT proven, you are just a loveable guy.
Real7alk
11-20-2008, 01:54 PM
Here is some theories and reasons WHY it is like this.
Theories
1: It encourages teamwork.
2: The host NOT hitting the ground is a GLITCH.
3: Host influence is a glitch.
4: They are rewarding you for not having a Wal-Mart/K-Mart Connection.
Reasons
1: They hated the way it was used.
2: They hated the way people played.
3: They made the game, they don't even need to give you shotgun.
Grimnex
11-20-2008, 01:59 PM
Well put ToPsHoTTa47.
noiradle
11-20-2008, 02:00 PM
Here is some theories and reasons WHY it is like this.
Theories
1: It encourages teamwork.
2: The host NOT hitting the ground is a GLITCH.
3: Host influence is a glitch.
4: They are rewarding you for not having a Wal-Mart/K-Mart Connection.
Reasons
1: They hated the way it was used.
2: They hated the way people played.
3: They made the game, they don't even need to give you shotgun.
my theory is that you're an idiot. it's a glitch and that's that.
Real7alk
11-20-2008, 02:01 PM
my theory is that you're an idiot. it's a glitch and that's that.
EPIC hasn't said it is a glitch. Once Epic says it is a glitch it is a glitch.
Xboxmus prime
11-20-2008, 02:06 PM
EPIC hasn't said it is a glitch. Once Epic says it is a glitch it is a glitch.
Epic hasnt said anything since the release...
Overminded
11-20-2008, 02:07 PM
Well that explains a lot.
Thanks for making this post guys! Great work.
Real7alk
11-20-2008, 02:09 PM
Epic hasnt said anything since the release...
Then it is not a glitch.
Legg0
11-20-2008, 02:16 PM
ITS A GOD DAMN GLITCH!!!! lol thinking otherwise is just....odd
Overminded
11-20-2008, 02:16 PM
Then it is not a glitch.
Or they are carefully preparing to admit/explain why they launched a multi-million dollar AAA title with known glitches - or without proper testing.
Besides, the matchmaking is a bigger issue right now for them as you cant experience the glitch if you cant get players into games now can you? And they have admitted they are working on the MM.
The glitch fixes will be coming along shortly. They are probably just compiling a list of important glitches/understanding them before they admit/try to fix them.
I will admit though - such a blatant "in-your-face-or-actually-not-in-your-face-but-at-your-feet" glitch like this should have been picked up from the very get go. Game one of testing... As to why this glitch wasn't picked up during testing does raise an eyebrow.
Real7alk
11-20-2008, 02:23 PM
Or they are carefully preparing to admit/explain why they launched a multi-million dollar AAA title with known glitches - or without proper testing.
Besides, the matchmaking is a bigger issue right now for them as you cant experience the glitch if you cant get players into games now can you? And they have admitted they are working on the MM.
The glitch fixes will be coming along shortly. They are probably just compiling a list of important glitches/understanding them before they admit/try to fix them.
I will admit though - such a blatant "in-your-face-or-actually-not-in-your-face-but-at-your-feet" glitch like this should have been picked up from the very get go. Game one of testing... As to why this glitch wasn't picked up during testing does raise an eyebrow.
2 Things, they test offline, and the other, what if the glitch is that there is host influence/host bullets not falling?
ToPsHoTTa47
11-20-2008, 02:23 PM
Then it is not a glitch.
Then to follow suit of your theory, I am going to say until you make your avatar a picture that says clearly "I am not a retard", I am going to assume you are in fact, a retard.
Seriously though, if you are going to put your hands over your ears and scream "I caaaan't heeaaar youuuuu", can you please go do it somewhere else? You're hurting my ****ing ears.
Out of sight, out of mind indeed.
Legg0
11-20-2008, 02:25 PM
haha that was really well put
Overminded
11-20-2008, 02:27 PM
2 Things, they test offline, and the other, what if the glitch is that there is host influence/host bullets not falling?
If they limited their testing to strictly offline its EPIC's own damn fault. I find it very hard to believe that a multiplayer game would be tested offline only. That is just poor planning. That would be like bringing a book to the movies.
And besides - the tests in this thread were conducted in a system link. System link = offline.
To your second point - Lets say the hosts bullets are suppose to be hitting the ground also. That means...currently... its still "not working as intended" and therefore still a glitch that needs to be addressed.
The chances they they decided to make every shotgun toting player have bullets flying out of their toes in order to balance the weapon seems strange and unlikely at best.
At this point in light of the OPs videos - you are either playing devils advocate (which is fine) or really disliked getting blown to bits in GOW1. I HATED the shotgun in GOW1 - but please don't mistake that for me wanting or liking the fact they have turned players into Inspector Gadget with ammo flying out of our feet.
I would much prefer a blind fire that works.
xEVILxSC4RFAC3
11-20-2008, 02:29 PM
Good Job Malakai...fukinggggg Epic...horrible MP...F8L FOOL your sig is hilariousssss
geargrinder
11-20-2008, 02:36 PM
Here is some theories and reasons WHY it is like this.
Theories
1: It encourages teamwork.
2: The host NOT hitting the ground is a GLITCH.
3: Host influence is a glitch.
4: They are rewarding you for not having a Wal-Mart/K-Mart Connection.
Reasons
1: They hated the way it was used.
2: They hated the way people played.
3: They made the game, they don't even need to give you shotgun.
Just looking at your posts..
It just seems so unReal that you are defending something that is and really is proven to be faulty.
If you are right say so with facts, not fiction.
Thadeous Oakley
11-20-2008, 02:38 PM
Great job, man. I am doing my duty by adding a post. The more posts, the sooner Epic addresses this problem. Hopefully...
Defcon
11-20-2008, 02:39 PM
Great job, man. I am doing my duty by adding a post. The more posts, the sooner Epic addresses this problem. Hopefully...
i agree that we need more posts on this.
Stoozer
11-20-2008, 02:45 PM
EPIC hasn't said it is a glitch. Once Epic says it is a glitch it is a glitch.
Try and think for yourself, it's nice.
Defcon
11-20-2008, 02:46 PM
can we get to 100, w00t w00t? and yeah @ real7alk, that design choice makes perfect sense.
Grimnex
11-20-2008, 02:57 PM
This could technically be a problem with all the guns in Gears 2. They mask the lag on lancer and pistol, but it is very likely these weapons do the same thing. You just aren't able to tell because they show fake bullets coming out of your lancer even if you are disconnecting from the game to mask the lag.
Defcon
11-20-2008, 03:04 PM
This could technically be a problem with all the guns in Gears 2. They mask the lag on lancer and pistol, but it is very likely these weapons do the same thing. You just aren't able to tell because they show fake bullets coming out of your lancer even if you are disconnecting from the game to mask the lag.
yeah people on the xbox forums are saying this happens with the boomshoot too.
digital witchcraft
11-20-2008, 03:09 PM
maybe this is their way of dealing with host advantage ? lol anyway shotgun sucks ! simple things (quickaim popshots blindfire) that used to work in part 1 no longer work i wonder what they spent these last 2 years doing ?
noiradle
11-20-2008, 03:11 PM
This could technically be a problem with all the guns in Gears 2. They mask the lag on lancer and pistol, but it is very likely these weapons do the same thing. You just aren't able to tell because they show fake bullets coming out of your lancer even if you are disconnecting from the game to mask the lag.
i'm curious if it's just an animation or if the lancer (and certain other guns) have client-side hit detection while the shotgun has server-side. that'd be an ultimate ****-up that not even epic could achieve though, so i'm guessing the former.
Sylenall
11-20-2008, 04:04 PM
Vindication at last.
Acid Phase
11-20-2008, 04:57 PM
EPIC hasn't said it is a glitch. Once Epic says it is a glitch it is a glitch.
I swear, people keep talking as if they just started playing gears. Epic never acknowledged the glitches in GOW1 such as the weapon slide, Crabwalk, the kungfu backflip or the falling into the world geometry. So what gives you that impression?
Grimnex
11-20-2008, 05:09 PM
EPIC hasn't said it is a glitch. Once Epic says it is a glitch it is a glitch.
Right... I am sure it was Epics intention to make it possible to Blind fire accurately only when you are host or near host. That must be what they meant when they said they were trying to eliminate host advantage right?
REESOKOOLE
11-20-2008, 05:29 PM
WOW nice find, really congrats.
Because now if enough people see this and post about it Epic will fix it.
This 1 of the MAJOR glitches in gears2 that needs fixing.
Spomph
11-20-2008, 05:30 PM
Thank you for discovering this TC, i already knew the shotgun was broke, but not to this degree and the fact that this bug affects the Boomshot as well is a joke, at least in Gears 1 the shotgun was the only gun that was broke but in this one its the boomshot to and probably other guns, EPIC you should be ashamed of yourselves and if you don't fix this mess soon me and lots of people i know won't be playing/buying any of your products ever again. p.s Did you even send this game to QA lol , there are literally hundreds of bugs.
x Papa Voodoo x
11-20-2008, 07:07 PM
How could they not have fixed this if it was fine in GoW 1?
briggs360
11-20-2008, 07:09 PM
I'd just like to say congrats to Malakai.
Good work!
lockjawjones
11-20-2008, 08:03 PM
great work, great post.
<3
GearsOfCake
11-20-2008, 08:52 PM
I'm thinking that the game was rushed, maybe not the campaign but the multiplayer was probably rushed, the shotty is now a proximity weapon, you can't use it with any range and its not as good as a chainsaw when your close to your opponent, makes it useless.
Game was excellent at first but there's so many glitches in this game, makes me think wtf were they doing.
Still Gears1 had many glitches at first, not as many, but they still fixed them in time, hope they will do the same with Gears2
Chone
11-20-2008, 11:49 PM
Here is some theories and reasons WHY it is like this.
Theories
1: It encourages teamwork.
2: The host NOT hitting the ground is a GLITCH.
3: Host influence is a glitch.
4: They are rewarding you for not having a Wal-Mart/K-Mart Connection.
Reasons
1: They hated the way it was used.
2: They hated the way people played.
3: They made the game, they don't even need to give you shotgun.
Theory: It's a Glitch...
Paulten
11-21-2008, 12:28 AM
How could they not catch this in development or testing? Honestly... dont they have people who are specifically meant to make sure everything works the way it should. This is a huge mistake. I dont know how many times I ****ing fired and nothing, which left me questioning what the heck just happened... seriously, nice going Epic. GET THAT PATCH OUT FAST.
Deathpac
11-21-2008, 12:46 AM
hmm well it only hits ground blindfire if ur moving so maybe ur supposed to move shoot move some more and stop complaining
spaz_569
11-21-2008, 01:38 AM
hmm well it only hits ground blindfire if ur moving so maybe ur supposed to move shoot move some more and stop complaining
No dude thats a glitch or a mistake. There is no way that epic intended that to be like that.
spaz_569
11-21-2008, 01:39 AM
You should go post this in the gears of war 2 forum too.
wrekonize78
11-21-2008, 02:18 AM
ITS A GOD DAMN GLITCH!!!! lol thinking otherwise is just....odd
Man, you're being too kind. Thinking otherwise is not odd........it's ignorant and pathetic
Kurt Cobain
11-21-2008, 02:36 AM
I hope all the rabid kids who blindly spring shallow rhetorics in defense of their fuhrer Epic Games, will now eat crow.
Great job posting those YouTube links, folks. So sad Epic's been boasting so profusely about Gears 2. I hope these videos will back-slap the ego they've let grow. I salute those who returned the game back in protest of these numerous fuk ups. I wish I had such mega-giant balls too.
Paulten
11-21-2008, 03:36 AM
As much as people say Gears is a bad game, in comparison to Devil May Cry 4, or even Halo 3 (not even bringing up Halo 2, because then it wouldn't be fair) on launch.... the glitches arnt that bad. However, there have been some glitches in Gears that actually effect the gameplay of both multiplayer and campaign, and thats inexcusable.
(And just so everyone that's preaching the whole "Return the game in protest.." knows, returning the game will only benefit Epic. Its easy to understand, you have already bought the game, Epic now has your distributed money... once you return it, its more of a possibility for someone else to buy a used copy of Gears at less cost then a newer better game for more cost. Therefore, you keeping the game would be the protest, or not buying Epic products in general. That way, hopefully for you, Epic wont have the money to make more "crappy" games that everyone can underrate and hypocritically criticize;) )
Hollow
11-21-2008, 03:54 AM
thank for showing proof for our side of the arguement. I was wondering why in GoW i can massacre with a shotgun and in GoW2 I have to use other weapons or I'll get like 2 kills...
let's just hope they fix this awesome game soon...
and the f'n matchmaking thing...i've been sitting here for 20 mins trying to play and i finally got in a game within the last minute...well it just lost connection to the host...crapola...
fatlighty
11-21-2008, 05:04 AM
(And just so everyone that's preaching the whole "Return the game in protest.." knows, returning the game will only benefit Epic. Its easy to understand, you have already bought the game, Epic now has your distributed money... once you return it, its more of a possibility for someone else to buy a used copy of Gears at less cost then a newer better game for more cost. Therefore, you keeping the game would be the protest, or not buying Epic products in general. That way, hopefully for you, Epic wont have the money to make more "crappy" games that everyone can underrate and hypocritically criticize )
Just to let You Know Epic Games as well as all other developers makes no money what so ever from used games sells. This is why they add the code for the 5 maps in new copies of the game and why we will never get them as DLC to stop the sales of used copies of gears 2.
GearsX47
11-21-2008, 05:29 AM
yeah, i tested by myself, and i have to say it's true. hope epic can fix it asap
nickal
11-21-2008, 05:48 AM
Is there anyway you are able to tell before the game starts whether you are on the host team or not? I
havent been able to read all the thread but I guess this is why last night i was chasing after a guy and loaded a whole round of shotty ammo into him (or at least thought i was) without any damage and then he turns round and pops me with one shot?
Is the main consensus that it is better to aim with the shotty now rather than shoot from the hip? Thanks!
fatlighty
11-21-2008, 06:31 AM
What I dont understand is why u can not quick aim with the weapons or why u can't melee and roll away is seem that everything about gears 2 requires u to perform 1 action at a time. You can never link actions like melee, roll, than shoot.
NeW ViLLaN
11-21-2008, 08:25 AM
WOW! i actually like the shotgun and thought that this was they way they wanted to design it, but the part where you got around and near the Host and it worked fine that just shows how totally messed up this game is.
i like before thought it was a design choice until this video.
Nice fine & Good Work!
emperorfz
11-21-2008, 08:45 AM
I knew it....The shotgun blindfire is messed up, chainsaw will cut through bullets. The orginal gears fans could feel it in their bones, but could never prove it. Well here it is EPIC. Not only did you not fix the issues in gears of war 1, you broke things that worked properly in the first place.
Hope you'll fix this soon, because your ranking system doesnt mean **** until its a fair game.
Deathpac
11-21-2008, 09:18 AM
Man, you're being too kind. Thinking otherwise is not odd........it's ignorant and pathetic
well since my main weapon in gow1 was shotty and im just tryna adjust maybe you should think about it as not a glitch you cant say it is and be sure so live with it and if it is a glitch im sure they will get around to fixing it since oh so many gow1 players are complaining
Xyos212
11-21-2008, 09:58 AM
Excellent demonstration of the glitch! Me and my friends tested using your method, and wow its completely true.
Dont get me wrong, Gears 2 is amazing, but I really hope the shotgun is patched as soon as possible. Like you mentioned, a team will have a clear advantage over another.
e-mail an admin/epic about this as well. I dont know how often they refer to the forums, but this needs to be brought to their attention ASAP. This thread needs to stay alive so they notice! :O
Again, great video, and great find :D
Berserker123
11-21-2008, 10:31 AM
relying on the Ltrigger to shoot your shotgun in gears 2 is an intended mechanic. Epic never invisioned or wanted people running around blindfiring shotguns all day in gears 1. They adjusted this in gears 2 so that now if you want to use the shotgun effectively you need to L trigger. Seems to be working as intended to me...
as far as the host glitch thing yeah that seems a little weird to me also.
Malakai
11-21-2008, 10:42 AM
Be careful when quick aiming though, cause the shots will go down if you let go of the aim right before shooting. Basically, if you want your shot to come out perfectly, you're gonna have to aim and stay aimed until you see that your shot comes out.
zFlix
11-21-2008, 10:44 AM
This could technically be a problem with all the guns in Gears 2. They mask the lag on lancer and pistol, but it is very likely these weapons do the same thing. You just aren't able to tell because they show fake bullets coming out of your lancer even if you are disconnecting from the game to mask the lag.
Malakai, is there anyway you could record a few of the other guns? I would be happy to help you test them over Live. Msg/add me on live, and we can work out testing the lancer, because if the lancer bullets drop too then the only way all the people that think it is intentional are getting kills is running around revving the chainsaw :p I know at least the boomshot does it, I have forgotten this and blind fired the boom on a few different occasions resulting in my own instant demise. (I will kamikaze'd with the boom from time to time and know the difference.) I'd also like to see how blind firing the torque bow looks.
Malakai
11-21-2008, 11:01 AM
Although I didn't capture any video of it, I did test the Lancer, Hammerburst, Mulcher, Boltok Pistol, Snub Pistol, Torque Bow and Sniper Rifle. They all work fine; not one shot hits the ground, unless you aim straight down of course. Thats why this shotty and boomshot glitch is so weird. Why only those two weapons?
zFlix
11-21-2008, 11:40 AM
You tested them all with blindfire? The only reason I can think of that only those two weapons would do this is that there is an arc that the bullets take when they are blindfired that is based on time, for only those two weapons. (This may be proven if a not fully charged Torque drops to your feet when blind fired, but doesn't when fully charged, although the opposite would not disprove this because I do not know that either of the torque shots have the same arc.) This may cause the shot to land at your feet simply due to lag, because if the shot is fired and say the server has a time stamp for the shot fired and when calculating the hit location it casts an arc that drops at a time based rate from the time the shot is fired, then the arc may calculate to go straight out of the gun and then bend to directly down, because by the time it is calculating it the shot fired timestamp is old due to lag. (This is all hypothetical, but its the best reason I could come up with, I'd enjoy other hypothesis to this conundrum, although if your hypothesis is that it is intentional, I put it upon you to explain the inconsistency of the blind fire based on distance to host as part of your explanation.)
Xyos212
11-21-2008, 11:40 AM
Epic said they prioritized certain aspects of the game while playing online for an optimum connection. Perhaps certain weapons have different priorities when it comes to sending data to and from the host?
If you notice, you will never see bullet lag in a game. No matter how laggy your movement is, aim at a wall and fire. The shot immediately registers. If you switch to the shotgun and do this, it is lagged. You get similar results with the boomshot as well. If you were shooting a locust, your shots would register, but it his "down" animation would lag.
What I’m getting at here is it seems they have a hierarchy of priorities for lag issues. This makes sense, but perhaps it’s part of the reason the shotgun/boomshot lag?
This is all speculation, and mainly a response to keep this thread alive, but here is hoping Epic fixes this ASAP :D
Malakai
11-21-2008, 12:32 PM
To zFlix- The torque bow when blindfired (and shot immediately) just falls straight down, I guess as a penalty for not charging the shot. The torque bow doesn't have an arc when fully charged. Its like that; its designed like that. And about the shotty/boomshot glitch, I'm not saying its intentional, I'm just asking myself why would they not notice this, and why does getting close to the host change this? In Local play everyone's shotty and boomshot works correctly, but its only when playing a system link or matchmaking game that this shows up.
DIGGITYDOGNUTZ
11-21-2008, 12:36 PM
I think there is alot of things that need to be fixed along with the shotgun, typically i dont have a problem because i normally get host. hard not to with 15mb connection, but whatever another thing that needs to be solved is the chainsaw, its nearly impossible to shoot that thing down
Malakai
11-21-2008, 12:39 PM
^Well, I congradulate you for being able to get host with that connection, cause I got a 30mb connection and I probably get host 1 in 15 to 20 matches. I really don't get how matchmaking works in this game.
Overminded
11-21-2008, 01:35 PM
relying on the Ltrigger to shoot your shotgun in gears 2 is an intended mechanic. Epic never invisioned or wanted people running around blindfiring shotguns all day in gears 1. They adjusted this in gears 2 so that now if you want to use the shotgun effectively you need to L trigger. Seems to be working as intended to me...
as far as the host glitch thing yeah that seems a little weird to me also.
I agree you should normally rely on L-Trigger to aim most of the time - but then they might as well remove the option to blind fire Berserker. Like like the Lancer's chainsaw - blindfireing in this game is another one of EPIC's brainchilds, but what they didn't intend GOW1 to be was the acrobatic semi-ninja-shotgun-battles that ultimately decided the outcome of every match.
I'm not saying people didn't get DAMN GOOD at diving around blasting people in half or that it didn't take skill - I'm just saying they don't want 1 shotty ninja to be able to rush and then blast an entire team apart. Even once they fix the shotty blindfire in GOW2 it won't play like GOW1 did..
This is just an obvious bug that needs to be addressed. It makes no sense to have 1 team be able to blindfire from the get go and the other not.
(This not a flame or even critique - Just discussion to keep the thread bumped)
I3lackle
11-21-2008, 01:37 PM
Cant wait till my gears 1 disk is replaced :D
Xyos212
11-21-2008, 02:26 PM
Usually the fun that comes from games originates from the players deviating from the gameplay the developer intended.
A good example: Halo 1 and the pistol. Simply using that weapon over and over was incredibly fun. Gears 1 shotgun-gunplay, as well as glitches such as weapon sliding. They added some unique fun to the game. It would of been cool to see a "dive for weapon" game mechanic implemented as an official gameplay weapon sliding feature.
What Im getting at is a game is ultimately what the players make of it. Gears of War 2 is amazing. Im my opinion its Gears 1 to perfection. Stopping power and damage balance makes every weapon useful and balanced (Not chainsaw of course...). Gears 1 shotgun gameplay relied on "pop-shots" and blindfire. Both are fun mechanics to master because one skilled player could take out a whole team.
The core of all games that are not completely luck are dependent on skill. Players look for these in all games. Gears 2 shotgun if patched is still a very viable option. It requires a bit more skill since damage has been reduced, but is still a good weapon. You just need to be smart and not rush into 3 guys from a distance (or even 1).
Right now its still a good weapon, but since these glitches remain its still handicapped compared to others.
My overall point? Just making conversation to prolong the topic So its noticed :D
Deus.EXE
11-21-2008, 03:34 PM
Yea, I'll give this a delicious buyp.
ZEPIDUS
11-21-2008, 03:51 PM
Epic said they prioritized certain aspects of the game while playing online for an optimum connection. Perhaps certain weapons have different priorities when it comes to sending data to and from the host?
If you notice, you will never see bullet lag in a game. No matter how laggy your movement is, aim at a wall and fire. The shot immediately registers. If you switch to the shotgun and do this, it is lagged. You get similar results with the boomshot as well. If you were shooting a locust, your shots would register, but it his "down" animation would lag.
What I’m getting at here is it seems they have a hierarchy of priorities for lag issues. This makes sense, but perhaps it’s part of the reason the shotgun/boomshot lag?
This is all speculation, and mainly a response to keep this thread alive, but here is hoping Epic fixes this ASAP :D
you can't tell bullet lag by shooting anymore...it shows to register however if really laggy it does not acutally release a bullet....the only way to check your shot delay now is to see how long it takes for you bullets to show up as gone from your clip...i've been in a game before where it took 8 seconds just to show i had shot some ammo...it was unplayable to say the least.
SadisticD4u
11-21-2008, 04:32 PM
posting to keep this thread alive... fix the game epic!! and put blindfire back in the middle of the screen!
BiG Mo
11-21-2008, 05:01 PM
Yes, the shotgun is definitely faulty. I understand that EPIC wanted to reduce the power of the shotgun and slow it down, but this just takes the cake. The current consensus is that the shotgun is just too darn unreliable. What I also don’t understand is why they would make such an essential weapon so useless? By destroying this weapon they have invited everyone to basically just chainsaw everyone and everything. The worst part being it’s impossible to stun the people with the chainsaw; this doesn’t make for an enjoyable experience. In fact, I find myself getting aggravated quickly on this game. I find myself using long range weapons a lot more, like for instance the torque bow or sniper, which is good. However, with the amount of people that still use shotguns at every opportunity they can and the amount of times you have to venture into close range battles, the shotgun needs to work like it did in Gears 1.
In my opinion Gears 2 multiplayer isn’t tactical anyway, chainsawing people over and over doesn’t qualify as tactical. So I think bringing back the power of the shotgun is a must, it would still be kind of balanced because we have stopping power now, so we won’t see too many people rushing like in Gears 1 MP. We need a decent close range weapon IMO. With that being said I think Gears 2 multiplayer promises a lot, just needs a few fixes. Surprisingly enough I have actually enjoyed a few matches!
Avenger
11-21-2008, 05:57 PM
you can't tell bullet lag by shooting anymore...it shows to register however if really laggy it does not acutally release a bullet....the only way to check your shot delay now is to see how long it takes for you bullets to show up as gone from your clip...i've been in a game before where it took 8 seconds just to show i had shot some ammo...it was unplayable to say the least.
The shotgun does show bullet lag, no matter how good the connection is, it's always noticeable. Best way to see it is shooting at the ground.
TwoGrams
11-21-2008, 08:49 PM
Anyone else find it odd reloads don't lag a bit but shooting does?
I don't use the shotgun unless I'm host these days. The lag is so terrible that it pretty much renders the shotgun useless when you're off host. At least in GoW1 it ruined everything.
ToastedPillow
11-21-2008, 10:10 PM
Wow were they trying to make host advantage worse? This needs to be fixed ASAP.
Cole >
11-21-2008, 10:14 PM
*bump* to keep this thread alive..
if epic doesn't fix this.. they lose players..
murkanoid
11-21-2008, 11:27 PM
Great work man! Maybe you should do Epic a favor and send them an e-mail so that maybe they'll see that GOW 2 has some serious problems.
NeW ViLLaN
11-22-2008, 12:24 AM
bump..........
ShottyNeedsFixin
11-22-2008, 01:12 AM
I just registered to bump this thread. The shotgun DOES have a defect, and Epic definately needs to aknowladge this. Just glad I can be a part of the effort.
Oh and by the way, nice job on capturing this on video, OP. I hope somebody from Epic is willing to see this irrefutible evidence of such an obvious glitch.
prayingmonkey
11-22-2008, 01:24 AM
I mean you can make your case in here, which you have every right to, or you can make an even stronger case by not playing at all. Then Epic would start paying attention.
I know it sounds harsh but boycott the game dudes.
Theres no need to boycott the game just play single, coop or horde as things dont seem as bad with them probably cause you spawn with host.
Epic has already stated that horde is the most played game type + the 29% gnasher kills now we know why.
The stat trackin system will show epic how pisssed players are with the other match games due to this bug & general crappy lag
prayingmonkey
11-22-2008, 01:36 AM
2 Things, they test offline, and the other, what if the glitch is that there is host influence/host bullets not falling?
Then why has the cause of this glitch been found offline in a system link match wonder brains?
It aint that hard to spot the noobs that got owned with shotties in gow1 around these boards is it as they are in utter fear of it becoming a reliable weapon again & will say any BS to defend its current flaws/bugs
Kurt Cobain
11-22-2008, 03:03 AM
..
HAHAH...
You actually registered the forums with this name. That's hilarious.:D
ShottyNeedsFixin
11-22-2008, 03:17 AM
HAHAH...
You actually registered the forums with this name. That's hilarious.:D
Ha, yeah. I would usually just read these forums. Never felt compelled to post anything... that is until this recent evidence of the "defective" shotgun was aknowledged by the community. I felt this strongly about it.
I guess I will keep on posting here -- or rather, bumping this thread -- until somebody from Epic gives us, the community, an official word.
As to wether anything will be acomplished by doing this, who knows. At least it's better than doing nothing. Gotta start somewhere, right?
cjb21
11-22-2008, 03:32 AM
relying on the Ltrigger to shoot your shotgun in gears 2 is an intended mechanic. Epic never invisioned or wanted people running around blindfiring shotguns all day in gears 1. They adjusted this in gears 2 so that now if you want to use the shotgun effectively you need to L trigger. Seems to be working as intended to me...
as far as the host glitch thing yeah that seems a little weird to me also.
Well then that's horribly disappointing. The reticle with a shotgun is about as big as a players body. While scoped in there is little moving. Shotgun fights of this nature require literally no skill.
That could very well be the intention, and if it is that's pretty sad. But it still does NOT explain the original point of the post. Read it instead of just jumping into a thread.
cjb21
11-22-2008, 03:51 AM
What I don't understand is the lack of testing. I mean I understand it from a financial point of view.. but it's crappy that we are essentially beta testing a game for them that we paid for. I'm sure this doesn't bother many people but it does me. This is amplified by zero response on this from, well, anybody important.
This!Is!Me!
11-22-2008, 07:14 AM
Malakai: By far, THE best post on this board since the release of Gears 2. Anybody arguing against this evidence is a deluded fanboy. This is what is known as a bug and if EPIC have any sense they will release a patch to correct this ASAP. I like how Epic stated that they would remove all known bugs from Gears 1—weapon sliding, crabwalking, kung fu flip etc—yet they are still in the game along with this major shotty glitch that effects gameplay terribly.
JLei2k
11-22-2008, 08:48 AM
Thank you for the post. This is explains a hell of a lot. This definitely needs patching ASAP. There is also a thread over at mlgpro.com that has alerted me to another possible glitch to the shotgun. This I can confirm through my own testing. When you L-Trigger and shoot at the same time (like you would in Gears 1 to quick scope) the spread of the bullet is identical to the spread of a blindfire bullet (wide). Only when you hold down the L-Trigger for about a half a second does the spread become smaller and do more damage. That may be intended but I'm thinking it is a glitch as well. As if it is the same as a blindfire bullet then it should be subject to this floor glitch.
Xyos212
11-22-2008, 10:29 AM
I wish an admin or someone from Epic would post so at least we know they are aware of the issue :(
ba ba ba bump!
gears2betterthan1
11-22-2008, 10:48 AM
<P>Im sorry but I just watched the youtube video someone posted on here and its pretty misleading. I believed it at first but then tested it myself with some friends. The shotgun is accurate. You just have to actually aim your gun. If you hip fire than the gun is lower and actually pointing downwards automatically. Thats why your bullets go to the ground so much faster. When you actually aim you raise the gun up thats why its more accurate. Don't believe me than actually test it this way. Blindfire but look up a lil with the right thumbstick and you will see your bullets go where you wanted them to. In gears of war 1 hipfiring with the shotgun went directly infront of you. Now if you do it your gun is actually pointing downwards. Which is why in the video your bullets hit the ground. This makes perfect sense. Epic simply made it so you can't hipfire accurately so easy anymore. Try it out it works its not a glitch. SHotgun is so much better</P>
MagicChicken
11-22-2008, 12:22 PM
Thanks for the thorough investigation Malakai!
I didn't read the thrad past page 6, but there's quite a sticky's worth of information in here.
I have played the original Gears for over a year and a half before been sucked into Call of Duty 4.
I like some changes introduced in Gow2:
- the Bolt Pistol is not as overpowered as it was before (you still can get headshots, yay!)
- the improved cover system
- limited Hammer of Dawn usage
- Lancer is more useful, In Gow1 I would discard it without any second thought
- the Hammerburst's role is much more distinct than the Lancer's
... and so on.
One thing that bugged me was how much the shotgun was nerfed... or more precisely how much I suck with it. But that was only true for some situations. I just couldn't nail the problem with my aiming.
Now I know what's going on :)
Hope EPIC guys at least check it out. Leave it to them what to do about this. It's their game, after all.
superman01uk
11-22-2008, 12:36 PM
Is anyone else having issues when using the Melee with the shotgun equipped
Ive smacked someone and shot but Im then blown to bits by his shotgun its like my Melee did not happen
Malakai
11-22-2008, 01:27 PM
Is anyone else having issues when using the Melee with the shotgun equipped
Ive smacked someone and shot but Im then blown to bits by his shotgun its like my Melee did not happen
If you melee someone and then shoot your shotty blindfired, your shot probably hit the ground. Its happened to me countless times.
superman01uk
11-22-2008, 01:29 PM
If you melee someone and then shoot your shotty blindfired, your shot probably hit the ground. Its happened to me countless times.
Ive not really bindfired Ive aimed and I still get minced or they smack me back at the same time
I swear the Xfactor is back
Yenos
11-22-2008, 02:18 PM
<P>Im sorry but I just watched the youtube video someone posted on here and its pretty misleading. I believed it at first but then tested it myself with some friends. The shotgun is accurate. You just have to actually aim your gun. If you hip fire than the gun is lower and actually pointing downwards automatically. Thats why your bullets go to the ground so much faster. When you actually aim you raise the gun up thats why its more accurate. Don't believe me than actually test it this way. Blindfire but look up a lil with the right thumbstick and you will see your bullets go where you wanted them to. In gears of war 1 hipfiring with the shotgun went directly infront of you. Now if you do it your gun is actually pointing downwards. Which is why in the video your bullets hit the ground. This makes perfect sense. Epic simply made it so you can't hipfire accurately so easy anymore. Try it out it works its not a glitch. SHotgun is so much better</P>
That would be true but I dont think you watched all the videos or read the post when your in proximity of the host even if you hip fire your shots go in front of you and not at the ground..
This is a great find ( although im not a huge fan of the shotgun) this does need to be fixed asap along with fixing the chain saw so you actually flinch more often.
Schumach5
11-22-2008, 03:16 PM
<P>Im sorry but I just watched the youtube video someone posted on here and its pretty misleading. I believed it at first but then tested it myself with some friends. The shotgun is accurate. You just have to actually aim your gun. If you hip fire than the gun is lower and actually pointing downwards automatically. Thats why your bullets go to the ground so much faster. When you actually aim you raise the gun up thats why its more accurate. Don't believe me than actually test it this way. Blindfire but look up a lil with the right thumbstick and you will see your bullets go where you wanted them to. In gears of war 1 hipfiring with the shotgun went directly infront of you. Now if you do it your gun is actually pointing downwards. Which is why in the video your bullets hit the ground. This makes perfect sense. Epic simply made it so you can't hipfire accurately so easy anymore. Try it out it works its not a glitch. SHotgun is so much better</P>
You guys never quit. And you didn't need to go and make a seperate thread for this post. Alright, for one, the gun your character is holding is never pointed straight down...which if you watched the youtube videos, you'd see that's where the bullets are landing regardless. It doesn't match up, anyway you try to deny it. Ready for a goofy analogy? It's like having a TV remote that is busted, and you have to point it in an odd way to get it to work...It may be neat and "better" than the old remote, but it's still broken and waving it around unnaturally isn't going to solve anything. :p
Xyos212
11-22-2008, 03:36 PM
<P>Im sorry but I just watched the youtube video someone posted on here and its pretty misleading. I believed it at first but then tested it myself with some friends. The shotgun is accurate. You just have to actually aim your gun. If you hip fire than the gun is lower and actually pointing downwards automatically. Thats why your bullets go to the ground so much faster. When you actually aim you raise the gun up thats why its more accurate. Don't believe me than actually test it this way. Blindfire but look up a lil with the right thumbstick and you will see your bullets go where you wanted them to. In gears of war 1 hipfiring with the shotgun went directly infront of you. Now if you do it your gun is actually pointing downwards. Which is why in the video your bullets hit the ground. This makes perfect sense. Epic simply made it so you can't hipfire accurately so easy anymore. Try it out it works its not a glitch. SHotgun is so much better</P>
The fact that being in proximity to the host fixes your gun is undeniable proof that it is not intentional "nerf" blindfires. Since it does not occur with host, or near host, it is in fact a problem. I dont understand how you can argue if you read/watched what he posted...
Its as concrete as the evidence presented in the OJ simpson case....OH SNAP! :D
Gears still is one of the best games ever made. Every game has glitches and problems. Epic is usually on top of updates so it will probably be fixed soon :)
AntiHer0
11-22-2008, 04:41 PM
Wow, great find. I think someone should send this to joeGraf, just to make absolutely sure they know about this so they can target it for a patch.
teslarossa
11-22-2008, 05:37 PM
Great video, I already knew about blindfires hitting the ground, but I had no idea that proximity to the host affected it at all. Just one more thing that needs some serious TLC.
Lionheart1118
11-22-2008, 05:56 PM
shotgun is fine, it will drop its aim a bit when hip fireing. if you watched the gun at all after letting go of LT you would see the gun drops a bit from what it was so it will fire lower than what you had it aimed. and seriously its not a huge difference anyway. if it was shooting straight at the ground then i would agree but its only slightly (less than 2 feet) lower than where you were hitting when you aimed and like i said your guns aim drops when you let go of LT. this is my opinion on it.
Lionheart1118
11-22-2008, 06:03 PM
at around 2:59 secs in you fire alot slower than you did after you ran into the host. now watch your gun after you aim it drops down THEN you fire giving the appreance that its off aim when in fact its not. now when you do the same test after running into host you fire alot more rappidly before the gun can lower makeing it appear that its now working right. now i dont know if you did that on purpose or on accident but either way i do not think there is anything wrong with the shot gun but once again thats my opinion.
urMiNE90
11-22-2008, 06:50 PM
at around 2:59 secs in you fire alot slower than you did after you ran into the host. now watch your gun after you aim it drops down THEN you fire giving the appreance that its off aim when in fact its not. now when you do the same test after running into host you fire alot more rappidly before the gun can lower makeing it appear that its now working right. now i dont know if you did that on purpose or on accident but either way i do not think there is anything wrong with the shot gun but once again thats my opinion.
Look at the videos again. When blind firing he raises the shotgun. He is aiming, just not down the "sight". It does go down. If this happened all the time then it could be a design choice to maybe make people to use the chainsaw and to chainsaw battle more. But since it doesn't happen to the host it clearly shows that it's a glitch.
BadaBing_DK
11-22-2008, 06:51 PM
Very good find! Kudos!
I am wondering what happens when the host dies?
Can you blindfire everywhere, or within a certain proximity around where the host died or what happens? Vids would be great!
This!Is!Me!
11-22-2008, 08:01 PM
at around 2:59 secs in you fire alot slower than you did after you ran into the host. now watch your gun after you aim it drops down THEN you fire giving the appreance that its off aim when in fact its not. now when you do the same test after running into host you fire alot more rappidly before the gun can lower makeing it appear that its now working right. now i dont know if you did that on purpose or on accident but either way i do not think there is anything wrong with the shot gun but once again thats my opinion.
Oh, thats right, you are the guy with the mom and dad that still believe that the world is flat.
It is not about opinion at all. This is fact. Get over it. But of course, you look fact in the face and see otherwise.
LordTenacious
11-22-2008, 08:15 PM
I must be the only one who can still blind fire with his shotty and own.
Obviously I must be the best Gears player ever.
DojoMax[IGB]
11-22-2008, 08:45 PM
Lol.
This does suck though, and I've personally been a victim of the boomshot thing once or twice.
ll Jt ll
11-22-2008, 11:09 PM
I wonder if Epic knows about this. I would love to see a public response to these videos by Epic.
Mr Troll420
11-22-2008, 11:15 PM
We are still in the early days of multiplayer, so its not spurising to see a few glitches. I hope they clear it up soon. Personally I always use LT (Force of habit) so didn't notice the problem myself.
MagicChicken
11-23-2008, 08:34 AM
I use LT aiming for just about all weapons, but not the Gnasher (shotgun).
It's not exactly a "precise" weapon. Unless the opponent is stunned or unaware of your presence, why the need to actually slow aim?
I just want my shotty to discharge in the general direction my character is looking at. At close range it is lethal. For medium or long range... pretty ineffective.
Anyway. If hip firing is easier for the host and surrounding players, that is an unfair advantage to one side that IMO should be corrected.
DaunnyJD
11-23-2008, 01:09 PM
Just bumping the thread. People need to see so they can quit blaming lag and stop saying that theres nothing wrong with the shotgun when, if they arent too lazy to watch the video, can see that there obviously is.
Should be stickied.
MASTER MENACE
11-23-2008, 02:00 PM
bbumpoooooooooooorzzzzzzzzzzzzzzzzz
This!Is!Me!
11-23-2008, 03:39 PM
A bump.........
I knew there was no way I was killing myself with the boomshot all this time!
I would aim like 2 body length's away at the enemy and I would get killed while he wouldn't even be downed! I was feeling nooby b/c this never happened in GoW1 so my team was like "wtf was that?"
I'm not sure about the animations though, because sometimes the explosion would be far away (closer to the guy I'm shooting) but I'd blow up...
Def a great threat, EPIC should look at this.
Xyos212
11-23-2008, 05:34 PM
I dont understand why I see threads trying to contradict this! You cant deny his test! TEST IT YOURSELF AFTER WATCHING THE VIDEO OFF HOST! When close to the host the glitch fixes. When on host shotgun fires perfectly!
wow, and oh BUMP!
Grimnex
11-23-2008, 07:07 PM
I dont understand why I see threads trying to contradict this! You cant deny his test! TEST IT YOURSELF AFTER WATCHING THE VIDEO OFF HOST! When close to the host the glitch fixes. When on host shotgun fires perfectly!
wow, and oh BUMP!
Because those are the kids who got dominated in GoW1 and still suck in GoW2 but at least now they can chainsaw.
IXI CAGE IXI
11-23-2008, 08:15 PM
Bumpy bumpy
futureCoG
11-23-2008, 11:42 PM
This is a really great find and epic really needs admit their mistake and fix it. They also need to fix the bullet lag for the shotty. its like they took all the lag away from the other guns and piled it onto the shotty.
Great Job, Malakai
gears 2 is a great game but epic obviously didn't put enough time into multiplayer
edit: this is definently pin worthy and is there any way we can move this to the gears of war 2 section. or malakia you should put a post into the official weapons thread with these vids or something like that.
again great find
TwoGrams
11-23-2008, 11:54 PM
They should really sticky this thread.
This!Is!Me!
11-24-2008, 03:17 AM
bump............
Droog
11-24-2008, 04:25 AM
no wonder im frustrated as hell
geargrinder
11-24-2008, 06:53 AM
Not my style but,
Hugr Bump!
Xyos212
11-24-2008, 09:41 AM
Im sick of seeing other threads like "Shotgun myth not true!" or something similar. I dont understand how anyone can disagree when the video is perfect in demonstrating the glitch. Do people even watch the video you posted before responding?
I was one of those people who thought Gears 2 changed it for a reason. I thought when firing and it hit your feet was odd, but never gave it a second thought. I yelled at my friends who said Gears 1 Shotgun was better, and that Gears 2's was broken.
After seeing this video, I had alot of apologies to make to say the least! :D Its just baffling how people can ignore this...
Oh this rant is one giant BUMP! Keep the thread alive! MAKE IT YOUR HOMEPAGE! POST EVERY DAY UNTIL WE GET AN ADMIN TO POST BACK!
DamnIt
11-24-2008, 10:05 AM
when will an admit ever resond ? i got banned on an other computer by this sneeky-geeky admin who really sounded like one of those 4 year old idiots who think the game is perfect, but now hes gone.
its like they dont wanna see it
or maby the thread creator needs to press the '' contact us '' butten and show them what he found
Xyos212
11-24-2008, 10:39 AM
Malakai, have you tried contacting Epic through any other means becides this forum? They need to know :D
Although I would not blame them. Worked on the game for 2 years, maybe they are on vacation. They deserve it if thats the case. I can wait, as long as they acknowledge the problem :D
feverdream
11-24-2008, 10:44 AM
awesome post.
Flak, joeGraf have you read this? Give us an update on things
dan91easton
11-24-2008, 10:47 AM
POST THIS THREAD IN THE GOW 2 SECTION. This place is a ghost town...no one somes to this forum anymore.
Grimnex
11-24-2008, 11:04 AM
POST THIS THREAD IN THE GOW 2 SECTION. This place is a ghost town...no one somes to this forum anymore.
**** gets locked in GoW2 section, and there is just a bunch of Q.Qing people in denial there anyways.
GoogleU85
11-24-2008, 11:27 AM
Its a nice documentary but I can't help but notice that every single time in the video that the enemy player gets close, the shotgun works perfectly fine and hits exactly where you are aiming...straight ahead. The shotgun hitting the ground is undeniable, but as far as I could tell, in all 4 rounds, not once did it shoot the ground when the enemy was in close proximity. So maybe this was an intentional move by Epic. I'm not sure what reasoning would be behind it...maybe for friendly fire early in matches or something...i have no idea. Or it could just be a glitch. Either way, it didn't seem to come into effect when the enemy got close, making the argument that the shotgun shoots the ground irrelevant. You never tested the Boomshot with the enemy close, which I'd like to see. Its a convincing video but still not entirely solid. Is it glitch or intentional? I guess Epic needs to clear that up.
NeW ViLLaN
11-24-2008, 11:32 AM
nice find
bump........
Acid Phase
11-24-2008, 11:39 AM
GoogleU85, have you seen all four videos? 2 videos are client videos, the other 2 are host videos. Read the OP, then watch the 4 videos. Give your final opinion. That and it's not intentional, it's an obvious glitch.
GoogleU85
11-24-2008, 11:47 AM
Hi Acid, I just watched your videos. I will say its a glitch but only beacuse I can't find a reasoning for the shotgun hitting the ground. But I can't say the shotgun is broken because every time you guys get close to each other, it works just fine. Not trying to be an ass, just pointing out a fact.
Acid Phase
11-24-2008, 11:55 AM
Hi Acid, I just watched your videos. I will say its a glitch but only beacuse I can't find a reasoning for the shotgun hitting the ground. But I can't say the shotgun is broken because every time you guys get close to each other, it works just fine. Not trying to be an ass, just pointing out a fact.
I know, that's the point, just read the opening post of this thread. It explains in full detail.
GoogleU85
11-24-2008, 12:04 PM
Ok I missed that part of your opening post. But more testing still needs to be done. You need a bigger game (optimaly 5 v 5) where the host stays well away from enemy players, and then test the non-host shotguns.
AntiHer0
11-24-2008, 12:34 PM
I sent JoeGraf a message just to make sure that he, and the EPIC dev team, has seen this thread. Here is his reply:
"Yes, we've seen it. Thanks for the report"
I hope others find comfort in the fact that they have seen this thread, are probably taking this information into account. I know I did.
P.S. I am not sure if there is a way to quote private messages in a thread, I am new to these forums. If people would like further proof, and there is a way to quote private messages, someone just tell me how and i'd be glad to provide that..
Xyos212
11-24-2008, 01:46 PM
If they have seen it thats awesome! :D
DamnIt
11-24-2008, 01:47 PM
anti hero just copy paste it man
btw isnt that Omega guy from the threads saying this thread is fake an admin, why doesnt he post on this thread..
AntiHer0
11-24-2008, 02:19 PM
Alright, hopefully this works.
Hey Joe, just wanted to make sure that the people over at Epic got a hold of this information.
http://forums.epicgames.com/showthread.php?t=637973
Basically, it shows that the glitch with shotgun bullets going directly to the floor when blindfired does not occur when you are on the hosts team and standing near the host. I hope this information can help you attempt to correct what's going on now with the shotgun.
Thank you for your time.
Yes, we've seen it. Thanks for the report
sSuPeRbAd
11-24-2008, 02:39 PM
Here is some theories and reasons WHY it is like this.
Theories
1: It encourages teamwork.How does bullets shooting out of a players feet encourage any teamwork?
2: The host NOT hitting the ground is a GLITCH.
3: Host influence is a glitch.
4: They are rewarding you for not having a Wal-Mart/K-Mart Connection.Thats just dumb. some people cant help they have bad connections, and maybe if you read the OP the tests were done on LAN so there is no lag so it has nothing to do with connection
Reasons
1: They hated the way it was used.
2: They hated the way people played.
3: They made the game, they don't even need to give you shotgun.
God your a fanboy
Rummies
11-24-2008, 02:44 PM
a bag of wet frogs.
DamnIt
11-24-2008, 03:04 PM
Yes, we've seen it. Thanks for the report
i dont know what you guyz make of this but i see it as a great breaktrough ! they arnt sure what to say, if it truly was intended to be like this they wouldnt respond like this.
AntiHer0
11-24-2008, 03:17 PM
I find hope in it too man, but then again I tend to be an optimist.
futureCoG
11-24-2008, 04:14 PM
That answer sounds to me like they've gotten lots of emails about it. I sure hope thats what it is.
Acid Phase
11-24-2008, 04:38 PM
Remember the good old days when you can actually blindfire/hipfire like this (http://www.bpm-clan.com/GoW_Shotgun3.gif). We need some more of that.
Helljumper
11-24-2008, 05:13 PM
whaa i dont hit Lt whaa
PuRe PwNaGe SON
11-24-2008, 05:15 PM
whaa i dont hit Lt whaa
Your a ****ing idiot if you dont think hip firing is useful. Theres situations where one works better than the other. Not all of us like being forced to inch forward while shooting
iTz PWNAGE
11-24-2008, 06:00 PM
The shotgun is fine.
SemiHostile
11-24-2008, 06:32 PM
so many weapons in this game and no one wants to use them
Elementt
11-24-2008, 07:56 PM
Thank you, UNDENIABLE EVIDENCE!
Bring back Gears 1 shotgun!
DaunnyJD
11-24-2008, 09:19 PM
atleast the word is finally gettin out there
Scythe Lord
11-25-2008, 12:12 AM
You people just don't get it do you? The reason they made the shotgun this way was to stop all those idiot Halo noobs from running around the map, shotguns only, NEVER aiming, and blowing away everyone, including those playing by the Gears of War rules, IE: USING COVER, flanking, etc.
Here's a fine example of this, throughout this video, especially in 2:37-2:45,
http://www.youtube.com/watch?v=3Cwsh1aXY7Y
now I know the player uses most of the other weapons but pay attention to his shotgun usage. He RARELY aims AT ALL. This shows the player running around blowing guys away that were behind cover. Now that is some fine bs. That is not the way Gears of War was meant to be played.
They did this to the shotgun to get all those morons to use tactics and not be simple minded idiots, playing as if this was was the original Soldier of Fortune and ruining the game for smart, tactical players.
If anything, they should fix the lack of stopping power the other bullet-based weapons have against a charging, revved chainsaw. What happened to shooting a chainsaw guy and him lowering his chainsaw? It's almost 100% absent. They also need to fix the cover sticking, especially on Tyro Station when you can't climb up off the tracks and leading to good teammates getting squashed. Oh, and tell me why the aiming line on the Torque bow will disappear sometimes or how there are random occurances where you can't deploy the Boomshield? This game needs a good update or two, but don't bring back Gears 1's cheap run-and-gun shotgun.
Scythe Lord
11-25-2008, 12:13 AM
You people just don't get it do you? The reason they made the shotgun this way was to stop all those idiot Halo noobs from running around the map, shotguns only, NEVER aiming, and blowing away everyone, including those playing by the Gears of War rules, IE: USING COVER, flanking, etc.
Here's a fine example of this, throughout this video, especially in 2:37-2:45,
http://www.youtube.com/watch?v=3Cwsh1aXY7Y
now I know the player uses most of the other weapons but pay attention to his shotgun usage. He RARELY aims AT ALL. This shows the player running around blowing guys away that were behind cover. Now that is some fine bs. That is not the way Gears of War was meant to be played.
They did this to the shotgun to get all those morons to use tactics and not be simple minded idiots, playing as if this was was the original Soldier of Fortune and ruining the game for smart, tactical players.
If anything, they should fix the lack of stopping power the other bullet-based weapons have against a charging, revved chainsaw. What happened to shooting a chainsaw guy and him lowering his chainsaw? It's almost 100% absent. They also need to fix the cover sticking, especially on Tyro Station when you can't climb up off the tracks and leading to good teammates getting squashed. Oh, and tell me why the aiming line on the Torque bow will disappear sometimes or how there are random occurances where you can't deploy the Boomshield? This game needs a good update or two, but don't bring back Gears 1's cheap run-and-gun shotgun.
Yenos
11-25-2008, 12:15 AM
God I dont think people get what the op is saying.. If your host and you hip fire your shotgun it goes straight unlike people off host who's bullets go right at the ground when hip firing. Hes not asking for gears1 shotgun back just to balance it so its far for everyone. CHRIST!
You people just don't get it do you? The reason they made the shotgun this way was to stop all those idiot Halo noobs from running around the map, shotguns only, NEVER aiming, and blowing away everyone, including those playing by the Gears of War rules, IE: USING COVER, flanking, etc.
Here's a fine example of this, throughout this video, especially in 2:37-2:45,
http://www.youtube.com/watch?v=3Cwsh1aXY7Y
now I know the player uses most of the other weapons but pay attention to his shotgun usage. He RARELY aims AT ALL. This shows the player running around blowing guys away that were behind cover. Now that is some fine bs. That is not the way Gears of War was meant to be played.
They did this to the shotgun to get all those morons to use tactics and not be simple minded idiots, playing as if this was was the original Soldier of Fortune and ruining the game for smart, tactical players.
If anything, they should fix the lack of stopping power the other bullet-based weapons have against a charging, revved chainsaw. What happened to shooting a chainsaw guy and him lowering his chainsaw? It's almost 100% absent. They also need to fix the cover sticking, especially on Tyro Station when you can't climb up off the tracks and leading to good teammates getting squashed. Oh, and tell me why the aiming line on the Torque bow will disappear sometimes or how there are random occurances where you can't deploy the Boomshield? This game needs a good update or two, but don't bring back Gears 1's cheap run-and-gun shotgun.
You, sir, are and idiot. :(
Acid Phase
11-25-2008, 12:20 AM
Scythe Lord, you just had to go on and make your first post a ridiculous one. I swear, some of these posts keep getting more pathetic everytime I read em.
Like I keep saying over and over again, it is not a game mechanic. It is not something done to the shotgun on purpose. It is a glitch.
Scythe Lord
11-25-2008, 12:35 AM
Ok Hoof, here you are saying I'm an idiot...yet you don't don't know how to use commas, you spell 'an' wrong, and that simple minded response of yours probably took you a good 5 min. to think of. You're a good meathead just like the rest of those mindless stumps who run and shotgun. Congrats
At the very least put a little more effort in your bashing.
Anywho, the only tweaks that should be made to the shotgun are the blindfiring when the guy is spitting distance beside you, like on the main stairs in Subway leading up to the outside, as well as if you're both on opposite sides of the same cover.
Scythe Lord
11-25-2008, 12:41 AM
Glitch or no, I see it as the only way to stop people from running and gunning with the shotgun like they did in Gears 1. I saw the Youtube videos and I know the shots were hitting the wall lower than he was facing. I still see it as they implemented it intentionally in order to stop the running and gunning. Also, I'm sorry I don't post here every day like you do Acid, but I gave up on Gears 1 because of that and many other issues. I came back for Gears 2 to address my concerns here.
PuRe PwNaGe SON
11-25-2008, 12:45 AM
Glitch or no, I see it as the only way to stop people from running and gunning with the shotgun like they did in Gears 1. I saw the Youtube videos and I know the shots were hitting the wall lower than he was facing. I still see it as they implemented it intentionally in order to stop the running and gunning. Also, I'm sorry I don't post here every day like you do Acid, but I gave up on Gears 1 because of that and many other issues. I came back for Gears 2 to address my concerns here.
So you're saying that you would rather 1 person have an advantage over everybody else in the game, so everyone ELSE will stop hip shooting, rather than everyone having an equal opportunity.
That is the most retarded logic ever. Anyone that thinks this was done on purpose needs to be shot
I can't believe mankind has sank this low
Scythe Lord
11-25-2008, 12:53 AM
So you're saying that you would rather 1 person have an advantage over everybody else in the game, so everyone ELSE will stop hip shooting, rather than everyone having an equal opportunity.
That is the most retarded logic ever. Anyone that thinks this was done on purpose needs to be shot
I can't believe mankind has sank this low
I'm saying everyone's hip fire should be the same, and nobody should be able to simply run around and shotgun people like you could in the first Gears.
You have a very skewed perception of what logic is, especially considering you think people should die over an opinion in a video game.
Nowhere did I say anyone should have that host advantage of accurate hip-fire anyway.
Acid Phase
11-25-2008, 12:58 AM
Also, I'm sorry I don't post here every day like you do Acid, but I gave up on Gears 1 because of that and many other issues. I came back for Gears 2 to address my concerns here.
C'mon dude. There were ways to deal with those situations back in Gears 1. Here's what's going down in Gears 2. Since the shotgun shots are hitting the ground, that means you're completely open for the opposing team to run you down with thier blindfire and or chainsaw. Believe me, it's far worse seeing 5 rounds of strictly chainsaw, when there's no means to stop it. And again, because the shotgun is clearly glitched.
This is why I'm also not satisfied when I get victories. Cause I know that if the blindfire worked for me and my team, the other team couldn't pull it off.
I don't ask for countless victories, I only ask that we all get a fighting chance everytime we're playing multiplayer.
Scythe Lord
11-25-2008, 01:12 AM
C'mon dude. There were ways to deal with those situations back in Gears 1. Here's what's going down in Gears 2. Since the shotgun shots are hitting the ground, that means you're completely open for the opposing team to run you down with thier blindfire and or chainsaw. Believe me, it's far worse seeing 5 rounds of strictly chainsaw, when there's no means to stop it. And again, because the shotgun is clearly glitched.
This is why I'm also not satisfied when I get victories. Cause I know that if the blindfire worked for me and my team, the other team couldn't pull it off.
I don't ask for countless victories, I only ask that we all get a fighting chance everytime we're playing multiplayer.
No there really weren't lol. Especially during rigged ranked matches where the host got a bunch of his buddies against hapless strangers trying the improvise (no party system back then). All they did was mainly blitz and run and shotgun. Not much you can do there besides your 50/50 chance staying back and playing defensively. The combination of the infamous diving shotgun was also a problem. Not to mention how guys stunned by grenades could recover in less than a second and blow you away just as quickly while you actually tried to aim at their center mass.
As for right now, yeah the shotgun needs to be balanced for everyone in terms of blindfiring around covers and hitting DIRECTLY in front of you, but not so that people could run around and shotgun again. It's just too annoying and anti-Gears gameplay.
breach x 47
11-25-2008, 01:42 AM
GJ to the people who did this...but honestly...epic aint gonna listen till they're done partying about their f*cking sh*t multiplayer havoc machine.
JLei2k
11-25-2008, 01:53 AM
The point of the thread is to show that the shotgun shooting the ground is clearly a glitch. It balancing the game has nothing to do with it. If they patched it to shoot like that for everybody then most people would be saying stop crying and adapt. However it is obvious that this was not intended and a flaw in the game code because the host's shotgun ALWAYS shoots straight.
However I can say that it is pretty clear that epic did not intend for the shotgun to shoot the floor as a balance thing because it does not happen to host. Same thing with host unable to weapon slide in Gears 1 and Gears 2. How the game plays on host is how they want the game to work. Therefore if a patch comes out expect it to fix everyone's shotgun. So don't cry when this does eventually happen.
TwoGrams
11-25-2008, 01:56 AM
People who say this is done on purpose are idiots.
IF IT WAS DONE ON PURPOSE WHY DO SHOTS FIRED BY HOST DON'T DROP IMMEDIATELY TOWARD THE GROUND?!?!?!
It's not done to everyone therefore the only logical conclusion is that it is a glitch.
OR
Epic is got mad of getting owned on host by shotty whores so they wanted to nerf the crap out of the ones off host.
This!Is!Me!
11-25-2008, 08:00 AM
................bump
Again, excellent visual demonstration of the problem.
I couldn't figure out why I would shoot the floor with a boom aimed far away, or why I was literally caught up on my enemy shooting him w/ a shotty and the only way to win was to beat down.
EPIC needs to look at this!
GoogleU85
11-25-2008, 08:58 AM
AcidPhase...just run a bigger test....2v2 will even work and if the same thing occurs then your argument will be proved legitimate. Keep the host back away from other players. Have the non hosting side wait for second person on host team to come. Then test the shotguns. It could still be that once non-host vs host players come together that the shotgun works. If they still shoot the ground then that is a big problem. Until you do this, your argument is not 100% convincing.
DamnIt
11-25-2008, 11:42 AM
i think the boys at epic are testing if its true of false them selfs and another one of these awsome vids isnt required, cause the idea is already out there.
and i hope if this really is a glitch they will really do someting about it...
Xyos212
11-25-2008, 01:12 PM
Seriously how can you dispute this video/post? The argument "Epic re-designed the shotgun to compensate for being overpowered" said as an example as to why the shotgun has a shoddy hip fire mechanic CANNOT make sense. This is because when you are host, or close to the host IT IS FINE! THUS IT IS A PROBLEM!
Unless you intentionally think Epic thought host should have an advantage over everyone else in terms of shotgun accuracy...
Seriously these are the kind of people who were on the OJ Simpson Trial. In the face of massive evidence, they remain blind and ignorant...
...Good God seriously....... (2.0, lol :D)
bumporbz
Acid Phase
11-25-2008, 02:16 PM
GoogleU85, I don't own an internet cafe to hook up multiple systems. And regardless if I did or not, you seem to be one of the very few (if not the only one) who is not convinced. There's nothing more to say, or show. Video is clear as day. Some people you just can't reach.
Grimnex
11-25-2008, 05:12 PM
AcidPhase...just run a bigger test....2v2 will even work and if the same thing occurs then your argument will be proved legitimate. Keep the host back away from other players. Have the non hosting side wait for second person on host team to come. Then test the shotguns. It could still be that once non-host vs host players come together that the shotgun works. If they still shoot the ground then that is a big problem. Until you do this, your argument is not 100% convincing.
Run your own damn tests.
AcidPhase proved his point and actually took the time to provide video proof, which is more than 99% of this forums members has ever done, including you.
stealth7d
11-25-2008, 05:13 PM
so instead of fixing the shotgun problem in gears 1 and host advantage. they decided to combine them both into shotty team advantage.
nice....NAAAT
sorry, borat impression, could'nt resist.
p.s change it to myth busted at the bottem just for laughs \:D
Hoodboi
11-25-2008, 09:09 PM
one thing i dont understand is how they give every other gun so much power, with the stopping power added, then take away from the shotgun. teh torque has a bigger view on the end, the lancer has a tremendous amount of stooping power, the chainsaw is unstoppable, teh flamethrower has stopping power, let alone its the most powerful gun in the game and the sniper is finally fixed with the no down on active feature. tell me why the shotgun has to suffer. suffer from glitches and insignificance. why epic?
Antony Bordoli
11-25-2008, 10:25 PM
Bravo to the two testers and video-capturers. I've been avoiding the shotgun for this very purpose and have had to resort to NooB tactics just to win. Everytime I get in close quarters with the shotty, I'm like, why don't me shots do crap (like 3 shots to the torso in a row) and he tears me to bits in one shot?!?! A few days ago (I just read about this glitch today) I was in private avalanche mode on system link and was doing surprisingly similar tests on walls and even on the snowy ground so that I could put a sticker on my screen to help shoot my shotty off the hip being that I hate resorting to chainsawing even more than getting chainsawed and I'd rather lose a match than resort to that NooB stuff. I'll now do some more testing to see if I can reduplicate this shotgun glitch myself. Shooting from the feet it seem....I'm a C++ programmer myself and I can almost visualize what is wrong in the code not just as it relates to the immediate objects (the player, the weapon, the bullets, but also which side of the connection you are on). It could be that they attempted to clone an original set of host objects (like that in the single player game) creating the client set and the whole bullet object origination framework just go totally messed up or unintentionally altered. Of course during testing it wouldn't be that obvious except if they were exclusively testing the shotguns and noticed that one team kept winning despite both testers being equally skilled with the shotty. Just thoughts really. I'm kinda pissed because I've had to do everything elses in the world to keep my player score in the top 3 out of 10 without relying on my perceived to be useless shotty and without resorting to NooB tactics. The only good thing is that this should be happening 50% of the time to everyhing so you'd think that it would balance out, but consistency in a weapon, to me at least, is key. If a weapon can't get the job done consistently (at least 75% of the time), I'm going to resort to other weaponry.
Antony Bordoli
11-25-2008, 11:07 PM
OK, so I just tried to reduplicate the experiment with some friends and I'm not entirely sure that I accomplished that. It wasn't via system-link mode but through a normal private warzone match with myself presumably being the host since I initiated the room. We were on party chat therefore we could coordinate the testing side-by-side on some Security walls. We were both firing from the hip and both shots seemed to be at the exact same level. I'm either not understanding something or what?
blackm44
11-26-2008, 12:19 AM
this vid sold me on the topic
JOE40
11-26-2008, 12:37 AM
Okay, it took me some time to capture video of this as good as I could, but I was able to do it. This video that I captured shows that the shotgun, even in system link shoots to the ground blindfired. There is no lag in system link whatsoever, so the shooting to the ground is clearly a glitch.
However, another odd thing that I found out (and you'll see in the video) is that the shotgun shoots blindfired normally (unglitched) only when you get within a certain proximity of the host. So, what does this mean? This means that if you start a matchmaking game and your blindfire shotty shots hit the ground, then the host is on the other team, and whats worse is that the whole other team's shotguns work. Why? Because they spawned with the host and were in the immediate proximity of him which automatically makes their shotguns work. Guess what team has a higher chance of winning? Guess.
I also found that if you aim with LT and shoot (aimed shot) it'll shoot normally (unglitched) but if you let go of LT right before you shoot, it'll be glitched again and shoot straight down. Sometimes in the heat of battle, we don't even realize that we are letting go of LT right before shooting. So when we swore that we aimed and shot, but nothing happened its because we let go of LT right before shooting and the shot went down. This happens alot now especially since the time in between shots with the shotty has been increased. Also, this whole shooting to the ground glitch also happens with the Boomshot blindfire. I know plenty of us have shot the boomshot blindfire only to have killed ourselves and then we're like, "WTF?".
These are the vid captures below (We used two different computers to get these captures simultaneously, so they're different qualities cause one uses a usb capture device, while the other uses a capture card):
Heres my vid capture: http://www.bpm-clan.com/nationuprise_client.wmv
I'm Nation Uprise and I connect to Acid Phase's system link match, which makes me the client.
Youtube Links: Part 1 (http://www.youtube.com/watch?v=E5ZXkzDZJY0)/Part 2 (http://www.youtube.com/watch?v=7kLaYhwpGso)
Heres Acid Phase's vid capture: http://www.bpm-clan.com/acidphase_host.wmv
You'll clearly see him create a system link match (which makes him host) and I join his match. This vid capture gets a little bumby at a certain point cause the processor got lazy, or maybe the encoding went bad.
Youtube Links: Part 1 (http://www.youtube.com/watch?v=0kYxT4NRmfU)/Part 2 (http://www.youtube.com/watch?v=8EivOVILlT0)
So here you go. It is clearly a glitch, and for those of you who say, "Oh stop whining, the shotgun works fine. I kill people all the time with it." Its because you are host or spawned with the host. Mystery f*cking solved.
gracia por tu informacion*_*....
Omega360x
11-26-2008, 06:22 AM
It seems I had completely missed Malakai's 2 video's and went straight for Acid Phase's instead. Well, in Phase's video's I guess he's host, so there is no hip firing problem, the bullets do in fact shoot straight ahead. BUT, after watching Malakai's video's, it is VERY clear there is a issue, and Host proximity, something I thought couldn't exist, is actually there as well. I'm not going to get into what everyone here already knows. I will say that I have yet to see this problem first hand, but, that doesn't mean it doesn't exist, and that was my mistake. I guess I was lucky.
Good job to Malaka and Acid Phase.
Consider this my sincere appologie to everyone who I argued with about Hip firing and Host proximity.
I stand corrected. :o
Xyos212
11-26-2008, 09:05 AM
@ Omega360:
That "Proof Chainsaw/shottie work fine" video in your sig below really should be removed. I watched it. YOU ARE HOST ON SPLIT SCREEN! The whole argument here is that for host everything is fine.
Replicate the test with 2 friends. YOu host, and they test the stagger. Ive already done this. Your result will be inconsistant. Sometimes it works, most of the time it does not...
In general, it seems the hit detection in Gears 2 for all weapons to some extent is wacky. It seems random whether or not a shot registers.
I dont know why an admin comes here and admits the problems. Every game has glitches/problems. Everyone makes mistakes. Thats what patches are for. At least we would have reassurance that the problems are being looked into.
Granted no game has had so many glitches/errors as GOW 2 multiplayer, but I know Epic will fix it. :D
Grimnex
11-26-2008, 11:18 AM
This thread really just needs to get a sticky.
Acid Phase
11-26-2008, 11:36 AM
Grimnex, I was actually waiting for someone to do what you did. Your signature containing all four videos. Not just the one and only that peeople keep seeing. Sure it's the most important one, but you really got to see them all. Thanks.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.